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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Dub J
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Originally posted by Time Trial
I think Catch in Traffic is still required if the ball is being contested, but I don't know for sure. The play by play actually lists the reason for the incomplete catch now. Proximity, dropped, knocked loose are all I've seen so far.

http://glb2.warriorgeneral.com/game/replay/103/16037 - Traffic
http://glb2.warriorgeneral.com/game/replay/106/16389 - batted away


IB4delete

 
Team Nucleus
Draft Man
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Originally posted by ezra_
If you were asking me if I wanted to play a football game with some options, and I was totally clueless as to the possibility of more options, I would be super psyched on GLB2.

http://www.youtube.com/watch?v=8BmurO7ZW_Q

(if I had never played Madden, or if I had no game station).

The reality is that I want a more complex game with salaries and trades, coordinator intimidation, etc. Essentially, I want to own a football franchise in real life. I have a life long friend and we dream of owning a baseball team. Is owning a "A" level team consider success? No.

Some of us are sim gamers. Some of us are video gamers. Some of us want some sort of artificial intelligence, military grade replication of real life.

In the end (and this will indeed be my last season), neither GLB1 or GLB2 can satisfy what I look for in a game. I very much appreciate the organic nature of GLB1. I wish it would evolve more into a focus on tweak head details, and not devolve into a populist game. However, Bort and his crew made something that occupied a decent amount of my time for 4 years, and they deserve a TON of credit for that. I hope they make bank on GLB2.

Video games fulfill a fantasy to be in control of something we do not believe we can control as individuals (Hey, I won a football team! Hey, I could be an OC for the Jets and dominate! etc). They gave us a serious sniff at that, more so than any other game. At some point, the only way to really do it right is to really do it.

As a decent spender on this site (maybe 100-150$ a season), and a heavy trafficker of it, I wanted more detail. We got a lot of attention until season 32 or so, and then it was clear that ownership efforts went to the new game. That's cool and all, but what I was hoping for was some sort of appeal to the intellectual, with a goal that the user base would have to elevate their skill set to the product, and not the other way around. We have reached a cross road of profit vs idealism, and I do not fault the profit motive.

The time has come to read books, practice something odd and challenging, and hang some rings on my pals as we have a last hurrah.


Basically we plea for Madden Franchise but with the in depth game planning,ownership, and player building strategies of GLB.
Replace the dots in this current GLB and input alot of GLB2 here in GLB1 or carry over the in depth detail from here to the new one.
Hopefully I'm making sense still catching up.
 
tragula
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Are there custom progression in GLB2 ?
 
Toric
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Originally posted by tragula
Are there custom progression in GLB2 ?


no
 
tragula
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Originally posted by Toric
no


lame.

Thanks for the answer.
 
dahman32
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Originally posted by tragula
Are there custom progression in GLB2 ?


Originally posted by Toric
no


Hmmm, so GLB2 is GLB1 casual now?
 
Bane
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more I read about GLB2, the more I dont like it
 
joe
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Originally posted by Bane
more I read about GLB2, the more I dont like it


but they got tecmover dot graphics. Now all we need is the TD celebration after each TD to let us know who scored.
 
hokegoalie
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Originally posted by Bane
more I read about GLB2, the more I dont like it


But bro, the graphics are an upgrade over what most people like about this game!

Seriously, watching the dots is half the reason I come here. The replays. The replays in this new game look seriously fucking stupid. OH THAT DUDE IS FIFTEEN FEET TALL AND THE PLAYERS ARE ONE BIG BLOB? SO DOPE.
Edited by hokegoalie on Sep 22, 2013 08:12:02
 
daryls61
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Is an overhead replay available? I prefer that to the sideline view.

If you can have 6 superstars per team, how about the 5 OL and 1 RB?
 
dahman32
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Originally posted by daryls61
Is an overhead replay available? I prefer that to the sideline view.

If you can have 6 superstars per team, how about the 5 OL and 1 RB?


http://glb2.warriorgeneral.com/game/replay/103/16037

This is an overhead replay, just the players and goalposts are viewed with a side perspective
Again keep in mind this is Alpha, and will probably be another 1-2 years before you see anything different/better.
 
killershrew
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Before I elaborate, have I gotten the facts straight:

Every agent can build 3 superstars?
Every team can support about 6 superstars?
 
F8n4tune
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Originally posted by Time Trial
I think the other side of it is removing training and ALGs means that people can't screw up their build long-term the way they can in GLB. You can spend your first 20,000 SPs of sprinting or your last 20,000 SPs on sprinting and end up in the same place. It means that you no longer have to build for the endgame, you can build however you want, so long as you set up your initial placement of points.

There are six innate attributes that define the long-term build of the dot:

Strength, Speed, Agility, Stamina, Awareness, and Confidence.

Each can have a maximum of 10 points, but by reducing Confidence to 1 in order to get something else up, you severely limit the end build of your player. These cannot be respeced like your skill points, so how you want to manage the endbuild of your dot is going to require some thought. I don't know if these innate attributes have other effects, Bort and co. haven't given us any insight on that, and I don't think they plan on it.


See this is what I like. I wanted some counters to just going speed to the hilt and the rest later when it supposedly counts.
 
gbororats
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Originally posted by daryls61
Is an overhead replay available? I prefer that to the sideline view.

If you can have 6 superstars per team, how about the 5 OL and 1 RB?


they are testing out smaller sprites so the side view will look a bit different and less cluttered if they switch to it.

overhead 3d view was already ruled out though
Edited by gbororats on Sep 22, 2013 08:48:56
 
killershrew
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Originally posted by gbororats
they are testing out smaller sprites so the side view will look a bit different and less cluttered if they switch to it.

overhead 3d view was already ruled out though


Good news. Now make the sprites easily modable and it could actually look pretty good in the end.
 
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