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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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Bane
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Originally posted by bhall43
I like small metal spheres in my rear.


wait, what?

 
tpaterniti
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Originally posted by masterpooh
GLB died when they went from Level Based Leagues to Age Based Leagues. Whiners complained they were paying mega-flex to build their teams and were getting beat by slow builds. Since Bort and Catch are all about $$$ and couldn't care less about the customers, they went with the whiners and a TON of people rage-quit. Since then, the game has been on a slowly decending spiral and getting worse all the time. As long as the cash comes in from the folks who still but FP's, the owners won't give a f_ _ k. Deny it if you want, but that was the death knell for GLB. Now, the number of agents is down, the lower leagues are scarcely populated and fewer and fewer are joinging every day.

On the bright side, I still have plenty-o-flex, so I've basically been playing the lower leagues FOR FREE, considering the whiners who wanted ABL's have been buying more and more ever since!

Thanks, fools!


If that is true then it is very sad. It would mean that the only thing keeping a vast majority of GLBers interested in the game was the fact that they had figured out a huge exploit and were using it to win easy games. It would be like saying that what really did in Madden was when they eliminated drop-glitching because that is what was keeping most gamers interested. If that is what people like about your game, then you're already pretty much finished.
 
bhall43
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Originally posted by Dub J
It doesn't get anymore real than this, bhall.


http://gifsoup.com/view/39020/wrestling-fail-o.gif


I have been to several of those wrestling matches. Great times.
 
bhall43
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Originally posted by Bane
wait, what?



Dots in mah rear?
 
Deathblade
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Originally posted by SteveMax58
I might have something calculating too many times or maybe I selected too many 300 flex players. P sure I have 30 boosts & CEQ right tho.


you left out 5 seasons of plateau
 
Bane
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Originally posted by Bort


all we need is fat bitches doing voice overs

of course we don't know they are fat bitches from the voice overs, we imagie they are sexy hot whores telling us how to buy flex and where to put our skill points.

C'mon , I know damn well if some sounding sexy hot bitch was telling you to spend your SP's in stamina on your kicker you are gonna listen

bunch of pussy's


 
Bane
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and this is why we can't have nice things
 
Dub J
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Originally posted by Deathblade
you left out 5 boring seasons of plateau


 
aaasahi
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Originally posted by Dub J
I would love that but Bert said NGTH.



Bort just say auto upgrade eq won't happen, but mass eq upgrade tool isn't the same case.
That suggestion is on Catch's to do list, problem is just when will it come.
 
Dub J
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Originally posted by tpaterniti
If that is true then it is very sad. It would mean that the only thing keeping a vast majority of GLBers interested in the game was the fact that they had figured out a huge exploit and were using it to win easy games. It would be like saying that what really did in Madden was when they eliminated drop-glitching because that is what was keeping most gamers interested. If that is what people like about your game, then you're already pretty much finished.


Except there were hardly any teams that used that "exploit". Well, unless you consider the vast majority of teams in the lower levels signing 3 or 4 non-boosters to finish off their roster (typically O-linemen). I confidently speak for other owners of independent teams when I say I always signed boosters first and non-boosters as a last resort when there were no boosters left on the market. The less non-boosters on the roster the less recruiting I had to do the next season.

Most of the non-boost QBs and HBs played in D-league because most everyone wanted as many boosters as they could sign. I had several teams in the minors and only ran into one non-boost team and they were pretty meh. ABLs just killed recruiting for independent teams in the lower leagues and forced them to sign CPUs rather than human owned dots. Not only that, but GLB lost a shitload of teams when owners sold back because the FA market collapsed for the lower levels.

Really don't understand all the anger toward non-boosters. Non-boost teams were almost non-existent and turned to absolute shit around cap 38ish. I think many people confuse the non-boosters with SSB teams. Non-boost teams weren't even remotely as strong as SSBers. The people I saw complaining about non-boosters were marginal teams who blamed their failures on a boogie man that hardly existed. Those same teams continued to find championships evasive after non-boosters were killed.

Networks have done much more damage to this game than non-boosters ever did but I don't run around crying about them.





 
bhall43
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eh that is just like saying we shouldn't care about the Blaze being +10 because other teams were just using 1-3 players that were using such an exploit. The fact is that there were full teams of those players regardless of how you want to justify it.
 
tpaterniti
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I am not sure what you remember but pretty much every league below 60 had 4-5 non-boost or super slow built teams, usually 2-3 per conference. It basically ensured that other teams had no chance whatsoever to win their league until their players started hitting their mid 60s and rounding off their builds. It eliminated competition in lower leagues or rather limited it to those non boost or super slow built teams.

The super slow built teams were really the serious offenders, much more so than the non boosters but it just worked out that really the only viable solution for the ssb teams hurt the non boosters just as much. Though now all the players who were around then should have 2 players they can fully boost for free.
Edited by tpaterniti on Apr 21, 2013 22:03:02
 
bhall43
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And plenty of people cry about Networks but the fact is there isn't anything you can really do about them. There was something GLB could do about non boosters being better players than boosters and they did so.
 
Dub J
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Originally posted by tpaterniti
I am not sure what you remember but pretty much every league below 60 had 4-5 non-boost or super slow built teams, usually 2-3 per conference. It basically ensured that other teams had no chance whatsoever to win their league until their players started hitting their mid 60s and rounding off their builds. It eliminated competition in lower leagues or rather limited it to those non boost or super slow built teams.

The super slow built teams were really the serious offenders, much more so than the non boosters but it just worked out that really the only viable solution for the ssb teams hurt the no boosters just as much. Though now all the players who were around then should have 2 players they can fully boost for free.


Sorry tpat, but you're way off.

I had three teams and only one of them had a non-booster in their league. The other two didn't have a single non-booster out of 64 teams. That's 1 non-booster out of 96 teams. That non-boost team won gold once and one silver and then they got bounced in cap 42. If you couldn't beat a non-booster until your team was in the mid 60s then your team was pretty terrible.



 
Dub J
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And if you have a team in the minors right now you will know that absolutely nothing has changed. Now peewee builders in rookie and prep are unbeatable and one agent teams are kicking ass.

There are still one or two teams in each league that are pretty much unbeatable.

 
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