User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
Page:
 
Robbnva
offline
Link
 
Originally posted by GmanV2
https://www.dropbox.com/s/ct4dioud6zqbcki/team%20color%20pallette.JPG


doesn't work for me
 
Uncle Si
offline
Link
 
fix yer settings
 
Link
 
Originally posted by Robbnva
I find it hard to believe that there is no way to screw up a build. There is ALWAYS a way to screw up a build, and I usually find that way


not enough heart
 
Robbnva
offline
Link
 
damn straight, superstars don't have any heart
 
InRomoWeTrust
Lead Mod
offline
Link
 
Originally posted by Larry Roadgrader

Why not just give everybody a participation ribbon and call it a day?

If we can't screw up the build, then by definition we can't make the build excellent either, because at the highest level of any game a "screwed up build" is one that hasn't been maximized so that it can compete well with the opposition.


SPs are a limited resource and not all attributes are created equal so there will always be degrees of efficiency, regardless if there are no ALGs. I can tell you that I already chose to respec my power-oriented HB because I tried to make him a tank w/ no speed. I literally poured all his SPs into the power rushing attribute hoping for something magical. Long-story short I decided he needs both tackle breaking ability and movement functions, lol.

Edited by InRomoWeTrust on Sep 23, 2013 11:03:23
 
tdm13
offline
Link
 
Originally posted by InRomoWeTrust
SPs are a limited resource and not all attributes are created equal so there will always be degrees of efficiency, regardless if there are no ALGs. I can tell you that I already chose to respec my power-oriented HB because I tried to make him a tank w/ no speed. I literally poured all his SPs into the power rushing attribute hoping for something magical. Long-story short I decided he needs both tackle breaking ability and movement functions, lol.



nice 3500th post
 
InRomoWeTrust
Lead Mod
offline
Link
 
Haven't read through all 234 pages here, but wanted to share the current retirement refund amount:

Originally posted by
When you retire your player, you will get back between 30% and 100% of the flex points spent on the player, depending on how long you have controlled him. A player retired within 5 days of creation will receive a 100% refund, with the refund reducing by 2% each day down to 30% after 40 days (one season) or more.


So at least from an early perspective, it appears that GLB2's flex structure equates to more sunk cost but with cheaper creation and boosts (in the form of SP boosts and career boosts which extend your dots career).
 
Time Trial
offline
Link
 
Originally posted by Larry Roadgrader

Why not just give everybody a participation ribbon and call it a day?

If we can't screw up the build, then by definition we can't make the build excellent either, because at the highest level of any game a "screwed up build" is one that hasn't been maximized so that it can compete well with the opposition.


Originally posted by Robbnva
I find it hard to believe that there is no way to screw up a build. There is ALWAYS a way to screw up a build, and I usually find that way


You can still specialize a build.

Start with GLB1 in mind.
Now take away daily training.
Now take away ALGs.
Now take away caps as you know them.

Now, give yourself 6 attributes that define the long-term build of your player.
Now think that you can choose three "traits" that will increase and decrease the % SP cost
--How you choose these 6 attributes and three traits will define the SP cost of every skill and the maximum that skill can go to.--
--Some traits will make it cheaper to add points into skill A, but more expensive to add points to skill B.--
Now think that every time you add points to a skill, the SP cost goes up, like a constantly increasing cap.

Assuming that two players picked the same attributes and traits:
In this model you can spend your first 50,000 SP on sprinting or your last 50,000 SP on sprinting and the build will end up in the same place. This means that you can still have an end build in mind, but the path you choose to take to get there no longer involves the "okay, so I have to take my speed to 100 first, then take my agility to 95, etc." that you have in GLB1.

There will still be better builders, because they will be the ones who choose the right combination of attributes and traits to make getting to the end build they want less expensive. For instance if you want super speed, you are going to want to have Speed and Agility at 10 in order to maximize the number of points you can add into speed/agility skills. Next you are going to want to pick traits that decrease the SP cost of sprinting, quickness, and footwork; however, any trait that helps with those is going to make adding points into other skills cost more. Then, if you have any traits left, you are going to want to pick those will actually let you do something with all that speed. HB? Better have rushing techniques, carrying, and awareness. You probably are going to need to know how to catch the ball too, because otherwise you are going to need an OC who is willing to only put you in under pure rushing formations. WR? You need to catch the ball, you need route running, you need to be able to hold onto the ball after you were hit. If the traits that gave you all that speed make it so that the QB might as well be throwing to a wooden plank, no one is going to want you on their 43 man roster.

I think there's a lot of people on here who are judging a game they haven't played pretty harshly. Then again, a lot of these are the same people who have claimed to hate almost everything about GLB, a game they've been playing for years and continue to play.
Edited by Time Trial on Sep 23, 2013 11:10:04
 
Robbnva
offline
Link
 
oh yeah I'm definitely going to fuck it up.
 
InRomoWeTrust
Lead Mod
offline
Link
 
Originally posted by Robbnva
oh yeah I'm definitely going to fuck it up.


We can hold hands and fuck up together.
 
DONKEIDIC
pinto
offline
Link
 
Originally posted by InRomoWeTrust
We can hold hands and f*ck *** together.


Hey now get a room.
 
Jughead
Fork 'Em
offline
Link
 
Originally posted by DONKEIDIC
Funny I was thinking it needed a jumbled thread of 230+ pages that one would need to read in order to piece together details of that 8 bit game.


No kidding...the OP needs to be updated on a daily basis.
 
Robbnva
offline
Link
 
Originally posted by InRomoWeTrust
We can hold hands and fuck up together.


hold hands with a cowgirl? :shudders:
 
joe
46 Defense
offline
Link
 
never mind found it
Edited by joe on Sep 23, 2013 11:27:52
 
Time Trial
offline
Link
 
Originally posted by joe
So what is the cost of making players and teams? And do they get to boost in some way..


QB/HB - 150 Flex
Pretty much everything else - 100 Flex
O-line/DT/P/K - 50 Flex

You can boost to get SP and to extend the life of your bot. You can boost just to extend the life of your bot. And you can boost to add Ability points.

No idea what it costs for a team.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.