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Monk4HOF
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Originally posted by Brutus Buckeye
Ok so there are 3 on the list from WEPL, are any of these guys listed as testers?

Stockholm Meatballs
Owned by Fat Daddy Cash
GMs: MissionCoach, pvball02, larkis, dre1744, jprietman, rtconner, jestel, ShutMDown, Trentmurdock, Kevbeau, Kevin Smith, Hippoboy84

I know it is a small example but here is a team that went 9-7 and rolled through the playoffs. they have no testers and I don't believe any of the teams that have a tester on it won there first round game. The reason I use the playoffs as the best example is this had only been going on for 2 weeks before it became known so the playoffs would have been the real exposure to seeing a difference in players.


Stockholm's players didn't seem to be any better or worse than last time. We lost to them because we abandoned the pass too early and ending up passing to double covered recievers all day long.

I doubt their run was influenced much, if at all by testers.
 
Menamino
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Originally posted by Zickzack
Of course those who want to believe this is a huge advantage won't believe anything we say anyway, but I'd hope that most people would grant those currently involved enough integrity and credibility to not consider this an issue.


I trust the people chosen to report exploits they find. That's not a concern to me. I have two hangups about it:

1) The fact that a select few people have access to 500+ different players and their builds and get to watch them play on their own terms and test out specific things that they wish to see, thus seeing which builds are better in the process.

2) One tester (who I won't name out of courtesy) contacted me early in the season about the 'no timeout or hurry up offense at the end of the 2nd quarter' bug, which continuously hurt us this season. I appreciated him taking the time to get in touch with me about it, and still do, and was hopeful it would be fixed before we started playing games that mattered. And in our playoff game...it happened to us again. If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?
 
Zickzack
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Originally posted by Menamino
[ If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?

Well, identifying a bug is one thing, figuring out when and especially why it occurs and then fixing it are totally different issues. Not to mention that if things are fxed during a season already in progress the outcry of those affected by it before the fix would be significant, so my guess is mid season fixes will only be done for really significant issues anyway.

 
Menamino
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Originally posted by Zickzack
Originally posted by Menamino

[ If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?

Well, identifying a bug is one thing, figuring out when and especially why it occurs and then fixing it are totally different issues. Not to mention that if things are fxed during a season already in progress the outcry of those affected by it before the fix would be significant, so my guess is mid season fixes will only be done for really significant issues anyway.



Well I hope it's fixed for next season, because that bug is one thing I saw repeatedly hurt us this season, and it always came up in the bug forum as well. I thought I remembered seeing Thorn comment on how he was gonna fix it once, but as far as I know it's still broken.

Like I said before, I don't think the testing is a HUGE deal. I think it gives some people a minor advantage, but in the end, if it gets us a better sim then I won't mind.
 
driftin079
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Originally posted by Monk4HOF
Originally posted by Brutus Buckeye

Ok so there are 3 on the list from WEPL, are any of these guys listed as testers?

Stockholm Meatballs
Owned by Fat Daddy Cash
GMs: MissionCoach, pvball02, larkis, dre1744, jprietman, rtconner, jestel, ShutMDown, Trentmurdock, Kevbeau, Kevin Smith, Hippoboy84

I know it is a small example but here is a team that went 9-7 and rolled through the playoffs. they have no testers and I don't believe any of the teams that have a tester on it won there first round game. The reason I use the playoffs as the best example is this had only been going on for 2 weeks before it became known so the playoffs would have been the real exposure to seeing a difference in players.


Stockholm's players didn't seem to be any better or worse than last time. We lost to them because we abandoned the pass too early and ending up passing to double covered recievers all day long.

I doubt their run was influenced much, if at all by testers.


Agreed, we lost to Stockholm partly because we had no idea the 3-1-7 cover 2 short zone resulted in the SS and CB5 shaking hands shortly after the snap:

http://goallineblitz.com/game/replay.pl?game_id=370105&pbp_id=14398608

but mostly because, well, it was a tight game and somebody had to lose. Granted, we'd have liked to have tested out that zone first, but we gambled and missed. Stockholm won a good game, but I don't think they had any unfair advantage over us.
 
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Originally posted by Menamino

2) One tester (who I won't name out of courtesy) contacted me early in the season about the 'no timeout or hurry up offense at the end of the 2nd quarter' bug, which continuously hurt us this season. I appreciated him taking the time to get in touch with me about it, and still do, and was hopeful it would be fixed before we started playing games that mattered. And in our playoff game...it happened to us again. If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?


Yeah, that end of half bug had me boiling. We never really played a really close game until the Alpha conf final in WEAAA and sure enough the AI ran out the clock at the end of the 1st half when we were in clear FG position. We ended up losing by 2...
 
Koncorde
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Originally posted by ksychic
I am not a tester, nor is anybody associated with my team.

Like somebody said in the USA Pro forum, I can't be mad at anyone doing it, you'd be fool not to, but Bort's fucking with us paying customers.


I'm a tester.

A - I'm a paying customer.
B - So is my team.

I can happily tell you exactly what is being tested at any moment in time in any game, if you so wish, but you'd be exceedingly underwhelmed. The majority of it is focused on the D-Play creator, in terms of identifying issues nano-blitz type exploits etc. Other tests involve simply looking at the new AI and spotting for bugs (kick returns, run logic, blocking issues against the D-Play creator).

Originally posted by ksychic
Originally posted by coreyls18

http://goallineblitz.com/game/forum_thread.pl?thread_id=2091842
list of testers is on there


Havoc is a tester... saw it coming but its unfair to the rest of SA in my opinion!


Yes he is, but he was also one of the most recent to be invited, i.e. within the last few days.

