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Forum > Goal Line Blitz > Bort - Supply and Demand Check Time
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bamastrac
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any suggestions on how we can help get more folks to join ? when i joined i was searching for a year long fantasy football game. i had to do a search for that type of game and by chance i tried this game along with a few others. i happened to be looking for available free to play games on yahoo today < im out of town and was bored > and was surprised to find that only GLB2 was available there https://games.yahoo.com/strategy/ on top of that there is no mention of GLB. right now is when yall should try promoting GLB an GLB2 since the football season is just a couple months away.
 
Corndog
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Yahoo is who chooses what's on their site. They didn't want GLB Classic.
 
bamastrac
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no kidding.
 
Gnosis
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GLB is 100 X better than GLB2.
 
Bluesman
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Originally posted by splitter24
Look, that may have drove some people away initially. And with the benefit of hindsight, maybe it would have been better to make dots cheaper with little or no return of flex after the dot retires. But what's killed the game is a boring, static sim. What's the incentive for all of these people you think will flock in here if they realize that this game hasn't been updated in a long, long time? I mean, some guys like me might make a few more dots if it were cheaper because I still get a little bit of enjoyment out of the game (that, and all the ridiculous flex I'm sitting on makes me a virtual captive here). But changing the pricing structure isn't going to net all these new users. If a football game like this is good and being updated reasonably regularly with at least small improvements or some small new features, people are going to play it even it's a little pricey up front.

Bort and Co. either need to start updating GLB Classic again or start from scratch on a new GLB game that's like this one, but improved. There's absolutely no evidence that either of these will happen. It just seems like GLB Classic grew to be way more work than the guys were expecting/wanting to put into a browser game. Which is too bad. Because unlike a MMORPG, they have essentially no competition for this game. There's no game out there like this that I know of.

Bottom line, making it cheaper isn't going to save the patient. It might act as a form of life-support that gives us all an extra few seasons of this game. But, inevitably, without any new sim changes, we're going to reach the point where WG can't justify paying for the server space to keep this game going.


Originally posted by Corndog
Five years of sim changes didn't bring in hordes of people. In fact, the opposite happened, so not sure that is the miracle cure either.


I don't think the current user base is looking for dramatic sim changes like it was for those 5 years but maybe some tweaks to it to keep our interest.
I for one would love to see a insta dot option as would a lot of agents but reality that's probably not going to happen since it would be more than just a tweak.

So in the mean time lets just keep going the way we are and do nothing, not even trying to keep the current user base interested until it isn't viable to keep the game running any more.
 
Corndog
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We are. We are overhauling the leagues next season to hopefully increase competition at the top tiers. We've discussed, at length, ways to expedite the build process at several recent meetings.

It's kind of the definition of insanity to think that it's going to usher in a golden age, though. If it didn't work for five years, it's kind of silly to think it might work this time.

If you want a different sim to play with, check out GLB2. It has an entirely different sim than GLB Classic.
 
Roger6363
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At what point does GLB blame itself. Change after change was implemented that the masses was against. Changes that the userbase was almost exclusively in favor of were ignored and ignored till half the userbase was gone. The game was exciting and lively and you dummies killed it. Hell we are forced to play a game where the combined TD/INT ratio of the top 5 World league passers is 45/62. The game used to be exciting and you nerfed it to hell, then are baffled at the lack of userbase.

Come play our new game which is no where as near as fun as our old game that we refuse to make any changes to.

Again to summarize you make the game unplayable and then wonder why the userbase stops playing.
 
SteveMax58
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Originally posted by Corndog
We are. We are overhauling the leagues next season to hopefully increase competition at the top tiers. We've discussed, at length, ways to expedite the build process at several recent meetings.


Those are good things but the key to competition is rock, paper, scissors.

Teams can be really, really good at a lot of things. Really, they can be dam good at everything without sacrificing somewhere, or making strategy decisions on how to structure your roster. This is because the roster size is too large with the way the sim mechanics/energy work. Since the sim/energy interactions are the least likely thing to be messed with, reducing the roster size would create completely new decisions on what your team strategy will be, what will you sacrifice on, or what ways can I skimp on this, but still get by.

We've seen variations on team strategy but nowhere near the types of sacrifices you need to make when you have 10 less players to do it with. Like maybe you have to live with your D-line being a speed bump late in games because you chose to go heavy on CB depth. Or you wanted blocking WRs so your pass targets are limited. Whatev...you get the idea. The point is that these decisions aren't trivial with less players to use and force you to make decisions.

Maybe its just another bandaid to force strategy for a few more seasons, but its at least something that will change the way people play the game. And if thats what people want, it accomplishes that.
 
no14mike
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Originally posted by Corndog
If you want a different sim to play with, check out GLB2. It has an entirely different sim than GLB Classic.


beatingadeadhorse.jpg
 
Sabataged
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Originally posted by Corndog
Five years of sim changes didn't bring in hordes of people. In fact, the opposite happened, so not sure that is the miracle cure either.


I know people liked to bitch about the ever changing sim but in the long run figuring out the new sim was what kept people motivated. Everyone always wants to figure out that "edge" first.
 
Moretti
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Originally posted by Sabataged
I know people liked to bitch about the ever changing sim but in the long run figuring out the new sim was what kept people motivated. Everyone always wants to figure out that "edge" first.


tbh it actually gave you something to do....now we dont have to worry that what we have wont work each season....i haven't changed my ai in years now.

in the nfl things are always changing...offenses have to adapt to beat new defenses and then the defenses have to adapt to cover the new offenses....glb land has strict parameters that dont allow the change and adapt phenomenon to occur.


it seems from atleast corndogs perspective he is content with glb only having a few years of viability. I would assume thats bort take on it as well, or they would have been engaging growing enjoyment since they left beta. Perhaps this was their plan all along, and they really didnt look at it from a long standing business perspective some might.
 
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Originally posted by Moretti

it seems from atleast corndogs perspective he is content with glb only having a few years of viability. I would assume thats bort take on it as well, or they would have been engaging growing enjoyment since they left beta. Perhaps this was their plan all along, and they really didnt look at it from a long standing business perspective some might.


this is where cornblade says that glb has lived a long life and that games have an expected shelf life and we should be happy with what we have had.

 
Pwned
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I think this thread sucks, but for the record, it does suck worse that it took this game longer to get out of beta, than it took for it to die off afterwards.
 
Gnosis
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Originally posted by Pwned
I think this thread sucks, but for the record, it does suck worse that it took this game longer to get out of beta, than it took for it to die off afterwards.


Because he tried to charge people too much money...

Affordable subscription plans with cheaper dots would help this game take off.

They should look at the payment plans associated with the game soccermanager.com and come up with some ideas.
 
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Originally posted by Dustin Diamond
this is where cornblade says that glb has lived a long life and that games have an expected shelf life and we should be happy with what we have had.




That's fine if we were talking about a game involving slaying dragons or invading Iraq, but this game is about American Football, and it still doesn't have a successor that's better than the original. As a result, there's no reason it *must* die.
 
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