Originally posted by ksychic
I am not a tester, nor is anybody associated with my team.
Like somebody said in the USA Pro forum, I can't be mad at anyone doing it, you'd be fool not to, but Bort's fucking with us paying customers.I'm a tester.
A - I'm a paying customer.
B - So is my team.
I can happily tell you exactly what is being tested at any moment in time in any game, if you so wish, but you'd be exceedingly underwhelmed. The majority of it is focused on the D-Play creator, in terms of identifying issues nano-blitz type exploits etc. Other tests involve simply looking at the new AI and spotting for bugs (kick returns, run logic, blocking issues against the D-Play creator).
Originally posted by ksychic
Originally posted by coreyls18
http://goallineblitz.com/game/forum_thread.pl?thread_id=2091842
list of testers is on there
Havoc is a tester... saw it coming but its unfair to the rest of SA in my opinion!Yes he is, but he was also one of the most recent to be invited, i.e. within the last few days.
Originally posted by Menamino
I'll preface my post by saying I don't think the test server thing is a HUGE deal, but at the same time...
It seems extremely unfair that this select group of people had access to this stuff during the playoffs. Especially coming from a team like us, who don't bring in 20 GMs from other top teams and like to try and earn what we get on our own merit.
Could you say with complete certainty that Santiago keeps their 72 win streak alive and beats Krazy by 4 in the championship if Havoc doesn't have access to that stuff while no one he faces can see it?
I know I would've loved being able to see how much str/tkl I would need to go with without sacrificing too much spd/agi in our LBs before our season was ended by a powerback. And it'd only take 2 or 3 test games to easily figure that out.
There's not much of a problem now that the stuff is made public, but I still think it's an unfair advantage to those who got to see it while no one else could.
Having said that, my biggest problem with this whole thing is that it's delaying the start of next season and I feel like stuff like the D Play creator won't be finished in time now.Unfortunately Menanimo there was no data available, or ability to test at that time. The server existed, but a lot of the features installed were not even put into the game until I actually suggested that they be put in.
Testing games for the explicit purpose of working out such self absorbed details as "what do I need to stop the run" would be picked up on instantly. It would require, for instance, collusion between two Testers for starters and an identified "Offence" that would be considered standard for GLB.
Specifically we have been deterred from building a vanilla team expressly for the purpose of testing that kind of stuff out.
Originally posted by Menamino
I trust the people chosen to report exploits they find. That's not a concern to me. I have two hangups about it:
1) The fact that a select few people have access to 500+ different players and their builds and get to watch them play on their own terms and test out specific things that they wish to see, thus seeing which builds are better in the process.
2) One tester (who I won't name out of courtesy) contacted me early in the season about the 'no timeout or hurry up offense at the end of the 2nd quarter' bug, which continuously hurt us this season. I appreciated him taking the time to get in touch with me about it, and still do, and was hopeful it would be fixed before we started playing games that mattered. And in our playoff game...it happened to us again. If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?1 - Not part of our remit, and would be picked up on pretty quickly. It's one thing to test whether speed, when taken to an extreme, results in issues on the O-Line or skews blocking assignments. However taking a "GLB" build and doing tweaks is not realistically part of our testing responsibilities. As we're unable to "hide" what we do from our fellow Testers, it's a sure fire way to get yourself banned.
2 - We can only try. Raise the bug with me, Mike etc and we'll take it as far as we can.
For instance my current test drives and issues raised (which have been raised consistently all season in my concerns to Bort) are:
1 - Trying to get the Off Tackle runs fixed.
2 - Ensure the passing logic is not thrown by the Custom D formations.
Longterm goals of my own would be working to improve routing logic of HB's/KR's and continuing to refine the passing mechanics to increase inaccuracy whilst maintaining completion rates by making receivers and QB's need higher overall requirements.
A lot of it will have nothing to do with running sims, and a lot more to do with discussing with Bort the possible ways he can adjust the mechanics to take into consideration the other attributes people have already invested in but aren't seeing a fair representation in the game from.
I'm more than happy to get any information you want about any game that you care to pick up off the test server - but it will be stunningly underwhelming and irrelevant to the game engine on release.