Originally posted by racingboy20
I meant related to the intermediate tactics function mentioned below, sorry for not being detailed.
5. I've seen that custom defensive spots ROLB1/ROLB2, etc. aren't going to happen. I'm curious to know what the rationale for that is.
Increased complexity that is mostly unneeded by most coordinators, and to keep silly substitutions in check. We would like to finish an intermediate tactics function before adding more complexity like that, so more people can get involved coordinating. - Bort
Again, we haven't discussed it in depth yet but it will be something in between the current Casual and regular leagues - teams will be able to select custom AI's and playbooks... something along those lines.
I meant related to the intermediate tactics function mentioned below, sorry for not being detailed.
5. I've seen that custom defensive spots ROLB1/ROLB2, etc. aren't going to happen. I'm curious to know what the rationale for that is.
Increased complexity that is mostly unneeded by most coordinators, and to keep silly substitutions in check. We would like to finish an intermediate tactics function before adding more complexity like that, so more people can get involved coordinating. - Bort
Again, we haven't discussed it in depth yet but it will be something in between the current Casual and regular leagues - teams will be able to select custom AI's and playbooks... something along those lines.






























