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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Mr Sinister
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Originally posted by Boogie21
Originally posted by TxSteve

Originally posted by Anarcho


I like how there are so many people complaining about not being able to have build flexibility.

What about the rushing FBs that are currently being "forced" to build blocking FBs based on their ALGs?

No it's cool, I'll work on Speed when I hit level 56.

The only thing this does is give us ALGs that make more sense. Ok sure, you make a HB and you aren't certain what ALGs you want in the long run. You know what? ANY ALGs are going to be better than THROWING regardless of what build you're going for.

Not sure if you want a run blocker or pass blocker? Well you know what? ANY ALGs are better than TACKLING regardless of what build you're going for.


good post - sums it up well.


So why archetypes? Why not just change the oddball SA's and call it good?


That is what should be done. Like the SAs for an LB most aren't worth anything, and it is the weakest group of SAs out of all players.
 
Anarcho
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Originally posted by Catch22
I asked Bort about that a couple weeks ago - NGTH.


I don't want to derail the thread, but having at least all the defensive slots fully customizable is needed. Every football team ever utilizes different types of players on defense in different situations. Offenses don't typically swap out players as much and especially not on the offensive line.

I'd say just add all defensive slots and call it even.

But I digress.
 
Yukon Don
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27 pages in...haven't read it all, but what about a combo O-lineman archetype...no bonus/penalty much like the combo HB
 
odg62
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Hey Mat, are you thinkin Tebow type guys with the big QBs?
 
Deathblade
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Originally posted by jpjn94
Catch,

Will you have a Q and A summary setup for this thread? I have no problem scrolling through the already 27 pages of posts, but a summary would be sweet



Sounds like a job for....WONDERSTEVE
 
TxSteve
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Originally posted by jpjn94
Catch,

Will you have a Q and A summary setup for this thread? I have no problem scrolling through the already 27 pages of posts, but a summary would be sweet



that's a good idea - and I expect that YES we will have this up in the next day or two (at least the first 100 pages or so)
 
F8n4tune
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Originally posted by Catch22
ok let me reiterate something.

We're not taking suggestions to changing or adding new archetypes. I'll go add that to the OP. What you see here is what you're getting.


Wow then just do it now then ? Whats the point of waiting ?
 
Catch22
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Originally posted by volcomrj
needs either rushing QB or changes to scrambling QB
major speed and agility


Discussed - shot down for a multitude of reasons.Originally posted by GrogMan
the height/weight restrictions as a choice for archetype are really troubling, as it has been a VERY recent addition of configurable height/weights...

I am on a team that slow built to prepare for s.15 DOMINATION, and we have an ENTIRE roster of players who were created just before heights and weights could be selected on build start. Many of our guys were started with the old ideas of height/weight distribution on random rolls, and now we are suddenly presented with "holes" in our overall build plan because some of our players are the incorrect SIZE to choose the archetype for the roles they have built to...

I posted an example of my DE, who was created as a combo DE, at 250 LB, but the restrictions imposed by this plan do not let me select any archetype except speed.

I also have a C who weighs 327, and I cannot select anything except RUN blocker as an archetype.

This problem runs throughout MANY of the players on our team, and through no fault of our agents, they are prevented from selecting certain roles...

Can we see a lossening of the height/weight restrictions on archetypes for players created before s.14?

Our team has a a good amount of time invested in our build plan, but the players are NOT so old that retirement is an option...

Help?



The restrictions will just be for newly created players, not old ones. You'll be able to select an archetype outside of the restrictions if you are not a newly created player.
 
jpjn94
doc ock
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Originally posted by TxSteve
that's a good idea - and I expect that YES we will have this up in the next day or two (at least the first 100 pages or so)


Thanks Steve

 
odg62
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Originally posted by F8n4tune
Originally posted by Catch22

ok let me reiterate something.

We're not taking suggestions to changing or adding new archetypes. I'll go add that to the OP. What you see here is what you're getting.


Wow then just do it now then ? Whats the point of waiting ?


no do it 9 days ago, i have about 5 guys who are 128 days old....
 
tk_217
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ok read OP... so are these bonus archetype points kidna like VA's? : S
 
drake262
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Originally posted by F8n4tune
Wow then just do it now then ? Whats the point of waiting ?


Still needs to be tested ldo
 
InRomoWeTrust
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Originally posted by odg62
Hey Mat, are you thinkin Tebow type guys with the big QBs?


Donovan McNabb
Matt Schaub
Ben Roethlisberger
Kerry Collins
Josh Freeman
Kevin O'Connell
Byron Leftwich
Daunte Culpepper
JaMarcus Russell

Are all 240+ lbs. Culpepper and Russell are the only guys over 260 according to the resource I used.
 
Catch22
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Originally posted by jpjn94
Catch,

Will you have a Q and A summary setup for this thread? I have no problem scrolling through the already 27 pages of posts, but a summary would be sweet



Ask the guy that posted below you. I wasn't planning on it.
 
jdros13
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Originally posted by B2ThaJ
Originally posted by TxSteve
because this allows you to tweak your player by selecting a major/minor attribute package.

well gee golly


it's actually a huge change that makes more positions relevant and in most cases build a better dot than you could before. Other than that it will be bad for the game.
Edited by jdros13 on Feb 8, 2010 22:01:18
 
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