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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Team Nucleus
Draft Man
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Originally posted by InRomoWeTrust
probably not necessary for us to run that far. We already have veteran testing. I wouldn't assume we're going to test another 3 seasons.

I think its just a matter of the rest of Bort/corndog/Thorn's agenda getting finished. Beyond the sim from my viewpoint, there are entire pages of content still needing to be added or formatted/stylized, mod tools/karma system items, individual player tactics waiting to be added, more signature abilities and traits, more achievements to be added, legend leagues to be added, HoF tweaking, etc.

With the amount of work Bort is putting in I also think he's probably itching to get GLB2 launched.


Wouldn't it be wise to run all the tiers just in case some unseen bugs/issues show up at the higher tiers?
 
Time Trial
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Originally posted by Team Nucleus
Wouldn't it be wise to run all the tiers just in case some unseen bugs/issues show up at the higher tiers?


We've made the lowest level and the highest level already. The low level guys are going through the tiers and the Vets are working towards legend status.

We will test enough of the game and the changes to make it a pretty significant test.
 
InRomoWeTrust
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Important announcement with a screenshot leak from the mod forum: http://oi44.tinypic.com/wjtbsy.jpg

 
Dub J
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That looks pretty stupid.

 
Tibbar
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Back in the earlier 90's there was a company called Sierra that started an online gaming sight known as TSN or The Sierra Network. A little later on AT&T bought in on it and the name was changed to INN or the ImagiNation Network. Sierra software had a football game out known as Front Page Sports Football. The added this to their online gaming system. You took a team and was given the roster of that team from the NFL (yes they had a license with the NFL), but each season a set of rookies were generated and you would get draft picks like NFL so eventually your roster would change from the NFL team. You could also do trades with other teams as well. You put together your play books and to play a league game, or a scrimmage you met your opponent online and you both sat down and played, and you called your plays all game long yourself, not just set up an AI and hope for the best. The animation was great for its day, the game worked well and we had leagues for many seasons. Eventually the internet came along full force and TSN/INN was sold off to AOL and became World Play and the football part vanished. Guess my point is if they were able to do all that 20 years ago, why are we so far behind that curve now? Used to be an online baseball game as well that you played in real time, up to 5 of the 9 players on each team could be a live person and you controlled your player at your position batting and fielding. This was done over the internet and yes at times it had glitches but for the most part it worked very smoothly, and again this was 7 years ago or so. If all this was possible in the past, why are we not far advanced of all this now? We even had Barry Sanders on the front of the box that year and he did online promos for us and the top prizes for winning the leagues that kick off season on INN was things like autographed jerseys, footballs, etc... and even the opportunity to play against Barry online. Those were the days! I love GLB but it is so far behind what was possible 20 years ago I just shake my head in amazement. Wish someone would at least recreate what we had then even if it couldnt be improved, it was absolutely AWESOME! Anyone else here ever back on TSN/INN in the day? Heck I forgot, Sierra had a world war 1 fighting SIM called Red Baron, even that was brought online, you could have multiple players in their own world war one planes of their choosing dogfighting in real time. How was that all so possible 20 years ago and nothing like it exists today? Google it if you think Im out of my mind, youll find it all really existed. I hope GLB2 is a step in that direction... it looks like a giant step forward from GLB1 but still no where near what existed in 1993.
 
Dub J
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Your post is like a 2 foot turd.


Learn to break it off imo.
 
bhall43
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Probably because those games are awful. Right Quick Hit?
 
the man of doom
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Originally posted by Dub J
Your post is like a 2 foot turd.


Learn to break it off imo.


 
Dub J
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I like QH's concept of team management. The true PvP aspect is what ruined it.

 
Time Trial
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Originally posted by Tibbar
Back in the earlier 90's there was a company called Sierra that started an online gaming sight known as TSN or The Sierra Network. A little later on AT&T bought in on it and the name was changed to INN or the ImagiNation Network. Sierra software had a football game out known as Front Page Sports Football. The added this to their online gaming system. You took a team and was given the roster of that team from the NFL (yes they had a license with the NFL), but each season a set of rookies were generated and you would get draft picks like NFL so eventually your roster would change from the NFL team. You could also do trades with other teams as well. You put together your play books and to play a league game, or a scrimmage you met your opponent online and you both sat down and played, and you called your plays all game long yourself, not just set up an AI and hope for the best. The animation was great for its day, the game worked well and we had leagues for many seasons. Eventually the internet came along full force and TSN/INN was sold off to AOL and became World Play and the football part vanished. Guess my point is if they were able to do all that 20 years ago, why are we so far behind that curve now? Used to be an online baseball game as well that you played in real time, up to 5 of the 9 players on each team could be a live person and you controlled your player at your position batting and fielding. This was done over the internet and yes at times it had glitches but for the most part it worked very smoothly, and again this was 7 years ago or so. If all this was possible in the past, why are we not far advanced of all this now? We even had Barry Sanders on the front of the box that year and he did online promos for us and the top prizes for winning the leagues that kick off season on INN was things like autographed jerseys, footballs, etc... and even the opportunity to play against Barry online. Those were the days! I love GLB but it is so far behind what was possible 20 years ago I just shake my head in amazement. Wish someone would at least recreate what we had then even if it couldnt be improved, it was absolutely AWESOME! Anyone else here ever back on TSN/INN in the day? Heck I forgot, Sierra had a world war 1 fighting SIM called Red Baron, even that was brought online, you could have multiple players in their own world war one planes of their choosing dogfighting in real time. How was that all so possible 20 years ago and nothing like it exists today? Google it if you think Im out of my mind, youll find it all really existed. I hope GLB2 is a step in that direction... it looks like a giant step forward from GLB1 but still no where near what existed in 1993.


I think you are looking for this game http://en.wikipedia.org/wiki/Madden_NFL_25 If only games could have drafts and rookies and live playcalling and real NFL teams and players and live online play with a bunch of people playing together as up to 9 players on the team and this was only this year! if only they still had something like this oh and I've heard of that company Sierra they made games like quest for glory and space quest and police quest and kings quest and leisure suit larry and space quest 3.
Edited by Time Trial on Oct 9, 2013 17:33:24
 
the man of doom
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But BROS it has bigger avatars and instant messaging!
 
bhall43
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Originally posted by Dub J
I like QH's concept of team management. The true PvP aspect is what ruined it.



i found everything about quick hit to be a turn off. just a lot of awful thought out concepts by guys with a lot of money backing them.
 
Dub J
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Originally posted by bhall43
i found everything about quick hit to be a turn off. just a lot of awful thought out concepts by guys with a lot of money backing them.


Nah, the game was alright. The biggest problems were it did have a lack of depth and people ragequitting during games. Was hard to figure out what plays worked because it was rare you got to play more than one possession. Should have been a bot or something take over if someone ragequit so we could at least keep playing through.

 
P@nda
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they pull the plug on GLB2 yet?
 
DiMo28
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NIce to see the thread got back to the topic at hand. It'd be nice if the mods would keep it that way.
 
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