Originally posted by TJ Spikes
easy fix #1 -- cut flex buying prices in half
before this is automatically shot down, think about the trade off with more smaller income transactions and fewer larger ones. more smaller purchases indicates growth
easy fix #3 -- cut max roster sizes down to 30
would make it easier to fill teams, more teams would be bought
Fix 1 and 3 would contradict each other. Keep roster size as is, lowering flex cost for GLB1 dots would possibly allow us to see a boost in number of dots created, off-setting the need to lower the max roster size. Get rid of gimping teams that have 10+ CPU dots, change that number to 20+ CPU dots. Easier fix and helps those teams that fall short of filling a full 55 roster
semi hard fix #7 -- get rid of morale <--no, but yes to get rid of team chemistry
easy fix #1 -- cut flex buying prices in half
before this is automatically shot down, think about the trade off with more smaller income transactions and fewer larger ones. more smaller purchases indicates growth
easy fix #3 -- cut max roster sizes down to 30
would make it easier to fill teams, more teams would be boughtFix 1 and 3 would contradict each other. Keep roster size as is, lowering flex cost for GLB1 dots would possibly allow us to see a boost in number of dots created, off-setting the need to lower the max roster size. Get rid of gimping teams that have 10+ CPU dots, change that number to 20+ CPU dots. Easier fix and helps those teams that fall short of filling a full 55 roster
semi hard fix #7 -- get rid of morale <--no, but yes to get rid of team chemistry
Edited by Bane on Feb 28, 2015 13:38:08




























