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Viscount
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There is one very simple reason why every type of WR needs somewhat decent speed.

Speed = Seperation = Less PDs

Look at any slow possesion WR's stats, they will have very few drops but then quite a few PDs because the CB always stays with them.
 
Rage Kinard
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Originally posted by djhoffman99
Originally posted by Rage Kinard

Route Run and Quick Cut work very well together when WR has very good agility.

BTW: 65 agility is not very good agility.


I know it depends on levels, but what is a "good" agility value? Let's just suppose I am talking about a level 40-ish WR built to be (sort of) balanced - speed around 75 and catching around 60.


level 40 - very good agility = 80-85+. Great agility = 90.


Think in terms of 90 agility, 75 speed, 60 catching, with 5 in route run and 6 in quick cut at level 40.
Last edited Dec 15, 2008 19:54:02
 
djhoffman99
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Originally posted by Kramer


Get real. No, you can't say X=4.8 but the concepts translate, as do many other concepts because...shockingly, both are based off the same game.


News flash - this ain't real, it's an online game. One look at a speed DE with 100 sacks should tell you all you need to know about this game vs. real football. Either way, bringing up a 40 speed time as it relates to attaining GLB attributes is idiotic, since there is no confirmed translation. Maybe it's fun conjecture, but it's of no use in player development, period.
 
Djinnt
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Originally posted by Viscount
There is one very simple reason why every type of WR needs somewhat decent speed.

Speed = Seperation = Less PDs

Look at any slow possesion WR's stats, they will have very few drops but then quite a few PDs because the CB always stays with them.


Need a sucker punch SA imo, deep possession tree.
 
bossinthe831
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I stick by my post in the other thread

Originally posted by bossinthe831
The fact is nobody knows the real effect of route run except for Bort. I personally have had a LOT of success from bumping it up and don't regret it one bit. I don't think I have the best build, but man my guy puts up consistent numbers. It's basically up to the player to choose how to build their players and you guys getting pissed at people for believing something different than another person is downright wrong.

My belief is route run is a flat bonus that works something like this.

Level 1, +.25 to Speed & Agility
Level 2, +.5 to Speed and Agility
Level 3, +1 to Speed and Agility
Level 4, +1.5 to Speed and Agility
Level 5, +2 to Speed and Agility
Level 6, +3 to Speed and Agility
Level 7, +4 to Speed and Agility
Level 8, +5 to Speed and Agility
Level 9, +6 to Speed and Agility
Level 10, +7 to Speed and Agility
Level 11, +7.25 to Speed and Agility
Level 12+, +7.5 to Speed and Agility
and ect. As SA's get past 10 they get less effective but as you bump them to higher levels they work a LOT better. This numbers can be WAY off but it has to work something like that.

The description says it is BETTER for slower and less agile players. Say a player with 10 speed had 5 in route run. That would bump them to 12 speed and agility which is a 20% boost. Obviously SP wise it is NOT worth it. But say a 100 speed and agility receiver and give him 5 points in route run. That gives him 102 each, only a 2% bump but it is MUCH more worthwhile SP wise than for the lower level player. Yet, it is move VALUABLE technically for a slower and less agile receiver. When you get to the nitty gritty it's more efficient for faster and more agile receiver than for a receiver with nothing in speed or agility.


 
Mob-6
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Originally posted by bossinthe831

The description says it is BETTER for slower and less agile players. Say a player with 10 speed had 5 in route run. That would bump them to 12 speed and agility which is a 20% boost. Obviously SP wise it is NOT worth it. But say a 100 speed and agility receiver and give him 5 points in route run. That gives him 102 each, only a 2% bump but it is MUCH more worthwhile SP wise than for the lower level player. Yet, it is move VALUABLE technically for a slower and less agile receiver. When you get to the nitty gritty it's more efficient for faster and more agile receiver than for a receiver with nothing in speed or agility.




I fully understand that the mechanics of RR are not known or proven and that we will have a tough time proving them because it is a subjective opinion of how a dot performs on a computer screen. I assumed RR would be a flat bonus as well and to test it out, I have a level 24 WR who has 20 speed and 20 agility and level 10 RR. I don't notice any speed difference on a route (at that low level of speed and agility one should notice a larger boost I would hope) and honestly, my WR performs worse with the RR. Back to the speculation, but I wonder if maybe it doesn't actually increase your agility or speed at all, it just increases how the CB views your speed and agility so they give you a bit more cushion on routes.

 
tjsexkitten82
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Route running is not supposed to increase your speed. It increases the crispness of your routes such as would give you separation from defenders on cuts, slants, curls, etc....not speed.
Last edited Dec 18, 2008 11:22:36
 
Viscount
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Originally posted by tjking82
Route running is not supposed to increase your speed. It increases the crispness of your routes such as would give you separation from defenders on cuts, slants, curls, etc....not speed.


Have you read the description? Here's the 2nd sentence:

The receiver will get a bonus to speed and agility when running a route.
 
tjsexkitten82
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Originally posted by Viscount
Originally posted by tjking82

Route running is not supposed to increase your speed. It increases the crispness of your routes such as would give you separation from defenders on cuts, slants, curls, etc....not speed.


Have you read the description? Here's the 2nd sentence:

The receiver will get a bonus to speed and agility when running a route.


I don't have a WR tbh.

Still, a "route running" skill would seem to have nothing to do with pure speed. If people were expecting a big speed bonus from it every single time they run a route, they're idiots.
Last edited Dec 18, 2008 12:12:52
 
cober
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You do know all SA give a bonus based on your base ability score. So a WR with 20 speed gets hardly any bonus because his base score sucks.

But possibly a 85 speed agility guy could gain a lot from Route running. Could possibly be faster then 100 speed 60 agi guy. Except after he catches the ball he would slow down.

High ability scores are needed in order to get most benefit from any SA.


Well known for DE that SA are lot more effective once you get them to 8 + below 8 and they activate at low percentage which means you do not notice them.

Think about 4 in a SA costs 6 SP do you honestly think that should give you a noticeable improvement. You could apply that to speed and get +2 speed above 60. So probably get a similar return.

Cause 8 + will give a noticeable return. Thus you should only pick 2 or 3 SA and maximise your investment in them.
 
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