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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Team Nucleus
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Originally posted by F8n4tune
Player Builders game is the only way it will survive.


Very true....
Problem with us GLBers is we want a perfect football game.
In a dream world where Ownership,Coaching, and Player Building can co-exist in the same game together.
For that you need the right upper management to make it work.
This game started as Gold and now seems like Copper.....throw in more gold in the fire and let it burn baby...
http://nervedjsmixtapes.com/mixtapes/CoronalMassEjectionCME-13281.htm
We want Football
Edited by Team Nucleus on Sep 22, 2013 00:50:40
 
Time Trial
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GLB is still the hardcore builder and coordinator game. At this point, GLB2 is not nearly as hardcore. Options like the DPC, tagging, and AIs don't exist or don't exist as you know them. You can select plays from a playbook to be called based on what the O is sending out (2 WR, SBB, 4 WR, 5 WR, 3 WR Trips, 3 WR, Goalline) and you can edit your depth chart on O and D to give you the right people you want. So if you know you want to blitz certain positions from certain formations, you can set you depth chart up to do that.

It is a much more casual game than GLB:TOS.
 
Team Nucleus
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Originally posted by Time Trial
GLB is still the hardcore builder and coordinator game. At this point, GLB2 is not nearly as hardcore. Options like the DPC, tagging, and AIs don't exist or don't exist as you know them. You can select plays from a playbook to be called based on what the O is sending out (2 WR, SBB, 4 WR, 5 WR, 3 WR Trips, 3 WR, Goalline) and you can edit your depth chart on O and D to give you the right people you want. So if you know you want to blitz certain positions from certain formations, you can set you depth chart up to do that.

It is a much more casual game than GLB:TOS.


I agree with this statement
 
Time Trial
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I think the other side of it is removing training and ALGs means that people can't screw up their build long-term the way they can in GLB. You can spend your first 20,000 SPs of sprinting or your last 20,000 SPs on sprinting and end up in the same place. It means that you no longer have to build for the endgame, you can build however you want, so long as you set up your initial placement of points.

There are six innate attributes that define the long-term build of the dot:

Strength, Speed, Agility, Stamina, Awareness, and Confidence.

Each can have a maximum of 10 points, but by reducing Confidence to 1 in order to get something else up, you severely limit the end build of your player. These cannot be respeced like your skill points, so how you want to manage the endbuild of your dot is going to require some thought. I don't know if these innate attributes have other effects, Bort and co. haven't given us any insight on that, and I don't think they plan on it.
 
Time Trial
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For instance, I went with 1 Strength on my Superstar WR.

My maximum Receiving Grip is 39, my maximum Catch in Traffic is 38. This is going to be a players that, if he's not wide open, he's going to have trouble reeling in the ball.
 
Team Nucleus
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Originally posted by Time Trial
For instance, I went with 1 Strength on my Superstar WR.

My maximum Receiving Grip is 39, my maximum Catch in Traffic is 38. This is going to be a players that, if he's not wide open, he's going to have trouble reeling in the ball.


Any Jumping/Vertical Leap in the new version?
Edited by Team Nucleus on Sep 22, 2013 01:39:20
 
Time Trial
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Originally posted by Team Nucleus
Any Jumping/Vertical Leap in the new version?


Yup. Vertical is its own attribute. You also see players jumping to catch the ball a lot.
 
Team Nucleus
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Originally posted by Time Trial
Yup. Vertical is its own attribute. You also see players jumping to catch the ball a lot.


Does Vertical offset Catch in Traffic?
Just got back and tryin' to catch up..hense the questions
Edited by Team Nucleus on Sep 22, 2013 01:42:13
 
Time Trial
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Originally posted by Team Nucleus
Does Vertical offset Catch in Traffic?


I think Catch in Traffic is still required if the ball is being contested, but I don't know for sure. The play by play actually lists the reason for the incomplete catch now. Proximity, dropped, knocked loose are all I've seen so far.

http://glb2.warriorgeneral.com/game/replay/103/16037 - Traffic
http://glb2.warriorgeneral.com/game/replay/106/16389 - batted away
Edited by Time Trial on Sep 22, 2013 01:49:40
 
Team Nucleus
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Originally posted by Time Trial
I think Catch in Traffic is still required if the ball is being contested, but I don't know for sure. The play by play actually lists the reason for the incomplete catch now. Proximity, dropped, knocked loose are all I've seen so far.

http://glb2.warriorgeneral.com/game/replay/103/16037


Thank you for takin' the time to answer these questions.
Be nice if they added player numbers to the players jersey and when a player is the ball carrier the players name and/or number be highlighted in or under the star.
 
Time Trial
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http://glb2.warriorgeneral.com/game/replay/106/16437

Jumping catch, but traffic was still an issue.
 
Team Nucleus
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Originally posted by Time Trial
http://glb2.warriorgeneral.com/game/replay/106/16437

Jumping catch, but traffic was still an issue.


On that play butterfingers must of came into play
 
Time Trial
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Assisted tackles are now a stat.
 
Time Trial
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As are half pancakes where two players contributed to the pancake.
 
ezra_
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If you were asking me if I wanted to play a football game with some options, and I was totally clueless as to the possibility of more options, I would be super psyched on GLB2.

http://www.youtube.com/watch?v=8BmurO7ZW_Q

(if I had never played Madden, or if I had no game station).

The reality is that I want a more complex game with salaries and trades, coordinator intimidation, etc. Essentially, I want to own a football franchise in real life. I have a life long friend and we dream of owning a baseball team. Is owning a "A" level team consider success? No.

Some of us are sim gamers. Some of us are video gamers. Some of us want some sort of artificial intelligence, military grade replication of real life.

In the end (and this will indeed be my last season), neither GLB1 or GLB2 can satisfy what I look for in a game. I very much appreciate the organic nature of GLB1. I wish it would evolve more into a focus on tweak head details, and not devolve into a populist game. However, Bort and his crew made something that occupied a decent amount of my time for 4 years, and they deserve a TON of credit for that. I hope they make bank on GLB2.

Video games fulfill a fantasy to be in control of something we do not believe we can control as individuals (Hey, I won a football team! Hey, I could be an OC for the Jets and dominate! etc). They gave us a serious sniff at that, more so than any other game. At some point, the only way to really do it right is to really do it.

As a decent spender on this site (maybe 100-150$ a season), and a heavy trafficker of it, I wanted more detail. We got a lot of attention until season 32 or so, and then it was clear that ownership efforts went to the new game. That's cool and all, but what I was hoping for was some sort of appeal to the intellectual, with a goal that the user base would have to elevate their skill set to the product, and not the other way around. We have reached a cross road of profit vs idealism, and I do not fault the profit motive.

The time has come to read books, practice something odd and challenging, and hang some rings on my pals as we have a last hurrah.
 
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