User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > WRs and Vision.
Page:
 
hiimjake
offline
Link
 
Originally posted by Juvydagreat
Vision is useless


Next season you'll need it to be able to adjust and catch poorly thrown passes.
 
Blamo
offline
Link
 
Originally posted by hiimjake
Originally posted by Juvydagreat

Vision is useless


Next season you'll need it to be able to adjust and catch poorly thrown passes.


you already do that some. I just think that now there's going to be more outputs. Like a "perfect" roll will mean you can adjust pretty well and should be able to catch it (assuming you have the attributes to make your other rolls), a "good roll" where you react, but not fast enough to catch the ball without it being a jumping catch, or whatever.
 
Mob-6
offline
Link
 
Originally posted by hiimjake
Originally posted by Juvydagreat

Vision is useless


Next season you'll need it to be able to adjust and catch poorly thrown passes.


I'm on this bandwagon. Bort is gunning to equal out all the major attributes, agility has become more important as has catching. Vision and jumping are next.
 
WiSeIVIaN
offline
Link
 
Originally posted by Blamo
Originally posted by WiSeIVIaN

Bah, peeps still say WRs need vision?

Bunch of lunatics imo...



Well, Bort disagrees with you...


No, he doesn't... Vision is a factor for WRs (as are things like carrying) but I still truly believe that as the sim stands, SP's are much better spent elsewhere for WRs. My WR does quite fine with his 30.4 vision (never put a SP into it).

Luckily all you "WRs need to softcap vision" luckboxed it up next season, as bort is going to add in a vision check to adjusting to badly thrown balls. This is likely a good thing as it makes sense, but it also implies that bort believes vision doesn't have enough of an impact on WRs in the current sim...

WR's are so trendy, moreso than any other position perhaps besides QBs.

-People say super-high speed is the best, everyone does it.

-People say soft-capped vision helps catching/stops drops, everyone does it (vision does do some things I'm sure, but it hasn't been shown to have a statistical relationship to avoiding drops).

-People say the most important thing for a speed WR is first step, so everyone does it (I'm sure it helps, though I've seen my share of very fast WRs with 10 FS who blow chunks)

To each their own I suppose.
Last edited Jan 15, 2009 16:17:54
 
Djinnt
offline
Link
 
eople
 
WiSeIVIaN
offline
Link
 
Lol, why proof-read. I've edited out the : P, which makes the smiley face (which I obviously didn't think of)

 
WiSeIVIaN
offline
Link
 
Originally posted by Daddy Warbucks
eople


Daddy, do you only enjoy the first 3 years of a players career?

I swear every 3 years you wipe all your players, lol. To each their own of course.
 
PackMan97
offline
Link
 
craptastic! There goes next seasons boosts and plans to up my possession SA's.
 
yello1
Preacher
offline
Link
 
So if I have speed and agility and catching in the 60s or 70s, do I keep pushing them up, or do I go with vision and carrying and jumping? Or what?
 
Jack Del Rio
offline
Link
 
I'm going to leave vision out of my boosting plan for next season and then laugh at all of you LOL
 
Narbomb
offline
Link
 
I truly believe that Vision effects Route Running and staying in bounds more-so than actually catching the ball (the way the game is currently structured). Jumping is much more important to a WR than Vision, I would even go as far to say as Vision should be the lowest on the WR order of importance totem pole:

Speed
Agility
Catching
Jumping
Confidence
Strength
Vision

Stamina is over-rated too. A good WR should be able to make the most out of fewer plays with a more solid build.
 
Jack Del Rio
offline
Link
 
Originally posted by Narbomb
I truly believe that Vision effects Route Running


I'm with you Narbomb, I've thought this for a while but never had any means or motive to test this out. It seems like vision really is tied to "smarts" and tends to result in a) less hesitation when making any kind of move when running routes, and b) running more precise routes, along with having a similar magnitude of importance as jumping does in making successful catches. But I don't think that strength and confidence could possibly be more relevant than vision.
Last edited Jan 26, 2009 19:10:04
 
Narbomb
offline
Link
 
Originally posted by Jack Del Rio
Originally posted by Narbomb

I truly believe that Vision effects Route Running


But I don't think that strength and confidence could possibly be more relevant than vision.


This could very well be true...

Playing along with your idea that Vision is relevant to Intelligence, I would move Vision ahead of Strength, strn to the bottom of thd list and confidence slightly ahead of vision.
 
teamriots
offline
Link
 
Nobody should be forced to theorize. Bort, and his so-called team of admins, are supposed to work towards achieving enough information on the website that people know which skills effect which positions abilities. It is an absolute joke that people are expected to pay money and boost players while not being allowed to know which skills effect which abilities. Bort is the worst business person I have really ever seen. He can code, he can program, but he fucking sucks dick at running a business.
 
teamriots
offline
Link
 
Originally posted by WiSeIVIaN
Originally posted by Blamo

Originally posted by WiSeIVIaN


Bah, peeps still say WRs need vision?

Bunch of lunatics imo...



Well, Bort disagrees with you...


No, he doesn't... Vision is a factor for WRs (as are things like carrying) but I still truly believe that as the sim stands, SP's are much better spent elsewhere for WRs. My WR does quite fine with his 30.4 vision (never put a SP into it).

Luckily all you "WRs need to softcap vision" luckboxed it up next season, as bort is going to add in a vision check to adjusting to badly thrown balls. This is likely a good thing as it makes sense, but it also implies that bort believes vision doesn't have enough of an impact on WRs in the current sim...

WR's are so trendy, moreso than any other position perhaps besides QBs.

-People say super-high speed is the best, everyone does it.

-People say soft-capped vision helps catching/stops drops, everyone does it (vision does do some things I'm sure, but it hasn't been shown to have a statistical relationship to avoiding drops).

-People say the most important thing for a speed WR is first step, so everyone does it (I'm sure it helps, though I've seen my share of very fast WRs with 10 FS who blow chunks)

To each their own I suppose.


Well the main problem is that the lemmings all attach onto solitary ideas. Once the lemmings have attached themselves to these ideas, they expect them to work. When the lemmings fail with their mass-appeal ideas, they go rallying on a suggestion thread. After a while Bort accepts that maybe if people have all built towards this style of build, then perhaps I should tinker with the sim to favor secondary skills. The game is making progress, but it's very slow, and the lemmings are part of the problem.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.