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Forum > Suggestions > Epic Suggestions > Pro Bowl and MVP Awards- Explained in Detail
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justafish2002
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Originally posted by Capaneus
I wouldn't necessarily be opposed to a poll being a relatively small factor in determining selections. But it would probably make things a lot more complicated for Bort to code, so I'm not sure it's worth it. Plus, in real life sports Pro Bowl polling produces some pretty whack results.


I say no on voting players to the pro bowl, but yes to a vote on whether we have it or not.
 
willm
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this is awesome, the only thing i would have a vote on though is the mvp awards! otherwise great job..man..i went through all of these and bort has not commented once! this would be a great addition to fame and vet!
 
haleykrl DTD
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love it
 
sonicxman
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yeah good idea
 
ItsBackSter
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Good
 
aipeursson
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I like the idea and there's clearly been a lot of effort put into creating this, but I think there's a reason that Pro Bowl selections are voted on in the NFL and not based on just stats: stats can't determine completely a player's impact on the game. For example, how can you measure Champ Bailey's impact on the passing game when he only gets thrown at a few times a game? Or is it really more impressive for Robert Mathis to have more sacks than Dwight Freeney even though Freeney often gets double-teamed?

I think that the way that offenses and defenses are set up will affect the stats that a player has. Some teams like to blitz safeties, which will give those safeties a boost in hurries and sacks. Other teams like to keep the safeties back in a cover 2, maybe giving them more PDs. Still other teams use their safeties on TEs, meaning more PDs if the opposition uses their TEs, fewer if not. The same applies to CBs based on whether a team plays man or zone. On the offensive side, for example, if a team chooses to throw away from a CB, then the WR won't accumulate stellar stats for that game.

As for the argument that using only conference stats evens things out, I'm not sure that it does. In each conference, there are bound to be teams that consistently lose by unheard of margins, but the way that they are beat inflates different players' stats. Some teams choose to run almost exclusively while others choose to pass almost exclusively - both cases resulting in stat inflation. How can you account for this type of stat inflation? And maybe more importantly, are you choosing the BEST players if stats can be inflated over the course of a season?

Is there a way to incorporate team strategies and opponent matchups into the Pro Bowl formula? It's a great idea and I think there's clear support for it, but there's a reason that in the NFL players are voted on by the fans AND the coaches.
 
aipeursson
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And as another comment, how good your offense is affects defensive stats and vice versa. This is why defensive players on bad teams get so many tackles - if your offense can't stay on the field, then the defense gets many more plays than other defenses might get. Similarly, if your defense is good at forcing turnovers, that's a lot more plays for the offense. Time of possession factors into stats for both sides of the ball.

Can you factor the number of plays a player sees into the equation? (like a points per 48 minutes in basketball).
 
Patate19
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I LIKE IT !
 
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I see no problem with doing something like this down-the-road, as long as it's done right, it would have to have some sort of voting or it wouldn't be accurate( see above post about crappy teams defensive players getting tons of tackles) ...
Also, it might be a bit labor-intensive to code it all- so that might push it back a few seasons... ( they still need to get the sims running near flawlessly with no bugs first, and adjust the defensive AI to bring it closer to the effectiveness of the offensive AI since last upgrade/ add a few more offensive plays to round it out/ect...)
 
justafish2002
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To address your concerns, aipeursson: voting gives an unfair advantage to players (like Tea Baggins) who are "famous" and talked about more. It also gives an advantage to teams who many agents who will stuff the ballot. The goal is to be fair to all players.

As for as teams attack problem, look at the NFL. A team like the pass first Patriots will almost never have a Pro-Bowl HB and The Run-first Buccaneers will rarely have a Pro-Bowl QB. The point is that if a team normally wouldn't pass, then why would it against a lesser opponent?

As for the per plays, look at pre-2008 Michael Turner. If you take his averages over an entire year, he would set records for YPC, Yards, and TDs. The per play favors rotations and lessens the risk of playing a stud like LT for the whole game. So the problems are that it falsely projects stats, which take away from the people who played well even when tired.
 
zollins5
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Maybe with this formula you could also leave an opening for a couple of players. Let the formula choose the 1st string, and then let the conf. choose the 2nd string. Or add into the equation votes from us for each player. The added votes could help put someone in that doesn't have great stats, but was great in games. The thing that people don't think about is generally most teams aren't allowed to vote for their own teams players. There aren't a ton of people out there that put in the time to watch film on every team in their league, let alone the whole season worth. So how would someone outside of that team know if there was a great blocker that didn't have a lot of pancakes. There is no 100% way to get this done, without people being left behind, or the system being taken advantage of. I think that this formula may be the best way thought of so far.
 
fisheatstacos
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nice, i will say that owners should vote for an mvp as well.
 
justafish2002
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Originally posted by zollins5
Maybe with this formula you could also leave an opening for a couple of players. Let the formula choose the 1st string, and then let the conf. choose the 2nd string. Or add into the equation votes from us for each player. The added votes could help put someone in that doesn't have great stats, but was great in games. The thing that people don't think about is generally most teams aren't allowed to vote for their own teams players. There aren't a ton of people out there that put in the time to watch film on every team in their league, let alone the whole season worth. So how would someone outside of that team know if there was a great blocker that didn't have a lot of pancakes. There is no 100% way to get this done, without people being left behind, or the system being taken advantage of. I think that this formula may be the best way thought of so far.


The only problem I have with voting is the ballot box stuffing of teams with more active members than others.
 
bustin891
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Originally posted by justafish2002


The only problem I have with voting is the ballot box stuffing of teams with more active members than others.


Then how about teams have to vote between themselves, so only the owners put it forward?
 
Jayden
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i personally like the voting part of Pro Bowl {b}Voting[/b}. nice idea at a glance but basing something completely off stats when stats mean jackshit in this game with all the gutted teams and teams being gutted midseason just doesnt work. Stats based awards are bullshit but most people vote off stats anyway..sorta a lose-lose
 
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