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23yrwej
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Originally posted by tautology
Originally posted by PDO

Originally posted by tautology


Originally posted by Ken1



Originally posted by tjsexy82




Originally posted by Ken1




There was a ton wrong with a line interaction that turned into a footrace. The changes that will be made will still not allow it to be a footrace, but instead give someone with the tools to shed a block a much better chance not to be immediately re-engaged (which is why block shedding hasn't worked well enough).


You always maintained people were saying that, but I don't remember hearing ANYONE who said speed should be the highest stat and I told you so back then. Everyone was saying that a pass-blocking OT should have agility and blocking as highest. You didn't get that then and apparently you don't get it now. Nobody said speed was most important. But at the same time, Bench Press isn't the main thing teams look at when drafting franchise LTs.


So is that why I see all the 200-240 pound OT's in the NFL? Oops, I don't. I see guys running 5.5 combine times considered top OT prospects (and yes, I did look that up)?

Actually, they were saying Agility should be their highest and the most extreme people said Speed the second highest. Not all the DE defenders, or not directly, but....

Basically, the argument was that 100 Speed DE's were stoppable-- just get 80 yourself, or the like. But that wasn't an acceptable solution, because linemen in real life are strong before fast.



Ken1:

It is true that some people were saying that OTs should get high speed in order to compete...however, that was not an effective strategy.

What you needed to stop those crazy fast/agile DEs was blocking and agility, in that order. Which sort of makes sense for an OT does it not? Great blocking technique and quick feet to stop high speed agility rushers?

Speed didn't need to be very high at all, it was 6th most important attribute for an ROT.

A good OT looked very much like you would imagine a good OT. Tons of blocking with excellent Strength and Agility, vision, confidence and speed rounding out the build, as SAs to taste.

An OT that looked like that in Season 6 was extremely effective.

But most OTs did not look like that.


Most OT's looked like this:

120 strength, 100 blocking. PANCAKE MACHINE WHOO!!!

Nothing else.

They're fat, they don't need speed and agility LOL.

For utterly ridiculous reasons, Bort decided that that should be fine... and made the changes. And then to make it even worse, most of them figured out that instead of spending in the 5 cap, they could 2 cap agility and never be beaten.


Actually, in season 6 most OTs were closer to 100-110 strength, 70 blocking, 48 agility.

And they (predictably) got owned.


I agree. And it sucked because they were loud and got DEs nerfed. However, my 95 blocking, 70 strength, 65 agility, 48 speed LT gave up 1 sack that season and played a tough schedule.

 
23yrwej
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Originally posted by tautology
Regardless....


My DEs had 7 hurries and one sack against 37 passing attempts today.
http://goallineblitz.com/game/game.pl?game_id=477421

Opponent has a good team and I was out-leveled by a couple levels at each position.

My DEs have never been elite pass-rushers, but have always been competent.

I have a hard time screaming about lack of productivity even though those numbers are a little meager.....is that about what we should expect, or do we want more?


Honestly, if QBs can rack up big stats then good-elite DEs should be able to get 30-50 sacks a season. There are only a couple of DEs in GLB who can do that.
 
Rage Kinard
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Originally posted by PDO


Protect is grossly overpowered. It shouldn't be given to both OT's, it should be eliminated completely.

DE's have tunnel vision.... which doesn't even appear to work.



Protect is grossly overpowered now because of the pass blocking dynamics in the SIM of the past few seasons. It was not grossly overpowered in season 6.

To give protect to ROTs now would be assinine. To have given it to them under the season 6 pass blocking dynamics would not have been.



 
23yrwej
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Originally posted by Rage Kinard
Originally posted by PDO



Protect is grossly overpowered. It shouldn't be given to both OT's, it should be eliminated completely.

DE's have tunnel vision.... which doesn't even appear to work.



Protect is grossly overpowered now because of the pass blocking dynamics in the SIM of the past few seasons. It was not grossly overpowered in season 6.

To give protect to ROTs now would be assinine. To have given it to them under the season 6 pass blocking dynamics would not have been.





Yep, imo, we should reset everything to the S6 DL/OL interaction but leave the OL and DL strength changes in and add Protector for RTs. Everything would work better.
 
tjsexkitten82
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Originally posted by jrry32
Originally posted by Rage Kinard

Originally posted by PDO




Protect is grossly overpowered. It shouldn't be given to both OT's, it should be eliminated completely.

