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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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LT56
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Originally posted by GmanV2


Bort is also fixing every single bug anyone finds almost immediately, but then, the game is very polished, so no true major bugs just yet, afaik.


Hah

He's got time to do that? But he never had time to fix casual end game logic in the one we've paid money for.
 
BigRatUno
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Originally posted by GmanV2
Each agent can have 3 Superstars. A 150, 100, & 50 flex tier dot. So yes, I'd imagine one agent teams are slightly affected in that regard, b/c you could massage a roster's cap to fit more than 3 superstars, RIGHT NOW, anyways, in this version of Alpha.

Remember, the Admins are watching & tweaking ll these things very carefully, and the Superstar question is at the top of their attention from what I see.


So a three team owner agent (as I was until last season) is SOL.
I highly doubt my constituency is represented in your 'randomly' selected alpha squad.
 
Bluesman
bluest blues
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Originally posted by LT56
Most agents will wind up building the 3 superstars and nothing else


I don't see that happening, teams won't be able to afford all superstars, what you might might see though is a group that will have multiple teams in the group with different agents in the group having superstars spread out in those teams.
 
GmanV2
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Originally posted by Bluesman
Thanks, from what i read here then looks like for the player it gives him a boost in performance kind of like comfidence does with contracts in glb1 does. Nothing for the player to spend the money on at least as of yet.



Right, as far as I can tell, and as of right now, nothing like that, but DD & the Admins continue to stress, this is Alpha, so, anything is subject to change.
 
GmanV2
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Originally posted by BigRatUno
So a three team owner agent (as I was until last season) is SOL.
I highly doubt my constituency is represented in your 'randomly' selected alpha squad.


It's not my alpha squad, , just so ya know, I had nothing to do with selecting them.

In this Alpha test, you'd still not be able to own 3 teams at the moment, we have 10 in the Bush league to test with.

As for having 9 Superstars, there's nothing to indicate that you could do that right, it's 3 whether you have 90 dots or 9 dots, or just the 3. You do have to earn the superstar, it's not automatic, from what I understand right now.

Now, you could suggest down the line, that the Superstars be a ratio of the # of dots you own. As a large flex agent, I like that idea as well, . Say, one superstar slot every 10 dots or something after your initial 3.

Dunno if it'd ever happen, but like the Admins keep saying, Alpha is not set in stone.

 
BigRatUno
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Originally posted by GmanV2
It's not my alpha squad, , just so ya know, I had nothing to do with selecting them.

In this Alpha test, you'd still not be able to own 3 teams at the moment, we have 10 in the Bush league to test with.

As for having 9 Superstars, there's nothing to indicate that you could do that right, it's 3 whether you have 90 dots or 9 dots, or just the 3. You do have to earn the superstar, it's not automatic, from what I understand right now.

Now, you could suggest down the line, that the Superstars be a ratio of the # of dots you own. As a large flex agent, I like that idea as well, . Say, one superstar slot every 10 dots or something after your initial 3.

Dunno if it'd ever happen, but like the Admins keep saying, Alpha is not set in stone.



I well know it's not your squad in the possessive, but since you are in the squad, it is your squad in the collective.
I thank you for caring enough as a fellow player to provide me with the best answer you could.

My question, as simple as it is, still stands.
 
phrog
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Another plug for those who missed it.

In case anyone does not want to scroll through 200+ pages to find some good stuff. I am consolidating the relevant stuff as it is posted.

GLB V2 Forum http://goallineblitz.com/game/forum_directory.pl

Open for the public so tell your friends to tell their friends. I will try and keep it updated as much as possible to make things easier.
 
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can you build scrubs too or just superstars n joe schmoes?
 
jalvin
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Originally posted by CyberNinja
This is true, right before and after the laugh




http://www.rolltide.com/sports/m-footbl/mtt/ha_ha_clinton_dix_797985.html
 
GmanV2
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Originally posted by Timetoshine-Metta
can you build scrubs too or just superstars n joe schmoes?


