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Forum > Position Talk > HB Club > Super Elusive Thread - Did it work for you?
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Underdawg08
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Originally posted by mouldsie
Originally posted by pat2007

And here is my second RB, facing a SA Pro team and also having a less than stellar game:


Here is his build!

Sasuke Uchiwa (Lv. 49 HB)
Ht/Wt: 6'1", 205lbs


Attributes
Physical Attributes
Strength: 51.04
Speed: 80.97
Agility: 77.63
Jumping: 34.08
Stamina: 45.82
Vision: 51.59
Confidence: 46.72

Football Skills
Blocking: 17.99
Catching: 37.07
Tackling: 10
Throwing: 17.08
Carrying: 51.82
Kicking: 8
Punting: 9

Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 5
First Step: 5
Juke: 8
Spin: 3


not what i want to hear


80 speed and 77 agility in the pros, and you're going to blame any types of settings over your build? level 49? your H.B. is horrible.
 
Riggs_Inator
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^ what he said.
 
Menyu
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What are your stats?
 
roche
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Originally posted by UnderDogs
Originally posted by mouldsie

Originally posted by pat2007


And here is my second RB, facing a SA Pro team and also having a less than stellar game:


Here is his build!

Sasuke Uchiwa (Lv. 49 HB)
Ht/Wt: 6'1", 205lbs


Attributes
Physical Attributes
Strength: 51.04
Speed: 80.97
Agility: 77.63
Jumping: 34.08
Stamina: 45.82
Vision: 51.59
Confidence: 46.72

Football Skills
Blocking: 17.99
Catching: 37.07
Tackling: 10
Throwing: 17.08
Carrying: 51.82
Kicking: 8
Punting: 9

Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 5
First Step: 5
Juke: 8
Spin: 3


not what i want to hear


80 speed and 77 agility in the pros, and you're going to blame any types of settings over your build? level 49? your H.B. is horrible.


yeah these are the builds you should expect in the pros. His HB is very good if you ask me and his performance has backed it up. Building a player isn't about high number stats, it's about productivity. His solid performance in close games is impressive.
 
monsterkill
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my theory is that with each vision check, the HB has a roll or rolls to see if his vision noticed a defender, then based on the list of defenders they saw, they determine a path to avoid those defenders. if you have low vision, then in one vision check you might be making a path to the right based on seeing a defender on your left, then the very next tick, you see 2 defenders on your right and you have to change your path to avoid them, thus killing your speed. with more vision, your vision checks dont have wild swings in defender positions, ie from one tick to the next, the only thing that changed was the defenders moving a little bit from their last position, not 'oh another defender just appeared in the path you chose last tick', so you can keep a fairly steady path when you see all the defenders from the start of your run. thats about the only way i could rationalize the hesitation that elusive running is known for; constantly making new paths and having to re-accelerate each time would look like a stutter

it would be interesting to see how a HB does with 68+ base vision along with good speed/agil/QC. or maybe it takes more vision than that to see all the defenders for the entire run. who knows, maybe the sideline is part of that same vision check, and he'd make more of an effort to avoid it if he could include it in his pathing.

unfortunately none of the test server HBs went over 60 vision and i wouldnt expect anyone paying money to do that to their HB when there's so many other ways to spend SP that will actually get you hired.
 
jaymitch84
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Originally posted by UnderDogs


80 speed and 77 agility in the pros, and you're going to blame any types of settings over your build? level 49? your H.B. is horrible.


What is his build supposed to look like?

He averaged 9 yards a carry last season in a Pro League. Only two other backs in all of SA Pro had a higher average.

So I would argue that his build isn't horrible at all.
 
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Originally posted by jaymitch84
Originally posted by UnderDogs



80 speed and 77 agility in the pros, and you're going to blame any types of settings over your build? level 49? your H.B. is horrible.


What is his build supposed to look like?

He averaged 9 yards a carry last season in a Pro League. Only two other backs in all of SA Pro had a higher average.

So I would argue that his build isn't horrible at all.


you can't pay attention to underwear he don't know what hes talking about unless its talking about stat padding in lower leagues, which he seems to enjoy doing

 
slyraje
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Super elusive really only looked ugly on outside runs. The HB tends to run backward a lot of the time. Anything between or off the tackles looks decent, though. I had a HB on my team try it out for a game. His build is almost identical to pat2007's, just with less vision.

Here are all of his carries that were either inside runs or off-tackle runs:
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1189251 (7 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1191133 (no gain)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1192057 (9 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1193292 (4.5 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1193628 (no gain)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1193662 (3.5 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1195029 (2.5 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1195749 (9 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1195906 (2 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1197286 (7 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1197363 (10 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1198297 (3 yards)
http://goallineblitz.com/game/replay.pl?game_id=441327&pbp_id=1198336 (4 yards)

I included all the pro set runs because I couldn't differentiate between the off tackle and the sweep on a few of 'em. He averaged 4.54 ypc on these runs. Seems fine to me, and it looks like there's potential to break big one's. Two plays that he had one man to beat...












 
willb285
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I have to admit, I like super elusive.

