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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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SteveMax58
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Didnt see this mentioned but with the reduced flex cost, is there any differences in the amount refunded? Or same?
 
bhall43
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Originally posted by BigRatUno
Me, my flex account, and my checkbook would appreciate a simple answer from someone in enough authority to know or if not that then any tester's opinion. No problem either way. I'd simply like to stop wasting my time following the development of a game they don't want me to play.







guess im unsure what you mean? why do you think they arent catering to any agent willing to spend?
 
Bluesman
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So there is a salary cap for teams that look to limit on what players they sign and the size of the contracts.
From the players stand point does the contract money play any significance from the players stand point.
Edited by Bluesman on Sep 21, 2013 17:31:52
 
fogie55
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could we maybe get a list of everyone who was selected as an Alpha tester, including the "randoms"

maybe also put "GLB2 Alpha Tester" as their new title/handle as it would be useful to know when someone posts here that its coming from someone "on the inside"
 
BigRatUno
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Originally posted by bhall43
guess im unsure what you mean? why do you think they arent catering to any agent willing to spend?


One owner teams. If they limit an agent's ability to build the same number and same quality of players that multi agent teams have, then they would be uncompetitive.
 
evileyez
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Originally posted by Cro
Originally posted by Cro

Any update on not being able to view replays on an iPhone?




They are aware of if. A few of us are trying to use iOS while testing
 
GmanV2
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Originally posted by Bluesman
So there is a salary cap for teams that look to limit on what players they sign and the size of the contracts.
From the players stand point does the contract money play any significance from the players stand point.


There is, and you can offer 3 tiers of contracts, a low one, that results in max chemistry value of 75, so presumably they don't mesh as well or play as well for the team.

Medium contracts have no negative or positive effect, and a High contract gives +25 to Heart, which seems a bit significant as well as chemistry recovery at 150% rate.

I signed 40 dots at medium value, and 3 superstars at medium value on the rookie salary cap.

From a players perspective it'd matter in how their dot affected the team and a bit in how they played I'd imagine.

Originally posted by BigRatUno
One owner teams. If they limit an agent's ability to build the same number and same quality of players that multi agent teams have, then they would be uncompetitive.


I don't see anything at all limiting that kind of thing, in fact, it'll be even easier as of the current alpha version b/c dots cost less and there's only 43 of them.

EDIT To ADD: Contract, as far as I can tell doesn't affect dots performance, insofar as a low contract just affects team chemistry value of the dot, which presumably affects the team overall.

HIGH contract adds to his heart value, which again, would presumably affect his performance somewhat in whatever situations are affected by heart.
Edited by GmanV2 on Sep 21, 2013 17:56:47
 
coachingubigr
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Having a helluva time watching replays on my Commodore 64. Step up your game borty.
 
BigRatUno
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Originally posted by GmanV2
I don't see anything at all limiting that kind of thing, in fact, it'll be even easier as of the current alpha version b/c dots cost less and there's only 43 of them.


Superstar ownership limits?
 
JBStar23
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So is there a safety punt yet?
 
coachingubigr
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Originally posted by BigRatUno
Superstar ownership limits?


Three per team
 
GmanV2
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Originally posted by BigRatUno
Superstar ownership limits?


Each agent can have 3 Superstars. A 150, 100, & 50 flex tier dot. So yes, I'd imagine one agent teams are slightly affected in that regard, b/c you could massage a roster's cap to fit more than 3 superstars, RIGHT NOW, anyways, in this version of Alpha.

Remember, the Admins are watching & tweaking ll these things very carefully, and the Superstar question is at the top of their attention from what I see.
 
GmanV2
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Originally posted by JBStar23
So is there a safety punt yet?


Hah, haven't seen one, but season starts in a couple days, right now the scrims & challenges are just shots in the dark.

Bort is also fixing every single bug anyone finds almost immediately, but then, the game is very polished, so no true major bugs just yet, afaik.
 
Bluesman
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Originally posted by Bluesman
So there is a salary cap for teams that look to limit on what players they sign and the size of the contracts.
From the players stand point does the contract money play any significance from the players stand point.

Originally posted by GmanV2
I

There is, and you can offer 3 tiers of contracts, a low one, that results in max chemistry value of 75, so presumably they don't mesh as well or play as well for the team.

Medium contracts have no negative or positive effect, and a High contract gives +25 to Heart, which seems a bit significant as well as chemistry recovery at 150% rate.

I signed 40 dots at medium value, and 3 superstars at medium value on the rookie salary cap.

From a players perspective it'd matter in how their dot affected the team and a bit in how they played I'd imagine.


Thanks, from what i read here then looks like for the player it gives him a boost in performance kind of like comfidence does with contracts in glb1 does. Nothing for the player to spend the money on at least as of yet.

 
LT56
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Most agents will wind up building the 3 superstars and nothing else
 
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