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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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bigtisme
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Originally posted by Catch22
Wouldn't be a hard cap on attributes, would be a cap on the number of points you could put into an attribute via EQ.

And no it would not be voted on. If we think something needs to be done to improve the game, we're going to do it.


alright thanks. I would hope we could come up with a fix to make secondary attributes more important rather than have to reach a cap. But I'm certain you guys have the right ideas about it.
 
charwh
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Originally posted by Catch22
Wouldn't be a hard cap on attributes, would be a cap on the number of points you could put into an attribute via EQ.

And no it would not be voted on. If we think something needs to be done to improve the game, we're going to do it.


something like only 1 or 2 pieces per attribute for instance?
 
GosuPho
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Are you satisfied with the new forum rules, and any new polls coming up?
 
Bort
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Originally posted by bhall43
Why doesn't the avoid fumble part of Mr. Reliable work towards anti knocked loose but other avoid fumble AEQ's and SA's do?


You get the avoid fumble part. You just don't get the knocked loose part too.
 
Black Peter
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Originally posted by Longhornfan1024
All builds in the future will break the game. The answer isn't capping attributes at some arbitrary level, it's to make the secondary attributes that they neglect more important, so that there is an actual weakness to an extreme build. 170 speed WR with 30 strength and 50 carrying? Fumble machine.

The deviations created by going extreme should also be lessened so that defensive dots who have to be more well-rounded can still cover the extreme offensive dots to some extent.


I didn't say capping an att, I said diminishing returns (like on SAs) for atts over a certain break-point. Big difference, IMO.
 
TrevJo
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Why do players in GLB regain energy while they are on the ground from being knocked down? Hitting the ground is tiring. Getting back up is tiring.
 
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Yes, no, maybe?
 
Catch22
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Originally posted by Longhornfan1024
All builds in the future will break the game. The answer isn't capping attributes at some arbitrary level, it's to make the secondary attributes that they neglect more important, so that there is an actual weakness to an extreme build. 170 speed WR with 30 strength and 50 carrying? Fumble machine.

The deviations created by going extreme should also be lessened so that defensive dots who have to be more well-rounded can still cover the extreme offensive dots to some extent.


And capping the number of points you can put into an attribute via EQ will help do that. It's somewhat ridiculous that you can put up to 58 points into an attribute from EQ alone. It's an issue we've considered for a long time and one we are evaluating even more with the new training system. It also doesn't mean we're going to do it - we're DISCUSSING it.
 
bhall43
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Originally posted by Bort
You get the avoid fumble part. You just don't get the knocked loose part too.


im so confused. Avoid Fumble works as an anti knocked loose in every other way. But for Mr. Reliable it doesn't? Weird. Thanks.
 
GosuPho
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They sit and wait for a bit.
 
sunshineduck
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Originally posted by sunshineduck
Originally posted by Bort

You want coverage distance to be allowed to go negative maybe?


If that means I'll be playing coverage between the QB and WR (giving the WR a lot more room to burn me, obviously) instead of the WR being between the QB and my CB, then absolutely. A 2 yard max cushion in either direction would be perfect, actually.


should I make this a suggestions thread?
 
Bort
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Originally posted by Real LT
Are there any plans to improve the game planing controls for casual teams?


There's some new stuff coming next season, more down the pipe I am sure.
 
Bort
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Originally posted by sunshineduck
should I make this a suggestions thread?


You can if you like
 
charwh
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Originally posted by bhall43
im so confused. Avoid Fumble works as an anti knocked loose in every other way. But for Mr. Reliable it doesn't? Weird. Thanks.


I think they're saying MR only gives partial benefit in those situations.

You get Avoid Fumble, but not the avoid KL you'd also get otherwise.

Edited by charwh on Oct 20, 2010 20:21:15
 
PrizzlePulse
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Originally posted by Catch22
Word #1 - We
Word #2 - Figured
Word #3 - Out
Word #4 - What
Word #5 - We
Word #6 - Thought
Word #7 - Was
Word #8 - Best
Word #9 - For
Word #10 - Goal
Word #11 - Line
Word #12 - Blitz

Translation - we don't have to tell everyone the basis for our business decisions. We spent time discussing it, came up with this, and are sticking with it. Last response on this matter. Thanks.


Wow and some admins/people wonder why a large majority think GLB is a joke, as long as there is a clown like this helping in GLB's business decisions the games progress will be greatly reduced.
 
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