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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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whoshotjr
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Originally posted by Catch22
Not planned - would need to evaluate it before ever buffing it.


Well you just got noodled!
Edited by whoshotjr on Oct 20, 2010 20:10:08
 
Catch22
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Originally posted by Real LT
When are we ending the pure insanity of stacking % AEQ?


We've discussed it. Not sure if we are going to do it though. We want to see how some of the things we are working on work with the sim balance before considering it further.
 
Longhornfan1024
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Originally posted by sunshineduck
just a quick question

http://goallineblitz.com/game/replay.pl?game_id=1373431&pbp_id=11119317

I was wondering if it was possible to maybe have a setting where the CB plays between the WR and the QB during the duration of the route, rather than giving him that much room and basically giving them a free catch? I realize that it is a build issue that my CB didn't make a play on the ball at the last second, but I feel like there should be an option for the CB to play underneath the WR rather than outside all the time so he's always in position to make a play on the ball (and also get burned deep) rather than only having a couple ticks window to make something happen. It would also make being a shutdown corner more meaningful, as the QB potentially wouldn't throw that way if the CB was right on top of the WR.

I've never seen a CB play underneath WR's on a go route when he wasn't getting burned by the WR, which kind of defeats the purpose of my CB's high speed build, since I feel he can run stride-for-stride with most WR's. I know you now have them play the underneath on slants, but wouldn't it make more sense to have an underneath/above option so DB's can select based on their builds?


By this, he means Bort and Catch should come to chat where we've been discussing this for about the past 20 minutes.
 
jpjn94
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Originally posted by sunshineduck
just a quick question

http://goallineblitz.com/game/replay.pl?game_id=1373431&pbp_id=11119317


What causes that cushion? Not that I'm upset about it as an OC, but I'm sure my DC would like to know

 
Bort
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Originally posted by reddogrw
is catching and vision really that important for WR? seems all the WR do these days is go all speed, all day and leave those attributes rather low in comparison


They will be more important next season if my current updates go in effect.
 
bhall43
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Originally posted by Bort
Bort: I'm going to add SS1/SS2 FS1/FS2
Coordinators: TOO COMPLICATED I AM GETTING BURNED OUT
Bort: NGTH


seems kinda silly...since coordinators could just not use it...much like ST's.
 
sunshineduck
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Originally posted by The Avenger
Originally posted by Catch22

I'm sitting right here with Bort - he doesn't have to answer every question. Yes, I've seen the numerous threads. We're still not changing it. Sorry.


You haven't said why though. Theres ALOT of people getting screwed because you Stand on Level 69 as being the be-all-end-all for additional boosting at plateau except approx half the population does not get to take advantage of this because of big XP tweaks along the way in a build that took 1.5 years to get too!

How can you ignore that. This isn't someone asking for a handout or a slow build "gaming the system" nor any build exploit Catch22...this is a fact that setting a hard number of 69 is THE ONLY way you get to boost 3 more times is not an equal opportunity!

Allowing a minor XP only boost to get to your level 69 is a comprimise in my best opinion. it will 1000% NOT hurt a single thing in GLB. It 1000% does not favor former slow builds and above everything i've stated, it 1000% adds to GLB's bottom line, and thats boosting with paid Flex Points instead of retiring for refunded Xp or worse case scenario......leaving GLB altogether because no one wants to start over for another 1.5 years to correct what wasn't their fault in the first place!

Please respond with more then 10 words Bort or Catch.


If you boosted every season from beginning to end, you would have made level 69 unless you had seriously been screwed out of EXP in a big way. I'm not a fan of one-time SSB dots being able to boost to 72. The 69-cap is fine.
 
RMiller517
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are endorsements ever going to be changed to fit a player's archetype? like ST endorsements, for example?
 
bhall43
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Originally posted by Bort
They will be more important next season if my current updates go in effect.


i win!
 
reddogrw
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Originally posted by sunshineduck
Originally posted by The Avenger

Originally posted by Catch22


I'm sitting right here with Bort - he doesn't have to answer every question. Yes, I've seen the numerous threads. We're still not changing it. Sorry.


You haven't said why though. Theres ALOT of people getting screwed because you Stand on Level 69 as being the be-all-end-all for additional boosting at plateau except approx half the population does not get to take advantage of this because of big XP tweaks along the way in a build that took 1.5 years to get too!