Pretty sure that's why they let Ace & Slash be testers, and they've not let 'em down churning scrubs out like no tomorrow.
 
bhall43
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Originally posted by LT56
Most agents will wind up building the 3 superstars and nothing else


you need to build regular players to get superstars. to me it is all about how they distribute teams...because you might not find a team for your top flight superstar.
 
podger1001
Doom Bros Inc.
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Don't know if this is alpha "hey we'll add a play here or there" or alpha "everything is open for consideration." But I have an idea regarding salary cap and superstars I'll throw out there. I'll explain the concept in GLB1 terms since we all understand those economics, but it can be tweak to represent GLB2/New Coke economics as need be. Focus on the concept not the explanatory numbers I throw out.

First, I like the salary cap and how it forces a team to manage things. Don't like the SS thing as it basically says now I get three good New Coke dots and all my other dots have an average ceiling (maybe slightly above if I'm a good builder).

So I say make player salary count again. They way I'd do it is have the salary be redeemable for SP. Again using GLB1 terms, you would have a maximum salary for the league and a minimum. Teams are free to offer any salary in the range to a dot. Let's just say in a particular league the range is $100,000 min to $1,000,000 max. And again, lets assume for every $100,000 you earn it can be traded for 1 SP (and think GLB1 and don't get hung up on these exact figures - think conceptually). So at the end of the year a max guy will have earned 10 extra SP and a min guy 1 SP. You get no money based SP unless you are on a human team - so disadvantage to stashing a guy in CPU teams because it hurts his end build. So over the life of a player, the salary you make will definitely have an impact on end build but will have been earned through production as represented in free agency pay or by design if in a network (most likely with a tradeoff - see below).

Now because of the salary cap, free agents are competitive because in order to make a SS dot you need to earn the salary (not be gifted extra SP at creation). Since there is a cap, a natural limit will be made on the number of max dots you can carry. To combat the whole we'll just build 22 max dots and run CPU players for the rest, all teams are (1) required to field a full roster (let's say 53 like NFL) and (2) CPU dots count 75% of max contract. So now teams are encouraged to field human rosters since CPU players hurt the ability to pay SS dots and gains $$$ based SPs for agents/dots.

Now instead of the you getting 3 SS model and why build another dot in GLB2, I could easily see an owner saying something like "hey I'll pay your WR max salary for his career if you build me a C, LG and RG and agree to accept min salary for them." The agent knows those lineman will never be WL caliber, but the tradeoff is a WL caliber SS WR. It promotes more dot creation since now there is a reason for the agent to want to create "average" dots - a natural fallout of the SP/Salary/Salary Cap. At the end of the day you either create more teams and carry CPUs or must get people to create non-SS human dots to fill out a roster. Either way it means more dollars for GLB either by team creation or player creation - which I'm ok with as I've never perceived this game as expensive.

Also, SP for salary would continue until our dot retires. So even at the WL level, the decision must be made to pay everyone equally or not since it still effects the ability to continue to improve builds. I think I'd rather see a WL of SS dots than a WL of mostly average dots and several SS per team. In the New Coke game, WL won't have the 22 best against the 22 best. In theory the greatest SS RG in the history of the game might find no one willing to pay him to be on the team (and yeah I get different positions have different impacts on the salary cap - but still). I guess perhaps it is the philosophical difference between WL being the the best "team" versus the "teams with the best players."

If need be you could substitute dollars for SP with say dollars for a special class of VAs. But something that encourages agents to want to get the most dollars they can for their dot as it directly impacts their build. But being on a human team even at minimum salary is always preferred to CPU teams.

If this whole idea is a non-starter, then I'd suggest maybe giving everyone a free superstar slot and letting people make unlimited superstars but just make them like 10 times as expensive as a regular dot to build. If a user wants throw dollars at GLB and make 50 superstars, let them. GLB makes more money and the dot builder is happy since they are willing to pay it. The users will determine how many superstars exist that way. But again, not really a fan of the superstar approach.








 
podger1001
Doom Bros Inc.
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Worst idea ever.

Just figured I'd do a pre-emptive ripping of myself before the carnage begins.
 
ghuffman
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Originally posted by bhall43
you need to build regular players to get superstars. to me it is all about how they distribute teams...because you might not find a team for your top flight superstar.


Each team will probably consist of a superstar QB, RB, and maybe RDE or WR. I don't really get the superstar angle. Seems like it will just make non-superstars a little less important.
 
Bill Jack
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Superstar concept as described seems like a fertile breeding ground for multi's.
 
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