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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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5STAR
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I guess what I am saying is why put 4-5 years into refining this product and then when you think it is finished(out of beta) bail on it?

pretty good effort on programming and customer service

Awful marketing and business management.



 
MadCow420
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Im loyal as long as my money/flex is here
 
Deathblade
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im honestly now sure how you people can think a browser based football simulation mmorpg can have this HUGE widespread market

i really dont know
 
jdbolick
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I have absolutely nothing better to do, although I haven't bought flex since 2011.
 
AirMcMVP
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Originally posted by 5STAR
also why are you guys content with staying the same with last year's number?

Most if not all companies strive for a greater market share. Most would look at your peak numbers and figure out what happened and how to get back to that point if not higher.


GLB has several flaws that are hard to overcome if you're new...

--- Documentation is lacking. The FAQ and Wiki are ok, but most new online games have a tutorial mode that walks you through the start of the game. Free dots could actually help fix this problem if GLB is part of the company's long-term business model.

--- The build process isn't intuitive. A tutorial could help fix this but it will remain a barrier for some players. A "football purist" will struggle with GLB because you aren't building a football player, you're building a dot. There's a distinct difference.

--- Small window to build ideal dots. If you don't build between Day 40 and Day 48, you're likely going to have a hard time finding a competitive team in your first season. Day -8 to Day 0 is workable but not necessarily ideal.

--- The sim isn't balanced for lower levels. Even if the tutorial teaches someone how to build "correctly" and dots are built at the right time, the sim isn't optimized for lower levels. You see all kinds of wacky stuff and that turns people off.

--- It takes too long to reach plateau. Sure. Its better than in once way but a year is a long time.

-- The game is time intensive for coordinators. This is a fatal flaw that leads to 0 cares in minors and during the regular season in many league.

These are a few key points and there are probably others that act as a barrier to new users. I hope that GLB gets a little love if the new game(s) provide some financial stability for the company. There are ways around these barriers, but it will take work to get there.
 
5STAR
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Originally posted by Deathblade
almost half a million

which im guessing is faaaaaaaaaaaaaaaar more than its actual audience


cool then try this

ask anyone you meet from this demographic if they have heard of GLB:
Male
18-35
Plays Fantasy Football
Plays online games

I can already tell you I have never met a single person in real life who has ever heard of this game.
 
Deathblade
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Originally posted by 5STAR
cool then try this

ask anyone you meet from this demographic if they have heard of GLB:
Male
18-35
Plays Fantasy Football
Plays online games

I can already tell you I have never met a single person in real life who has ever heard of this game.


and i can already tell you that you have met nobody in real life that would play this game

tell all the 18-35 yr old males you meet about it, report back
 
5STAR
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Originally posted by Deathblade
im honestly now sure how you people can think a browser based football simulation mmorpg can have this HUGE widespread market

i really dont know


Originally posted by Deathblade
im honestly now sure how you people can think a browser based football simulation mmorpg can have this HUGE widespread market

i really dont know


or a game that plants crops
or a game that builds cities
or a game with dragons
 
Deathblade
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Originally posted by 5STAR
or a game that plants crops
or a game that builds cities
or a game with dragons


Those games were part of a bigger site, the most popular site on the internet.
Edited by Deathblade on Apr 22, 2013 13:12:13
 
5STAR
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Originally posted by Deathblade
and i can already tell you that you have met nobody in real life that would play this game

tell all the 18-35 yr old males you meet about it, report back


awesome we agree on something

so wouldn't that tell you to refine this product into something that your target demographic WOULD play?

 
Deathblade
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But I do see how you are nearing the realization that more people visiting a site means more people willing to play games they wouldnt normally play

which means you are nearing the realization that more games is the only thing thats going to keep glb alive
 
AirMcMVP
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Originally posted by 5STAR
or a game that plants crops
or a game that builds cities
or a game with dragons


Facebook games are largely mindless games. You can excel in almost any Facebook game and be half asleep.

GLB is far from a mindless game if you have any hope to excel.
 
Deathblade
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Originally posted by 5STAR
awesome we agree on something

so wouldn't that tell you to refine this product into something that your target demographic WOULD play?


I think cost prohibits this from turning into Madden

It didn't work well for quickshit anyway
 
5STAR
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Originally posted by Deathblade
Those games were part of a bigger site, the most popular site on the internet.


you mean those games were marketed to their target audience and they were successful?





 
Deathblade
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Originally posted by 5STAR
you mean those games were marketed to their target audience and they were successful?


glb was successful
 
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