How can you ignore that. This isn't someone asking for a handout or a slow build "gaming the system" nor any build exploit Catch22...this is a fact that setting a hard number of 69 is THE ONLY way you get to boost 3 more times is not an equal opportunity!

Allowing a minor XP only boost to get to your level 69 is a comprimise in my best opinion. it will 1000% NOT hurt a single thing in GLB. It 1000% does not favor former slow builds and above everything i've stated, it 1000% adds to GLB's bottom line, and thats boosting with paid Flex Points instead of retiring for refunded Xp or worse case scenario......leaving GLB altogether because no one wants to start over for another 1.5 years to correct what wasn't their fault in the first place!

Please respond with more then 10 words Bort or Catch.


If you boosted every season from beginning to end, you would have made level 69 unless you had seriously been screwed out of EXP in a big way. I'm not a fan of one-time SSB dots being able to boost to 72. The 69-cap is fine.


+1
 
Bort
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Originally posted by Longhornfan1024
So worse or better playing on aggressive?


Reaction time on aggressive/close = worse than loose/far.
 
ron2288
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Originally posted by Catch22
Something we would consider - we don't want to overcomplicate it but a few more options would not hurt. Make a suggestion about it and send me a pm and I'll move it to the voting area for the new system.


pm sent
 
Catch22
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Originally posted by The Avenger
You haven't said why though. Theres ALOT of people getting screwed because you Stand on Level 69 as being the be-all-end-all for additional boosting at plateau except approx half the population does not get to take advantage of this because of big XP tweaks along the way in a build that took 1.5 years to get too!

How can you ignore that. This isn't someone asking for a handout or a slow build "gaming the system" nor any build exploit Catch22...this is a fact that setting a hard number of 69 is THE ONLY way you get to boost 3 more times is not an equal opportunity!

Allowing a minor XP only boost to get to your level 69 is a comprimise in my best opinion. it will 1000% NOT hurt a single thing in GLB. It 1000% does not favor former slow builds and above everything i've stated, it 1000% adds to GLB's bottom line, and thats boosting with paid Flex Points instead of retiring for refunded Xp or worse case scenario......leaving GLB altogether because no one wants to start over for another 1.5 years to correct what wasn't their fault in the first place!

Please respond with more then 10 words Bort or Catch.


Word #1 - We
Word #2 - Figured
Word #3 - Out
Word #4 - What
Word #5 - We
Word #6 - Thought
Word #7 - Was
Word #8 - Best
Word #9 - For
Word #10 - Goal
Word #11 - Line
Word #12 - Blitz

Translation - we don't have to tell everyone the basis for our business decisions. We spent time discussing it, came up with this, and are sticking with it. Last response on this matter. Thanks.
 
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Any chance we can get a pursuit slider for defensive players that affects his sensitivity to fakes based on how far away he is? Also, when can we expect the ability to push ball carriers out of bounds?

Pursuit slides would be awesome if you could select one that fits your player's position and archtype. It's maddening to see your DT turn around and run at a 70 degree angle in the futile attempt of intercepting the HB 60 yards down the field at the 5. A player should have the choice to take a more direct line to the ball carrier based on where the ball is. For the simple fact that a DT isn't going to catch the HB 60 yards downfield, and also the chance that one of your other teammates near the ball carrier does something to slow him down. If you would have just run to the ball carrier you could have gotten in on the play.

And, wouldn't certain defensive players want the option to try to string an outside run to the sideline so the ball carrier can be pushed out of bounds? It seems that the defense willingly gives the corner to the HB without considering there is sideline help.

Honestly, pursuit and the lack of 'out of bounds' is probably my biggest complaint with the sim. The defensive pursuit is pretty silly at times, especially if the HB is head faking and juking. A LB or DT isn't going to jump on a head fake from 15 yards away - he's going to get his ass to that side of the field to get near the HB before he bites on stuff like that.
 
sunshineduck
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Originally posted by jpjn94
Originally posted by sunshineduck

just a quick question

http://goallineblitz.com/game/replay.pl?game_id=1373431&pbp_id=11119317


What causes that cushion? Not that I'm upset about it as an OC, but I'm sure my DC would like to know



I'm 99% certain my CB is faster than that WR, so it's because DB's don't really play underneath coverage, especially on go routes. I'm hoping that we can have an option to favor playing underneath/above in player tactics, would make me sooo much happier
 
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