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S Jax39
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so when someone says softcap, they mean get your skk\ill to 48?
 
Viscount
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Yeah, well it's 48.07 to be exact.
 
Underdawg08
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Originally posted by sitdown
I agree that agility is the key. My HB has high 60's speed and did a lot of damage against good teams with high agility! Agility is the key. While keeping vision about 10 points below speed! Also very important for a elusive. Also I beleive your SA's tree needs to be even. That is the other key IMO because they work hand and hand. Just my two cents!


wow and this coming from a guy with 5,000 yards and 95 touchdowns over the last two years. I might not have any credibility, but I am almost certain he does.
 
Sonic
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Originally posted by S Jax39
so when someone says softcap, they mean get your skk\ill to 48?


Sometimes. I've had it where I could it was 49 for a soft cap. If this is and example of being lucky and having my skill points under the figure that Viscount mentioned, then I'm thankful for that.
 
Underdawg08
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Originally posted by Sonic
Originally posted by S Jax39

so when someone says softcap, they mean get your skk\ill to 48?


Sometimes. I've had it where I could it was 49 for a soft cap. If this is and example of being lucky and having my skill points under the figure that Viscount mentioned, then I'm thankful for that.


Exactly. You want to time it so you do this every time. you have to know how much the player goes up per level. Obviously it's hard for a corner to get this since he goes up .33 a level in his majors. So it's .33 then.66 then.99 then.32 then .65 then. 98 then . 31 ect...ect... It would be many levels before a skill can be capped this way. BUT however. If you have an attribute that goes up .25, .50, or 1 full point. you must time your boosts and how much sp's you add. So you can go from exactly 48-49 for 1 point. I always make sure I do this when I have a player I can do it with. I will do it with all the major caps for every important attribute for the players. Like I said corner backs are a b*tch though. I also train the bar up to about 95 percent. so later in his life when he has 64 or 68 in a skill I can train it once to get a full point for nothing, where it would cost 3 or 4.
Last edited Nov 1, 2008 05:27:40
 
joeflex73
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I gotta agree with UnderDogs, watching my bros now retired HB.

http://goallineblitz.com/game/full_player_stats.pl?player_id=462014&playoffs=0

He was 70 spd/70 agi towards the end.

 
Underdawg08
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Originally posted by joeflex73
I gotta agree with UnderDogs, watching my bros now retired HB.

http://goallineblitz.com/game/full_player_stats.pl?player_id=462014&playoffs=0

He was 70 spd/70 agi towards the end.



Why did he retire him?
 
Underdawg08
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to make a build with more agility?
 
RMiller517
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Originally posted by Sonic
Originally posted by S Jax39

so when someone says softcap, they mean get your skk\ill to 48?


Sometimes. I've had it where I could it was 49 for a soft cap. If this is and example of being lucky and having my skill points under the figure that Viscount mentioned, then I'm thankful for that.


well, if you plan it right, you can raise a skill from 48-49 for one point, because 48 < 48.07, it still only costs a point.
 
joeflex73
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Originally posted by UnderDogs
Originally posted by joeflex73

I gotta agree with UnderDogs, watching my bros now retired HB.

http://goallineblitz.com/game/full_player_stats.pl?player_id=462014&playoffs=0

He was 70 spd/70 agi towards the end.



Why did he retire him?


We both retired a bunch of guys for a new team we're setting up for in season 7. Not that he wasn't performing, he just felt he could be even better with new training, getting advanced gear earlier and just being a smarter agent than he was earlier.
 
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