DE's have tunnel vision.... which doesn't even appear to work.



Protect is grossly overpowered now because of the pass blocking dynamics in the SIM of the past few seasons. It was not grossly overpowered in season 6.

To give protect to ROTs now would be assinine. To have given it to them under the season 6 pass blocking dynamics would not have been.





Yep, imo, we should reset everything to the S6 DL/OL interaction but leave the OL and DL strength changes in and add Protector for RTs. Everything would work better.


That or take it away from the LT. But there needs to be some motivation to put your best DE at RDE, and right now the TE blocking just isn't enough to make it worthwhile.
 
Snakebite99
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Here's a CPU G playing RT, owning a level 47 DE lol!


http://goallineblitz.com/game/replay.pl?game_id=496260&pbp_id=10725727

And a beastly CPU owning a level 40 DE. What a joke

http://goallineblitz.com/game/replay.pl?game_id=496260&pbp_id=10725783
 
Maddoc
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Originally posted by tjsexy82
Originally posted by jrry32

Originally posted by Rage Kinard


Originally posted by PDO





Protect is grossly overpowered. It shouldn't be given to both OT's, it should be eliminated completely.

DE's have tunnel vision.... which doesn't even appear to work.



Protect is grossly overpowered now because of the pass blocking dynamics in the SIM of the past few seasons. It was not grossly overpowered in season 6.

To give protect to ROTs now would be assinine. To have given it to them under the season 6 pass blocking dynamics would not have been.





Yep, imo, we should reset everything to the S6 DL/OL interaction but leave the OL and DL strength changes in and add Protector for RTs. Everything would work better.


That or take it away from the LT. But there needs to be some motivation to put your best DE at RDE, and right now the TE blocking just isn't enough to make it worthwhile.


Simulate QB blind side better imo
 
tjsexkitten82
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Originally posted by Maddoc
Originally posted by tjsexy82

Originally posted by jrry32


Originally posted by Rage Kinard



Originally posted by PDO






Protect is grossly overpowered. It shouldn't be given to both OT's, it should be eliminated completely.

DE's have tunnel vision.... which doesn't even appear to work.



Protect is grossly overpowered now because of the pass blocking dynamics in the SIM of the past few seasons. It was not grossly overpowered in season 6.

To give protect to ROTs now would be assinine. To have given it to them under the season 6 pass blocking dynamics would not have been.





Yep, imo, we should reset everything to the S6 DL/OL interaction but leave the OL and DL strength changes in and add Protector for RTs. Everything would work better.


That or take it away from the LT. But there needs to be some motivation to put your best DE at RDE, and right now the TE blocking just isn't enough to make it worthwhile.


Simulate QB blind side better imo


If the dots had a "direction" they were facing - HELLO BORT THIS IS THE BIGGEST PROBLEM WITH THE SIM FOR LIKE FOREVER - you could make it so that a hit on a QB from a direction not in the QB's field of vision was 3x more likely to FF. That would do it imo.
 
joeflex73
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In s6 the only thing truly needed was to punish weak DE's for being weak in the ground game and increasing the viability of STR in the trench fight. Instead, not only did that happen, but OT's got all kinds of bonuses to pass blocking.

It was like a doctor amputating a hand for someone who came in with a paper cut.
 
Bukowski
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Ken1 is a fucking joke.
 
ChicagoTRS
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Originally posted by Rage Kinard

I would like to add, why don't you look at a balanced conference like WEPL Zeta. Leading DEs have
7, 7, 6, 5, 5, 4 sacks. All other DEs have 3 or less through 7 games. 3 of the 6 on the leader board are from the same team with 6 of their 17 total sacks coming against 1 team.

The teams in that conference have a combined 5385 pass attempts and have given up a total of 129 sacks or roughly one sack every 2.3% of PASS plays.

Even the worst team has only given up 22 sacks and has 355 pass attempts which is one sack every 5.8% of pass plays. That is right. The team that has given up the MOST/Highest % of sacks is giving up a sack on less than 6% of pass plays. No other team is above 5%. We aren't just talking about DE sacks either. This is total sacks.


Around 40 of the 129 sacks are by other than DEs. So if you are looking at DE/OT matchup then it is roughly 90 DE sacks out of 5,514 pass plays or you get a DE sack on about 1.6% of pass plays.



