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Forum > Goal Line Blitz > Q&A Archives > May 16th Q & A Discussion Thread
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bhall43
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Originally posted by jktooley
easy fix... in long situations, use your checkdowns, and don't have guys targeted that are running short of your AI down and distance settings...


naw...thats way too hard for some OC's...ive seen it.
 
Catch22
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Originally posted by SeanSoKretchfoop

well why not? i was inactive during the time


It was a one time deal - it was posted several times that you would only have one opportunity. If you were inactive, then there's not much we can do.
 
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Originally posted by Catch22
It was a one time deal - it was posted several times that you would only have one opportunity. If you were inactive, then there's not much we can do.


as an admin couldnt you select it for me?
 
Catch22
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Originally posted by P@nda
Wait wat? Removed from the game or simply not being used for anything atm?


Removed. As stated several times, we might add things to do with player cash down the road but for now it will have no use and is being removed. The amount a player currently has will be stored in the database so if we ever do add something to do with player cash, that amount will be restored.
 
F8n4tune
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Originally posted by Catch22
Originally posted by Ladyzman

Is this true? If i have a 5% catch AEQ i upgraded can i add +3 speed to it come the new system?


Yes, that's true. It'll cost bonus tokens to do so.


So in reverse could I add a % to a SA piece as well ? Thanks
 
Preschooler05
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Do SAs that we cannot see in the replays fire at the same rate as the ones that we can see fire in the replays (I.E. Spin, Pump Fake, Monster Hit, etc..)?
 
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a one time arch reset would be nice as it was a new thing and givin 14 day to figure it our if it was that long

just a one time thing should be granted but your the bosses its just our money
 
Catch22
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OK, Bort is finally here. Going to lock the thread for a little bit so he can answer questions.
 
Bort
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Originally posted by Daveyjones
Regarding Aura of Intimidation ( AOI ) :

Will multiple players with AOI each have an effect every time AOI "fired off" or "ticks" an opposite team member within range, or will just the highest AOI take effect ?

What stat or stats effect using AOI and resisting AOI ?

AOI does work for offensive players, right ?


Cumulative, applied when it processes each player who has the AOI. Confidence to resist, the level of the skill to power it. AOI works for everybody.
Edited by Bort on May 16, 2010 20:28:43
 
Bort
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Originally posted by Kayoh

Question #1:

True or False. Bull Rusher is a slightly better version of Workout Warrior in that it is a flat bonus to strength, however it only applies to Break Block rolls.


False. It actually adjusts the way the break block roll works.
 
Bort
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Originally posted by jktooley


Is there any possibility of VA's being reworked, or AE%'s not stacking on top of VA's in the near future (or at the minimum putting a hard cap on total % boost for any one action)?

IMO, the single largest factor to a TON of glb's current issues all revolves around that one single issue. Blowouts, the massive gap between the haves and the have-not's, players doing sick-nasty unnatural things (catching in quadruple coverage due to make catch% stacked with catching VA's, D-Lineman blowing up the OL due to break block%'s, shed block, tech man/bull rush/etc...), the inability for lower level teams to even remotely compete with older teams... This ALL revolves around VA stacks first and foremost, and the cumulative gains when combined with % pieces/SA's...

Do you guys feel that with much more flexibility and diversity allowed by the advancement of the new equipment system that it's probably now time to get rid of VA's?


I don't see us getting rid of VA's. I like them, I like the way they work, and so do many others.

Stacked percentages are a concern with AEQ, which is why we reduced them. I cannot really comment on anything else without actually testing it first.
 
Bort
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Originally posted by vike_fan_4_life

will casual leagues be adopting AA leagues next season or will they still be uncapped leagues?


I cannot say until team processing is finished. If there are enough teams, yes. If not, no.
 
Catch22
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Originally posted by pottsman
Are the Stamina/Confidence effects being increased this offseason?


Stamina will remain the same.

Confidence effects will still be changing because of it's tie in to the new financial system.
 
Bort
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Originally posted by KingDan23
We've heard a bit about Bort wanting to make the marketplace more a part of recruiting etc, how far away are we from seeing that become more functional?


I have not done much more work on it since adding the last batch of features, which don't really seems to get much use. It's not really in my top priorities at the moment, though certainly not off the list.
 
Bort
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Originally posted by Dr. E
Is there a spot in the QB's drop back that is a "sweet spot" ?


Not a specific spot, but when he stops moving he's got a better chance of completing the pass. Passing on the move is harder.
 
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