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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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BigRatUno
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Originally posted by bhall43
The 70% flex return kept GLB alive for 5 years. Not sure how you call that a failed business method. Multiple MMO's with large financial backing and advertisement failed under that period. What they did was amazing. Unfortunately they couldn't capitalize on multiple ventures when they were riding high in order to retain customers and gain capital on new ones.


It can be looked at in a different way.
The attractiveness of their concept resulted in an unpredicted & unprepared for (and therefore not part of their 'business model'), massive initial participation surge that took place in an economy with high consumer disposable income just prior to the 2008 (and continuing) financial crisis. If they had followed generally accepted accounting principles and booked payments for unused Flex as unearned future income (some of which was long term, more than 12 months into the future) and matched that with the future liabilities (costs associated with supporting the game in order to earn that future income) and then operated on a budget that reflected the current income as they earned it, they would know if they had a successful model. Without access to P&L and Balance sheet I wouldn't know.
Cash is time. Time to establish your product with paying customers in order to gain more cash, and therefore more time. It is blood to a business. You can bleed and still be healthy, for a time, but eventually the body must heal and produce more blood or will die from lack of blood.

In my experienced opinion, future incentives to continue being a customer is superior to current penalties for not continuing being a customer. (Like a General who shares the booty of war with his troops instead of planting mines behind them to prevent retreat). The 70% flex return could be argued in both terms. Its a reward for continuing. Its being left behind when you leave is a penalty. The answer to which it is depends on the customer's current attitude towards the product. Therefore I would say what has kept GLB alive for the last 5+years is the customer base's hopes and expectations that the aspects of the game that they each like will remain intact and the aspects that they dislike will be alleviated. That is why some have left despite having large flex balances and some have continued to buy flex even though they had no flex balance.

As GLB present their next moves, those questions will be answered and determine the ultimate destiny of GLB et al.
 
Time Trial
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Originally posted by daryls61
What has to be done in order to build a superstar?


Build regular dots and let them accumulate Superstar points over time. So it can be done with a free player alone, but it will take longer.
 
Time Trial
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Originally posted by LT56
Failed? I'm not sure I'd say that but I'd definitely say it's flawed. When's the last time most users here made a flex purchase? For quite a lot, it's been a while and they're living off that flex return


I buy $500 on Black Friday and I top up if need be during the year. Any game that can get $500+ a year out of somebody is doing something right.
 
daryls61
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Originally posted by gbororats
you get an option of low, medium or high.... you cannot negotiate the contract once you have accepted it. so if a team signs too many dots and doesnt do the math, they cant fix it until the contract expires.

cutting dots leaves a 20 day hold to resign them. You really have to pay attention to the salary cap now.


Would signing a Bort to a low contract effect how he performs? In other words, do your Borts perform up to their max potential with a high contract?
 
Time Trial
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Originally posted by daryls61
Would signing a Bort to a low contract effect how he performs? In other words, do your Borts perform up to their max potential with a high contract?


Low contracts reduce their maximum chemistry to 75. That means that a bot signed to a low contract will never live up to its full potential.
 
Saris
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Originally posted by Time Trial
Build regular dots and let them accumulate Superstar points over time. So it can be done with a free player alone, but it will take longer.


Hmm wasn't aware that you could earn SS exp with FP's, that seems like way too much incentive for multi's.
 
snakes22
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Nice to see walking into sacks making a reappearance
http://glb2.warriorgeneral.com/game/replay/317/40656
 
daryls61
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Originally posted by Time Trial
Low contracts reduce their maximum chemistry to 75. That means that a bot signed to a low contract will never live up to its full potential.


That is a very interesting part of GLB 2. My initial thoughts are the agents are going to want high contracts so their Borts perform to their max potential but maybe they would take a medium to low contract to play on a winning team. Similar to NFL players taking a "home town discount" to stay with a winning organization they have played with for a while.
 
Time Trial
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Originally posted by Saris
Hmm wasn't aware that you could earn SS exp with FP's, that seems like way too much incentive for multi's.


It would take a very long time to do it. When all of those dots sign with the same team, you know the multi-hunters will be all over them.
 
Time Trial
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Originally posted by snakes22
Nice to see walking into sacks making a reappearance
http://glb2.warriorgeneral.com/game/replay/317/40656


Yeah, there's a bunch of physical skills and awareness skills that will help prevent that.
 
snakes22
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Originally posted by Time Trial
Yeah, there's a bunch of physical skills and awareness skills that will help prevent that.


Has that been tested/confirmed?

very possibly he has too much awareness seeing the RDE coming around
Edited by snakes22 on Sep 24, 2013 12:02:00
 
Time Trial
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Originally posted by snakes22
Has that been tested/confirmed?


Bort (though maybe it was Pallow or DD) said so. There's a pocket awareness skill that will help with movement in the pocket and scrambling. I think footwork is the skill that the QB (or any bot) needs to step sideways and backwards. There are also two "dropback" skills, but I think those are for detecting the blitz and holding on to the ball when being sacked.

I've started adding some of those to my RQB and I'll have another 7000 SP to assign when I get home tonight, so I'll post some replays to see if it had any effect.
Edited by Time Trial on Sep 24, 2013 12:03:41
 
podger1001
Doom Bros Inc.
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Originally posted by Time Trial
Originally posted by LT56

Failed? I'm not sure I'd say that but I'd definitely say it's flawed. When's the last time most users here made a flex purchase? For quite a lot, it's been a while and they're living off that flex return


I buy $500 on Black Friday and I top up if need be during the year. Any game that can get $500+ a year out of somebody is doing something right.


Just so you know TT, I'm in the late stages of developing a game called Average Joe Baseball. The game consists of building utility infielders. Coding is pretty easy since they just sit on the bench chewing gum all game. But for 150 flex you can make them spit sunflower seeds. Send me $500 (cash is preferred) and I'll send you the link.

I kid. I kid.
 
Pwned
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http://glb2.warriorgeneral.com/game/replay/317/40818
 
daryls61
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Originally posted by Pwned
http://glb2.warriorgeneral.com/game/replay/317/40818


OMG - He falls down too?
 
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