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Forum > Goal Line Blitz > Q&A Archives > February 16th Q & A Discussion Thread
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Originally posted by pennstateboy17
O, will GLB ever get / go out of beta?


Originally posted by Catch22
If I had to give an answer I'd say the game leaves beta in 2010. Bort knows that one best though.


 
Red Sox
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That and will the GLB public ever get like a tester site?
Edited by pennstateboy17 on Feb 16, 2010 18:16:37
 
TxSteve
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Originally posted by MadCow DTD
For the posters who are active in the forums, 8+ hours a day, That tend to walk the ban line, How is someone suppose to know where or if they are close to a perma ban. Do thet get a PM from an admin or they just cant log in one day. Its there any consideration to the amount of money they spend every season?


Believe I've heard Catch say there are some changes a'coming to the forums in the relatively near future that will help with issues like these
 
bhall43
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Originally posted by coyote4848
Ok, I was reading the offensive AI creator earlier, that just seems like way too much for most people with a job and family to handle. It already takes entirely too much time now.



its really not all that bad for the offense tbh...i work 2 jobs and go out and do dart and pool leagues, as well other activities among drinking...and still find the time to do a couple of AI's...its really not all that bad until the playoffs.
 
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Originally posted by pennstateboy17
That and will the GLB public ever get like a tester site?


like the test server?
 
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Originally posted by vike fan 4 life
Originally posted by pennstateboy17

O, will GLB ever get / go out of beta?


Originally posted by Catch22

If I had to give an answer I'd say the game leaves beta in 2010. Bort knows that one best though.




Ty
 
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Originally posted by CMON
anyway to run reports on the back end to see what the passing completion and INT ratio is by league. I have the feeling that passing is still not what you guys want it to be as far as completion % and TD to INT Ratio game wide. Just curious as to see if Passing is still being tweaked. If so, hopefully for the Offseason.


We (we being me) haven't seen a lot of passing game issues cropping up in the Bugs forum. If people have problems, they need to be reporting them in the proper place. I simply can't go around and read every single thread in all of GLB to know that there is an issue with an aspect of the game. From the games I've watched (I usually watch a minimum of two a day), the passing game has looked more than adequate.
 
Max Zorin
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Originally posted by MadCow DTD
For the posters who are active in the forums, 8+ hours a day, That tend to walk the ban line, How is someone suppose to know where or if they are close to a perma ban. Do thet get a PM from an admin or they just cant log in one day. Its there any consideration to the amount of money they spend every season?


You will get a PM when you are on the verge of being perma banned. Users who have been towing the line on the forums for quite awhile generally have amassed quite a few warnings at that point.

New changes to forums coming very very soon. So things will be different in regards to forum violations in the near future.
 
pottsman
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Originally posted by TxSteve
Originally posted by MadCow DTD

For the posters who are active in the forums, 8+ hours a day, That tend to walk the ban line, How is someone suppose to know where or if they are close to a perma ban. Do thet get a PM from an admin or they just cant log in one day. Its there any consideration to the amount of money they spend every season?


Believe I've heard Catch say there are some changes a'coming to the forums in the relatively near future that will help with issues like these


However, amount of money spent should have 0 bearing on a player's ability to walk the ban line.
 
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Originally posted by vike fan 4 life
like the test server?


ya... i guess
 
Catch22
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Originally posted by MadCow DTD
For the posters who are active in the forums, 8+ hours a day, That tend to walk the ban line, How is someone suppose to know where or if they are close to a perma ban. Do thet get a PM from an admin or they just cant log in one day. Its there any consideration to the amount of money they spend every season?


New forum rules will take care of this for users. They should be out soon.
 
bhall43
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this was a suggestion long ago that i havent heard of in quite some time...but i thought it was gaining momentum..

will there ever be friendlies available to practice against our own team?
 
EllisBell
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Originally posted by coyote4848
Ok, I was reading the offensive AI creator earlier, that just seems like way too much for most people with a job and family to handle. It already takes entirely too much time now.



We have the casual leagues if you would like to own a team without a detailed AI, I know there has also been some talk of making the current AI more simplistic without changing it at all...
 
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Does the GLB staff need help anywhere? I would love to pitch in.
 
blackrock
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I posted this in the Game Changes Forum, and a Q&A admin suggested I post here:

According to the Proposed Archetype List:

3) If your player is between 1-80 days old you will be forced to choose an archetype before the end of pre-season. If you do not choose one by then you will be assigned the default archetype for that position. If you would rather retire your player then choose an archetype, you can do so and receive a full (100%) refund.
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The mandatory election age will create a major dot dividing line. For many positions, dots that are not forced to select an archetype will be far superior to dots forced to select one - Center is the obvious example. Under the present proposal, a Center who is 81 days old when the archetype system goes live will become much, much better down the line than a Center who was 80 days old when the axe fell. For many positions, these players will be forced to retire, or suffer a career of being dominated by players just a few days older.

Assuming that the archetype system goes into effect between seasons 14 and 15, the current 80 day cutoff will correspond with another major GLB event: the new player roller. Players created on the first day of the new roller will be 79 or 80 days old and thus forced to select an archetype.

I understand that a line needs to be drawn somewhere, but it seems that the 80-day line will present a much larger number of players with this choice than is necessary. I would imagine a huge number of players were created on the first day of the new roller, and thus a disproportionate number of players will be forced into retirement. If the cutoff fell in the middle of a season, say 100 days or 60 days old, far fewer players would be forced into retirement.

Choosing a mid-season cutoff point rather than a cutoff point that places a large number of players right at the line would cause far less brain-damage than the current proposal.
 
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