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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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drake262
loldrake
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Originally posted by tk_217
ok read OP... so are these bonus archetype points kidna like VA's? : S


 
SCACE
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didn't see it answered -- any thought to allowing us to just lay out a player's SA's from a giant list -- maybe keep in the Bonus and Negative SA's in the list (which is 4 I guess) but let us choose the other 6 + our bonus?

The more options we have when starting a player, the more creative we can be with the player and the more variety.

Still digesting the new build system as a whole -- looks interesting regardless.
 
volcomrj
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when might this be implemented?
Edited by volcomrj on Feb 8, 2010 22:01:52
 
fike
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Originally posted by Catch22
ok let me reiterate something.

We're not taking suggestions to changing or adding new archetypes. I'll go add that to the OP. What you see here is what you're getting.


Oh, then no - not thought out well enough.
 
drake262
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Originally posted by SCACE
didn't see it answered -- any thought to allowing us to just lay out a player's SA's from a giant list -- maybe keep in the Bonus and Negative SA's in the list (which is 4 I guess) but let us choose the other 6 + our bonus?

The more options we have when starting a player, the more creative we can be with the player and the more variety.

Still digesting the new build system as a whole -- looks interesting regardless.


Choosing your own SA's? Exploitable
 
Shanvhere
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What ever helps this game be easier, us stupid people can't figure it out
 
InRomoWeTrust
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Originally posted by volcomrj
when might this be implemented?


Next season ::crosses fingers::
 
Bluesman
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1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

It says here that if we select the one time archetype for a current player that when you select it you will start getting the AGL's for that player. Does that mean that the players entire build will change and he will get the new agl's for the entire build or will he only start getting the new agl's from the time we select it and on.

Also on the sa's players have 8 regular sa's as of now. Will we still have as many with the ones listed as bonus and penalty sa's and the rest just normal sa's.
 
BansheeTime
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What sort of change will this have to lolbars?
 
Nif
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Originally posted by Nif
Will the advanced equipment system be altered at all for this? Sometimes its hard enough to find an item for a player and you settle on something less than ideal. Seems like the less than ideal % just went up.
 
drake262
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Originally posted by volcomrj
when might this be implemented?


P sure somewhere in this thread, he said next offseason.
 
Catch22
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Originally posted by F8n4tune
Wow then just do it now then ? Whats the point of waiting ?


We could have just rolled it out with no discussion like most changes have been implemented in the past. I'm actually trying to get the word out well ahead of time for a change so people are aware of it and can prepare. Novel concept I know.
 
Anarcho
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Originally posted by Boogie21
So why archetypes? Why not just change the oddball SA's and call it good?


Because SAs weren't the only issue.

ALGs, SAs, weight limits, and lack of choices were all problems with player creation.

This solves all of them.

We can't allow players to just pick what they want. It will make the game far too unbalanced (omg speed, strength, agility, and my main football skill are my majors - I win).
 
TxSteve
Not A Mod
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Originally posted by bluesman845
1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

It says here that if we select the one time archetype for a current player that when you select it you will start getting the AGL's for that player. Does that mean that the players entire build will change and he will get the new agl's for the entire build or will he only start getting the new agl's from the time we select it and on.



already been said - there will be no reverse engineering to modify past auto level gains
 
Daudy
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For the Power back HB Archetype, they get penalised on the 3rd and 5th slots of the Elusive tree while the Elusive backs get penalised in the 2nd and 4th slots in the Power rushing tree. I don't have a problem with this, but wouldn't it make more sense if the Power backs got Juke penalised than say... Spin?

I find it a little strange Power HBs can theoretically Juke just as well as Combo (and Scat) Backs. Head Fake isn't such a problem seeing as most HBs have a head that they can turn, but for power backs to "Make a quick move one direction, and then go the other way"? Or was it just deemed that having Spin unpenalised rather than Juke (while also keeping to the maximum of two SAs each being helped and penalised) was overpowering for Powerbacks?
 
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