Originally posted by Menamino
I'll preface my post by saying I don't think the test server thing is a HUGE deal, but at the same time...

It seems extremely unfair that this select group of people had access to this stuff during the playoffs. Especially coming from a team like us, who don't bring in 20 GMs from other top teams and like to try and earn what we get on our own merit.

Could you say with complete certainty that Santiago keeps their 72 win streak alive and beats Krazy by 4 in the championship if Havoc doesn't have access to that stuff while no one he faces can see it?

I know I would've loved being able to see how much str/tkl I would need to go with without sacrificing too much spd/agi in our LBs before our season was ended by a powerback. And it'd only take 2 or 3 test games to easily figure that out.

There's not much of a problem now that the stuff is made public, but I still think it's an unfair advantage to those who got to see it while no one else could.

Having said that, my biggest problem with this whole thing is that it's delaying the start of next season and I feel like stuff like the D Play creator won't be finished in time now.


Unfortunately Menanimo there was no data available, or ability to test at that time. The server existed, but a lot of the features installed were not even put into the game until I actually suggested that they be put in.

Testing games for the explicit purpose of working out such self absorbed details as "what do I need to stop the run" would be picked up on instantly. It would require, for instance, collusion between two Testers for starters and an identified "Offence" that would be considered standard for GLB.

Specifically we have been deterred from building a vanilla team expressly for the purpose of testing that kind of stuff out.

Originally posted by Menamino

I trust the people chosen to report exploits they find. That's not a concern to me. I have two hangups about it:

1) The fact that a select few people have access to 500+ different players and their builds and get to watch them play on their own terms and test out specific things that they wish to see, thus seeing which builds are better in the process.

2) One tester (who I won't name out of courtesy) contacted me early in the season about the 'no timeout or hurry up offense at the end of the 2nd quarter' bug, which continuously hurt us this season. I appreciated him taking the time to get in touch with me about it, and still do, and was hopeful it would be fixed before we started playing games that mattered. And in our playoff game...it happened to us again. If we're gonna have all this testing going on and the bugged sim doesn't get fixed, then what's the point?


1 - Not part of our remit, and would be picked up on pretty quickly. It's one thing to test whether speed, when taken to an extreme, results in issues on the O-Line or skews blocking assignments. However taking a "GLB" build and doing tweaks is not realistically part of our testing responsibilities. As we're unable to "hide" what we do from our fellow Testers, it's a sure fire way to get yourself banned.

2 - We can only try. Raise the bug with me, Mike etc and we'll take it as far as we can.

For instance my current test drives and issues raised (which have been raised consistently all season in my concerns to Bort) are:
1 - Trying to get the Off Tackle runs fixed.
2 - Ensure the passing logic is not thrown by the Custom D formations.

Longterm goals of my own would be working to improve routing logic of HB's/KR's and continuing to refine the passing mechanics to increase inaccuracy whilst maintaining completion rates by making receivers and QB's need higher overall requirements.

A lot of it will have nothing to do with running sims, and a lot more to do with discussing with Bort the possible ways he can adjust the mechanics to take into consideration the other attributes people have already invested in but aren't seeing a fair representation in the game from.

I'm more than happy to get any information you want about any game that you care to pick up off the test server - but it will be stunningly underwhelming and irrelevant to the game engine on release.
 
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appreciate the time the tester are putting in getting things right and appreciate the professional manner in which this discussion is occurring.


there are some scary forums in GLB....
 
spartans72
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Originally posted by Koncorde

I'm a tester.


Bort left you off of the list of testers. Which can be another issue if people start popping up that Bort left off of his list:
http://goallineblitz.com/game/forum_thread.pl?thread_id=2091842
The more transparency he has right now the faster this will all go away (but it won't go away for awhile).

I don't think it is that big of an issue, but it appears to be an advantage and for most people perception is reality.
Last edited Feb 16, 2009 20:03:49
 
Koncorde
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The reason I was left off was because I wanted to ensure any managers that had players of mine or that I OC/DC or help out on were comfortable with me being on the team, and so could arrange to oust me from those positions if required. I informed Bort earlier today he could up me to the list but he hasn't been online yet.

I contacted everyone, but it seems I missed you - sorry Spartans
 
spartans72
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No problems, I know that you would do what is best of the game in the long run and IMO, that is all that matters.

Some people aren't as level headed (or good looking) as I am tbh...
 
Mike Rogers
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If anyone has a problem with testers then direct your questions or concerns to me.

If anyone in WEPL has an issue with my integrity, well I cant think of any way to solve that issue.
 
ArthurRiot
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I just want to point one thing out...

Mike Rogers and Jed were both GMs for the Multiple Scorgasms last season.

We went 0-16.

Do you guys want/need more evidence?
 
Colin Mochrie
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Originally posted by ArthurRiot
I just want to point one thing out...

Mike Rogers and Jed were both GMs for the Multiple Scorgasms last season.

We went 0-16.

Do you guys want/need more evidence?


lol
 
larkis
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Mike, the problem is that this gives the testers more insight into the AI.
That alone is an advantage, you are going to realise what works and what doesn't and you will subconsciously going to follow it. Will anyone willingly shoot themselves and recruit a dud when they realise they can cheaply get a stud next season?
You know what plays will work, what plays don't work and what affects those plays.
No matter how anyone looks at it, it is an advantage to be a tester.

Now onto the integrity of being a tester. I would like to believe that everyone in the WEPL won't abuse their rights as a tester and will try their hardest to not give anyone an unfair advantage. However the problem occurs in other leagues where some testers do abuse their privilege, leak information out and teams have dominated due to that information.

Either make it available to all for testing or available to none
 
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