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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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zmj44
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Originally posted by zmj44
Another short and simple question:
Are players in PW going to be able to catch the ball in triple coverage in the coming seasons?
Also, is the DL going to actually pursue the ball carrier, rather than waiting until they get to the LoS?


 
The Avenger
Hulk Smash
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Why ignore these 2 threads then Catch??

Lock them up then if your going to be so frickin' stubborn instead of letting the masses feel like being screwed out of boosting to level 72 because of the "old system" of how XP's were earned in the past and have no chance to gain a measly 44 XPs to get to level 69 from level 68 at plateau!!!


http://goallineblitz.com/game/forum_thread.pl?thread_id=4317212&page=1
http://goallineblitz.com/game/forum_thread.pl?thread_id=4333645&page=1
 
bhall43
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Originally posted by charwh
I think they're saying MR only gives partial benefit in those situations.





well ya...just didnt think that it could work like that. Considering Avoid Fumble % AEQ works as an avoid knock loose as well.
 
bigtisme
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Originally posted by PrizzlePulse
Wow and some admins/people wonder why a large majority think GLB is a joke, as long as there is a clown like this helping in GLB's business decisions the games progress will be greatly reduced.


catch posted that after about the 4th time Avenger asked him....it was deserved.
 
LordEvil
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Question: If I set my ROLB to cover the FB Strong and then HB Strong and the MLB to cover the HB (in the coverage selections)and its a running play the SI Slam, will my ROLB go after the FB first? That's what seems to take place. He moves to the FB then the HB giving the HB more time to move away.
Edited by LordEvil on Oct 20, 2010 20:23:28
 
jamz
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5star asks:

Will coordinators ever have the option of adjusting players tactics in the AI

For example some plays would be better with aggressive coverage and sometimes Semi aggressive is best
 
charwh
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Originally posted by bhall43
well ya...just didnt think that it could work like that. Considering Avoid Fumble % AEQ works as an avoid knock loose as well.


You always get the avoid fumble, but on 3rd and 4th down, you get avoid KL on top of it as well.

Edited to add:

but you won't get any better fumble avoidance on 3rd and 4th.

Edited by charwh on Oct 20, 2010 20:24:03
 
Black Peter
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Originally posted by PrizzlePulse
Wow and some admins/people wonder why a large majority think GLB is a joke, as long as there is a clown like this helping in GLB's business decisions the games progress will be greatly reduced.


I believe you are a bit clueless when it comes to what is being discussed here. But, hey, continue on in that naivete fashion. /shrug
 
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Originally posted by Bort
Originally posted by notgoing2argue

Any chance we can get a pursuit slider for defensive players that affects his sensitivity to fakes based on how far away he is? Also, when can we expect the ability to push ball carriers out of bounds?


It would probably be an easy drop-in replacement for a lead distance coefficient constant that already exists, however I worry it might be confusing for some people. It also does vary based on distance and number of nearby other defenders, etc. Maybe it could adjust the smoothing effect of the route by adjusting the number of past paths to take into account instead.

The main thing I think you're most worried about here is outside containment, which I agree is a problem; the defender should try to force the player either inside or to the sideline all the way. I have done work with that at various times and have some notes on my list to address, but I haven't been able to get sideline play working the way I want it at this point. Players always end up running out of bounds 1 out of 100 times or doing silly things here and there. One of those things I'll keep playing with when I have ideas pop into my head.


In my opinion, the sensitivity to fakes should be a matter of how your players pursuit slider is set.

Simple example:

Heatseeking Missile--------Balanced----------Contain/Prevent

Heatseeking = more straight line path to the ball carrier based on where he is. Less lead on his future path. Probably a + to FFum, less likely to be faked (smaller radius), but also more likely to take a terrible path that misses the correct path if the ball carrier changes.

Balanced - blend of the two

Contain/Prevent - More like it is now where they find an intercept point further down the field, or if you can figure it out this could push players to the sidelines.

 
Red Sox
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What are your guys solutions for

A. Making the leagues more competitive

and

B. the team/player ratio?
 
The Avenger
Hulk Smash
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Originally posted by PrizzlePulse
Wow and some admins/people wonder why a large majority think GLB is a joke, as long as there is a clown like this helping in GLB's business decisions the games progress will be greatly reduced.


I would be banned for my thoughts on the way Catch replied to my question if i responded to Catches response to my inquiry.

Why do you think i originally asked Bort, i knew i would have a better chance for respect from him....
 
PrizzlePulse
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Originally posted by bigtisme
catch posted that after about the 4th time Avenger asked him....it was deserved.


It wasnt just towards that post in general, if you look in the differences in posts between this guy and the man with the balloon its amazing, why not just have Corndog here answering questions instead of a joke?
 
Bort
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Originally posted by Lone Star Mercs
Any chance of the team scrimmaging itself?


Doesn't work with the current sim code. Not high on my list to get working really. I agree it would be cool though.
 
bhall43
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Originally posted by jamz
5star asks:

Will coordinators ever have the option of adjusting players tactics in the AI

For example some plays would be better with aggressive coverage and sometimes Semi aggressive is best


Catch basically told me a couple weeks back that this is NGTH since the players tactics are their's. They don't need to share their info with you as they own it and you can't change it.
 
TrevJo
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Originally posted by jamz
5star asks:

Will coordinators ever have the option of adjusting players tactics in the AI

For example some plays would be better with aggressive coverage and sometimes Semi aggressive is best


NGTH. Although it would be cool if the player could choose whether or not to have his tactic team-controlled, and if so, then the coordinator sets it in the AI. (Similar to how currently the player and the AI combine to determine the coverage distance, except in this case it would simply be a case of the player choosing to obey the coordinator or not.)
 
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