Here's what I've got:
http://goallineblitz.com/game/player.pl?player_id=236373
98.15 speed
86.57 agility
52.89 vision

With two scrimmage games against worthy opponents from our conference, I had 242 yards with 3 TDs and in the second game I had 270 and 8 TDs on 50 carries. Just a few initial thoughts and examples:

You can definitely tell that the A.I. on this setting is now more focused on lateral movement and avoiding tackles rather than just breaking through a hole and barreling towards the endzone.
http://goallineblitz.com/game/replay.pl?game_id=441119&pbp_id=63324

Here's an example of a few shifts before the line of scrimmage and then bolting for a TD.
http://goallineblitz.com/game/replay.pl?game_id=441119&pbp_id=67345

A quick change of direction finds another hole and open space.
http://goallineblitz.com/game/replay.pl?game_id=441122&pbp_id=949773

My main observation with super elusive is that it sometimes bugs out trying to avoid tackles. It used to be that after creating a little separation and finding open field like in this next play, Royal would turn on the jets and outrun everyone down the sideline. Instead the A.I. doesn't use the breakaway speed and tries to evade the defender when there is open field. I've seen this several times already in just a couple of scrimmage games, another example is after Royal caught a pass, a similar situation happened where he had open field for a TD but instead evaded out of bounds.
http://goallineblitz.com/game/replay.pl?game_id=441122&pbp_id=957928

Overall though, I have to say I like it. Less big plays cause it tends to bug out when it has a chance to get really open, more shifty lateral movement and longer sustained running drives.

I think it should be said though, that you must have the stats to run it well or you won't see a huge change. This is something that will only get better as people level and the bugs get worked out.
 
RMiller517
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there are too many factors to how a rb gets his numbers. i agree with underdogs, thats a terrible build for a level 50 HB.

show me a RB with an "average" build and good numbers, and i'll show you a team with a great offensive line and/or OC.

i haven't tested super elusive on a HB, but i did test it on my very low level KR/PR guy. At the level he is at(10 i believe?), 50% elusive was better
Last edited Feb 24, 2009 08:31:56
 
roche
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Originally posted by willb285
I have to admit, I like super elusive.

Here's what I've got:
http://goallineblitz.com/game/player.pl?player_id=236373
98.15 speed
86.57 agility
52.89 vision

With two scrimmage games against worthy opponents from our conference, I had 242 yards with 3 TDs and in the second game I had 270 and 8 TDs on 50 carries. Just a few initial thoughts and examples:

You can definitely tell that the A.I. on this setting is now more focused on lateral movement and avoiding tackles rather than just breaking through a hole and barreling towards the endzone.
http://goallineblitz.com/game/replay.pl?game_id=441119&pbp_id=63324

Here's an example of a few shifts before the line of scrimmage and then bolting for a TD.
http://goallineblitz.com/game/replay.pl?game_id=441119&pbp_id=67345

A quick change of direction finds another hole and open space.
http://goallineblitz.com/game/replay.pl?game_id=441122&pbp_id=949773

My main observation with super elusive is that it sometimes bugs out trying to avoid tackles. It used to be that after creating a little separation and finding open field like in this next play, Royal would turn on the jets and outrun everyone down the sideline. Instead the A.I. doesn't use the breakaway speed and tries to evade the defender when there is open field. I've seen this several times already in just a couple of scrimmage games, another example is after Royal caught a pass, a similar situation happened where he had open field for a TD but instead evaded out of bounds.
http://goallineblitz.com/game/replay.pl?game_id=441122&pbp_id=957928

Overall though, I have to say I like it. Less big plays cause it tends to bug out when it has a chance to get really open, more shifty lateral movement and longer sustained running drives.

I think it should be said though, that you must have the stats to run it well or you won't see a huge change. This is something that will only get better as people level and the bugs get worked out.


yeah you're right, he looked really good in there. He did a good job finding the lanes, but I don't know if guys with lesser builds will have that much success. You have a lot higher speed and agility than most guys. Maybe that's what Bort meant by high agility. I don't think many guys around here have 80+agility.

BTW, does this include VAs at all? I'm trying to figure out how you got speed and agility that high. With 30 pts in equip, you would have to have 77s in speed and agility.
Last edited Feb 24, 2009 17:50:14
 
d_bullock
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Originally posted by roche


BTW, does this include VAs at all? I'm trying to figure out how you got speed and agility that high. With 30 pts in equip, you would have to have 77s in speed and agility.


I want to know this question as well.....
 
tommy1
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Another season starts and I find another season wasted for my elusive back trying to run on elusive. And we pay money for this?

My level 44 HB with 78 speed, 67 agility, 57 vision, with QC 7 (and over 30 points spent on my elusive tree) just played a game against a very good team and he sucked.

He managed 37.5 yards on 18 carries or 2.1 a clip.


Now I don't know if anyone cares but I have had a gutfull of Super Elusive while I watch power backs dominate year after year. I also do not understand why we have waited 8 seasons for "something" to be done about it and still it doesn't work.

Sorry guys, just my 2 cents worth.
Last edited Feb 24, 2009 20:33:51
 
willb285
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Originally posted by roche

yeah you're right, he looked really good in there. He did a good job finding the lanes, but I don't know if guys with lesser builds will have that much success. You have a lot higher speed and agility than most guys. Maybe that's what Bort meant by high agility. I don't think many guys around here have 80+agility.

BTW, does this include VAs at all? I'm trying to figure out how you got speed and agility that high. With 30 pts in equip, you would have to have 77s in speed and agility.


Yea, the 98 speed and 86 agility includes the VAs. That is gametime, on the field stats.
Without the VAs, I'm 94 speed, 76 agility, 52 vision, 51 carrying....my SAs also are Elusive 6-5-5-5-5 and Power 2-0-0-0-0 if anyone was curious. Again, I think Bort really didn't make it clear that you need -really- high in game agility to make this work well, AND you can't sacrifice speed either or else you are stuck with the evasion of SE and no speed to make it work == tackles for loss and many problems I think most people are having.
Last edited Feb 24, 2009 22:05:05
 
Viscount
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Super Elusive + good blocking = Big play potential:

http://goallineblitz.com/game/replay.pl?game_id=395645&pbp_id=2048913
 
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