Originally posted by InRomoWeTrust
has to be balanced, imo
So many attributes are complimentary of one another.
For example,
my DE has needed reasonable investment in \
pass rush tech (ability to manuever/break free from pass blocker)
pass rush power (push back/pancake ability and holding your ground when being pass blocked)
blitz awareness (being able to see that the ball has been pitched/handed off)
pursuit (finding way around blockers)
balance (stay upright and regain balance)
conditioning (how quickly you become winded + max energy)
sprinting (how fast you run at full speed)
footwork (ability to backpedal/sidestep)
snap reaction (how quickly you react to snap of the ball).
and there are probably other attributes i should invest in for his functions but i just haven't.
I have three DE builds right now:
Run Stuffer
Power Tackler
Blitzer
Each have very different skills and traits. I've got some that are more balanced (taking all of the relevant skills up to the point where it cost 100 SP to go any further, then increasing the more important skills) and other that are lopsided (like I've got a build with 79 Tackling Grip, 50 Strip Ball Technique, and 40 Break Run Block).
I'm thinking of repecing some of the builds tonight, there are a few abilities that I've found are just destructive to the other team at this level, and I want to see if I can take advantage of that. Showboat for instance just destroys the morale of the entire O any time the bot makes a sack or a TFL, and restores morale and energy to the entire D. Since I get sacks with the FS/SS, my DEs, and my LBers mostly, I'm going to see about getting a single point into that with all of those players.
I also need better blitz awareness and break run block skills, because it is the running teams that are dominating at our level.
has to be balanced, imo
So many attributes are complimentary of one another.
For example,
my DE has needed reasonable investment in \
pass rush tech (ability to manuever/break free from pass blocker)
pass rush power (push back/pancake ability and holding your ground when being pass blocked)
blitz awareness (being able to see that the ball has been pitched/handed off)
pursuit (finding way around blockers)
balance (stay upright and regain balance)
conditioning (how quickly you become winded + max energy)
sprinting (how fast you run at full speed)
footwork (ability to backpedal/sidestep)
snap reaction (how quickly you react to snap of the ball).
and there are probably other attributes i should invest in for his functions but i just haven't.
I have three DE builds right now:
Run Stuffer
Power Tackler
Blitzer
Each have very different skills and traits. I've got some that are more balanced (taking all of the relevant skills up to the point where it cost 100 SP to go any further, then increasing the more important skills) and other that are lopsided (like I've got a build with 79 Tackling Grip, 50 Strip Ball Technique, and 40 Break Run Block).
I'm thinking of repecing some of the builds tonight, there are a few abilities that I've found are just destructive to the other team at this level, and I want to see if I can take advantage of that. Showboat for instance just destroys the morale of the entire O any time the bot makes a sack or a TFL, and restores morale and energy to the entire D. Since I get sacks with the FS/SS, my DEs, and my LBers mostly, I'm going to see about getting a single point into that with all of those players.
I also need better blitz awareness and break run block skills, because it is the running teams that are dominating at our level.






