Originally posted by ChicagoTRS

Here are some stats from USA Pro (removing the two CPU teams and one low level slow build team):

7771 Pass Attempts
269 Sacks
3.4% Pass attempts end in a sack (NFL average 6.3%)

Sack numbers are unrealistic right now. Anyone who says they are not is completely off base.

What is also unrealistic is passing offense:
12.6 Yards per pass completion (NFL average 10.7 yards)
7.5 yards per pass attempt (NFL average 6.5 yards)
458 TDs
10% Completions = TD (NFL average 6.4%)
2.5% Pass attempts result in an interception (NFL average 2.8%)

Other Pro Leagues - Pass attempts resulting in sacks (removing CPU teams):
Western Europe - 3.2%
Africa - 3.6%
Canada - 3%
Eastern Europe - 3.8%
Oceania - 3.4%
South America - 3.8%
SE Asia - 3.8%
USA AAA - 3.9%

Sack numbers are unrealistic right now!

I think a lot of agents who prefer to build defensive players feel ignored by this game.



The above is the answer to anyone who thinks the current level of sacks is ok...
 
ChicagoTRS
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GLB Pro Leagues - Pass attempts resulting in sacks (CPU teams removed from stats):
USA Pro - 3.4%
Western Europe - 3.2%
Africa - 3.6%
Canada - 3%
Eastern Europe - 3.8%
Oceania - 3.4%
South America - 3.8%
SE Asia - 3.8%
USA AAA - 3.9%

GLB Average: 3.5%
NFL Average: 6.4%


 
PDO
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Originally posted by ChicagoTRS
Originally posted by Rage Kinard


I would like to add, why don't you look at a balanced conference like WEPL Zeta. Leading DEs have
7, 7, 6, 5, 5, 4 sacks. All other DEs have 3 or less through 7 games. 3 of the 6 on the leader board are from the same team with 6 of their 17 total sacks coming against 1 team.

The teams in that conference have a combined 5385 pass attempts and have given up a total of 129 sacks or roughly one sack every 2.3% of PASS plays.

Even the worst team has only given up 22 sacks and has 355 pass attempts which is one sack every 5.8% of pass plays. That is right. The team that has given up the MOST/Highest % of sacks is giving up a sack on less than 6% of pass plays. No other team is above 5%. We aren't just talking about DE sacks either. This is total sacks.


Around 40 of the 129 sacks are by other than DEs. So if you are looking at DE/OT matchup then it is roughly 90 DE sacks out of 5,514 pass plays or you get a DE sack on about 1.6% of pass plays.



Originally posted by ChicagoTRS


Here are some stats from USA Pro (removing the two CPU teams and one low level slow build team):

7771 Pass Attempts
269 Sacks
3.4% Pass attempts end in a sack (NFL average 6.3%)

Sack numbers are unrealistic right now. Anyone who says they are not is completely off base.

What is also unrealistic is passing offense:
12.6 Yards per pass completion (NFL average 10.7 yards)
7.5 yards per pass attempt (NFL average 6.5 yards)
458 TDs
10% Completions = TD (NFL average 6.4%)
2.5% Pass attempts result in an interception (NFL average 2.8%)

Other Pro Leagues - Pass attempts resulting in sacks (removing CPU teams):
Western Europe - 3.2%
Africa - 3.6%
Canada - 3%
Eastern Europe - 3.8%
Oceania - 3.4%
South America - 3.8%
SE Asia - 3.8%
USA AAA - 3.9%

Sack numbers are unrealistic right now!

I think a lot of agents who prefer to build defensive players feel ignored by this game.



The above is the answer to anyone who thinks the current level of sacks is ok...


Damn straight.

And it's compounded by the fact that hurries are fucking useless.
 
PDO
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Originally posted by ChicagoTRS
GLB Pro Leagues - Pass attempts resulting in sacks (CPU teams removed from stats):
USA Pro - 3.4%
Western Europe - 3.2%
Africa - 3.6%
Canada - 3%
Eastern Europe - 3.8%
Oceania - 3.4%
South America - 3.8%
SE Asia - 3.8%
USA AAA - 3.9%

GLB Average: 3.5%
NFL Average: 6.4%




For the win.

Add in that every other position gets FAR more production than NFL (ratio's included), and it's fairly obvious that there's a pretty damn big problem.
 
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