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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Raiders12
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Originally posted by jdbolick

Pretty sure I said that you only have to be capable of 6th grade math to be good at this game, but it seems that some people never progressed past elementary school. And the reason I like ALGs so much is that they add enormous complexity to the build process. In GLB2 it won't matter when you do something to your build, just if, which means you have one less variable and therefore builds will look far more similar in GLB2.


This is just wrong on several levels.

First off, Just because you don't think math has to be a part of this game with the ALGs, doesn't mean they aren't good at math.

Common sense should tell you, that if you don't have to follow a certain build plan to hit the WHEN of this game, builds will be more varied and look less similar in GLB2. Losing the WHEN variable will open up the ability to have different builds be just as good or at least a whole lot more fun to try.
 
AirMcMVP
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Originally posted by InRomoWeTrust
There's a give and take with traits, so it's all delicate. A ton of the current ones are salary based (+attributes but at the cost of raising your salary) but there's a need for more like the 'Egotist' trait which gives lower cost/higher max to balance, footwork, quickness, sprinting, vertical, and diving but higher cost/lower max to conditioning, toughness, intimidation, heart, and snap reaction. Pure +these attributes but at the cost of -these attributes.


I agree, More of the +/- traits would be wonderful. As it stands the salary based traits are nice but can really mess up a team's salary cap situation (assuming they want to field a full roster which may or may not be super important).
 
MV Thunder
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Originally posted by Team Nucleus
6 points for a TD
1 point for a point after kick
2 points for a 2 point conversion
2 points for a safety
3 points for a field goal


That's all the math I need to know


AA++++

Originally posted by Dub J
Removed by moderator


 
DeeVee8
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Poast #4444
 
Donk3yMan
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Originally posted by Raiders12
This is just wrong on several levels.

First off, Just because you don't think math has to be a part of this game with the ALGs, doesn't mean they aren't good at math.

Common sense should tell you, that if you don't have to follow a certain build plan to hit the WHEN of this game, builds will be more varied and look less similar in GLB2. Losing the WHEN variable will open up the ability to have different builds be just as good or at least a whole lot more fun to try.


Nope. Good try though
 
bhall43
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Originally posted by Raiders12
builds will be more varied and look less similar in GLB2.


Probably not.
 
burn_209
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Originally posted by jdbolick

Pretty sure I said that you only have to be capable of 6th grade math to be good at this game, but it seems that some people never progressed past elementary school. And the reason I like ALGs so much is that they add enormous complexity to the build process. In GLB2 it won't matter when you do something to your build, just if, which means you have one less variable and therefore builds will look far more similar in GLB2.


you must have been homeschooled then because I and a lot of other people didnt learn advanced algebra and statistics in 6th grade. Maybe you should be remember that GLB and GLB2 arent made to cater to what bolick wants and arent a game made for only bolick to play
 
coachingubigr
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Originally posted by DeeVee8
Poast #4444


Too bad there isn't a Facebook brag button for this achievement
 
Donk3yMan
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Originally posted by burn_209
you must have been homeschooled then because I and a lot of other people didnt learn advanced algebra and statistics in 6th grade. Maybe you should be remember that GLB and GLB2 arent made to cater to what bolick wants and arent a game made for only bolick to play


LOL this game does not take advanced algebra, which would be abstract algebra. This game requires basic arithmetic to be good at, and a solid understanding of algebra is somewhat helpful. I learned and was good at all of the math I need for this game in 6th grade. Don't think I've used real statistics in any meaningful way for this game.
 
burn_209
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Originally posted by Donk3yMan
LOL this game does not take advanced algebra, which would be abstract algebra. This game requires basic arithmetic to be good at, and a solid understanding of algebra is somewhat helpful. I learned and was good at all of the math I need for this game in 6th grade. Don't think I've used real statistics in any meaningful way for this game.


If you say so friend LOL
 
bhall43
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being good at building takes patience and understanding concepts more than math.

being good at coordinating takes the ability to apply common sense. however a major hurdle in coordinating is setting up an ai which can be time consuming.
 
bhall43
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if basic math is hard for you. glb2 might not be your friend either.
 
dahman32
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Common sense... thinking on this term as I watch CBs go directly towards defenders post-interception.
Doubt a DAI has a work-around to this, but yea... common sense.
 
burn_209
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Originally posted by bhall43
if basic math is hard for you. glb2 might not be your friend either.


basic math is not difficult. People that say it takes basic math to build a player that isnt worthless by the middle of their career do not know what basic math is. Algebra, Statistics, Trig, all at their core are basic arithmetic. (for example finding the probability that flipping a coin and it landing on heads three times in a row is still basic multiplication as it is .5 X .5 X .5. However, even though it is an easy one. would be difficult to find out for someone that hasnt taken a statistics class and learned the formula.)

But the concepts are difficult and you use many of those concepts (algebra, stats, maybe trig) in building a player. I mean for fucks sake people...some players have to use excel spreadsheets to figure shit out on here and you dont use excel for basic math
 
jdbolick
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Originally posted by Raiders12
This is just wrong on several levels. First off, Just because you don't think math has to be a part of this game with the ALGs, doesn't mean they aren't good at math.

You bitch constantly about GLB1 being too hard for you to figure out and how it's only suitable for math majors. It's really not that complicated mathematically, so yes that does mean that you are absolutely horrible at math. Either that or your complaints are based on lies, so pick one.

Originally posted by
Common sense should tell you, that if you don't have to follow a certain build plan to hit the WHEN of this game, builds will be more varied and look less similar in GLB2. Losing the WHEN variable will open up the ability to have different builds be just as good or at least a whole lot more fun to try.

Order of operations being significant leads to more differentiation. Having that not matter leads to less. Any time you decrease the number of variables you're going to decrease the number of possibilities. In GLB2, the lack of the time component means that two builds that start out very differently can still end up being exactly identical at the end, because when they do those same things no longer matters. Trust me, you're embarrassing yourself and shining a spotlight on your intellectual limitations by very publicly not grasping that fact, so I would recommend dropping the subject altogether.


Originally posted by burn_209
you must have been homeschooled then because I and a lot of other people didnt learn advanced algebra and statistics in 6th grade. Maybe you should be remember that GLB and GLB2 arent made to cater to what bolick wants and arent a game made for only bolick to play

Public school, where I did take algebra in 6th grade. I don't know why you think player building requires a knowledge of statistics, though. It doesn't. And when you suggest that it requires trigonometry it becomes clear that you don't even know what these words actually mean, you're just throwing out random math class names.
 
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