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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Bloodfart
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Originally posted by Bloodfart
will we get more custom slots to make proper use of these improved genetically engineered dots?


 
Anarcho
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Originally posted by Meatdawg
I could see that argument being made. However, I would spend sp to cap con before I ever spent sp to cap sta.


So would I, but it doesn't mean that Confidence is more important. Stamina is just a dirty word.
 
Kayoh
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Just one thing, is there a reason that Stamina is a minor for the Run Blocker and Speed is not? The extra Strength that the Run Blocker makes Stamina even less important to that guy than the Pass Blocker, and the Pass Blocker doesn't have Stamina as a minor, so it's a bit superfluous for the Run Blocker to have it. Speed is important to run blocking because if you manage to pancake the first man you need to be able to get to the second level.
 
Ryiotgear
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I love the idea and think it is a great move for GLB

My 1 concern...

You've said there will be no back-dated adjustments for attributes with impacted ALGs for players less than 120 days when/if converting to an archtype player. What is the anticipated impact to the level 14-28 minor leagues?

I just can't see most teams being able to stay a float with the # of young dots that will be retired this offseason. With the exception of certain positions that are hurt by the additional major attribute, I don't know why I'd keep a young player alive and boosting when he wouldn't be as good as if I just restarted him.

and for people saying you are being pigeon holed... how is having 1 path of ALGs per position less pigeon-holed than having the 3 or 4 paths per position we will have in the future? You are still allowed to build your player however you want just have different ALGs & special ability impacts.
 
dmfa41
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Originally posted by Catch22
Ummm.

HB Power
5'11" - 6'4", 210-260 Lbs
Major Agility Carrying Confidence Strength (+.5)
Minor Catching Speed Stamina Vision (+.25)
Bonus SA's - Lower Shoulder, Power Thru
Penalty SA's - First Step, Spin


Should be Juke, not Spin imo

Also I think the balanced back should have Speed/Agility/Strength/Carrying as its majors.

I think this is an excellent idea and rectifies a lot of issues that the original major/minors have, like no speed for FB, no jumping for TE, tackling/blocking on the other side of the ball, etc.
 
Das CBass
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I'm a bit confused on something, that I may have missed earlier. Are the archetypes viewable by other agents/teams? Can they be hidden like the build itself can?

 
LC311
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Originally posted by OBFuSCaTe
Job well done...

May I recommend that the marketplace is updated so that you can search for a archtype specific player. That will be EXTREMELY necessary as we go forward.

Regardless... I love the direction this is heading.



Originally posted by Brutus Buckeye
I do think that custom slots for almost every position will be needed now to be able to take full advantage.


yes and yes
 
InRomoWeTrust
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Originally posted by odg62
Originally posted by Mat McBriar

Originally posted by odg62


260 pound QBs? If their not statues i sure hope they dont break sacks like PBs break tackles


Breaking/resisting sacks would be a good thing, ldo.


Im just sayin its okay if they do, but if they break sacks at a 400% increase from real life like PBs do (against even comp), it would be a problem considering how its not exactley common to rack up sacks as it is.


I realize that, but I'm sure the sim won't dictate or allow that.
 
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Originally posted by Mat McBriar
Originally posted by Brutus Buckeye

I do think that custom slots for almost every position will be needed now to be able to take full advantage.


I rather see teams have some sort of unified strategy tbh. Commit towards a specific team strategy or aim.


I understand that but it will allow more flexibility to have a pass rush specialist for instance, a run stuffing SS and a pass coverage SS, etc...
 
Catch22
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Originally posted by neoliminal
♥ Oh, then please ignore my previous comments. ♥


We are going to be taking suggestions for the Custom SA for each archetype though. I'll be posting info on that tomorrow in the Suggestions forum, so by all means take a look at it and make suggestions.
 
volcomrj
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needs either rushing QB or changes to scrambling QB
major speed and agility
 
Mr Sinister
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Originally posted by drake262 DTD
Originally posted by Mr Sinister

It would now, but a rushing QB can become a good passing QB. Some have, Cunningham, VY. But like someone said this isn't the NFL, so why not let them be dual threats?


Then their should be a new archetype that is dual thread, right?

And, lol VY isn't a good passer, and I'm a Titans fan.


Nope, because you're just saying even if we are wrong, we just need to make more to make it right.

When asked if there would be a survey about this, the answer was a flat out NO. It's a take it or leave it attitude, or a GFY attitude.


 
GrogMan
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the height/weight restrictions as a choice for archetype are really troubling, as it has been a VERY recent addition of configurable height/weights...

I am on a team that slow built to prepare for s.15 DOMINATION, and we have an ENTIRE roster of players who were created just before heights and weights could be selected on build start. Many of our guys were started with the old ideas of height/weight distribution on random rolls, and now we are suddenly presented with "holes" in our overall build plan because some of our players are the incorrect SIZE to choose the archetype for the roles they have built to...

I posted an example of my DE, who was created as a combo DE, at 250 LB, but the restrictions imposed by this plan do not let me select any archetype except speed.

I also have a C who weighs 327, and I cannot select anything except RUN blocker as an archetype.

This problem runs throughout MANY of the players on our team, and through no fault of our agents, they are prevented from selecting certain roles...

Can we see a lossening of the height/weight restrictions on archetypes for players created before s.14?

Our team has a a good amount of time invested in our build plan, but the players are NOT so old that retirement is an option...

Help?

 
czman
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Why not just set all level ups to the combo and get rid of the rest of this?
 
Catch22
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Originally posted by Brutus Buckeye
I do think that custom slots for almost every position will be needed now to be able to take full advantage.


I asked Bort about that a couple weeks ago - NGTH.
 
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