User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
Page:
 
Bort
Admin
offline
Link
 
Originally posted by Stoner DTD
I have a question about how "Coverage Style" effects a DB's play.

Is a player set to go for more interceptions somehow given a nerf in his stats during the pass play or is he just more likely to "stop" and face an agility roll after attempting an interception.


No, but distance settings affect how quickly the player can react to the pass. Players set to stick like glue react slower and are more susceptible to cuts and jukes.

Originally posted by Stoner DTD

Following up, would a player then set to go for the pass deflection and NOT the interception then be less likely to face this roll (or face a less hard nerf?)

and finally, does that mean that someone "playing it loose" will not go for a PD and will essentially let the receiver catch the ball just to avoid the "stop" chance or do they receive some sort of boost over those using the other styles?


Somebody playing it loose will react more quickly, and be less likely to be faked out by cuts and such.

Originally posted by Stoner DTD

Does "over the top" help consider double man coverage of all players, just ones placed "above" the other db, or only with deep zone coverages?


It counts players in zone nearby, above the defender.
 
Catch22
offline
Link
 
Thread unlocked by moderator.
 
Real LT
offline
Link
 
When are we ending the pure insanity of stacking % AEQ?
 
TrevJo
offline
Link
 
Originally posted by Catch22
Originally posted by TrevJo

Sorry if this has been asked already, but is fixing the timeout logic on the radar of things to do soon? This is long overdue imo. It is so frustrating to not have defensive timeouts called in many situations where they should be, to have offensive timeouts used in situations where you'd rather keep the clock going, and to not be able to save one timeout for the end of the half to kick a FG with too little time for the opponent to answer with a drive of their own.
At Mat McBriar's request, I put together a comprehensive list of situations when timeouts should be used... have you guys kept that around on an admin forum somewhere?


Do you still have that list? If so, please send it to me via pm.


Done. Thanks.
 
mcnastasty
offline
Link
 
can you please give us a SS1/SS2 FS1/FS2 slot, and if not, please explain in depth instead of a NGTH and immediate lock.
 
Bort
Admin
offline
Link
 
Originally posted by Rusty Trombone
kind of along the same lines, but alot simpler: does playing on aggressive give a penalty to the deflection roll?


No. Just reaction times.
 
Catch22
offline
Link
 
ok 20 minutes left before we wrap this up.
 
Catch22
offline
Link
 
Originally posted by mcnastasty
can you please give us a SS1/SS2 FS1/FS2 slot, and if not, please explain in depth instead of a NGTH and immediate lock.


NGTH.
 
reddogrw
HOOD
offline
Link
 
is catching and vision really that important for WR? seems all the WR do these days is go all speed, all day and leave those attributes rather low in comparison
 
The Avenger
Hulk Smash
offline
Link
 
Originally posted by Catch22
I'm sitting right here with Bort - he doesn't have to answer every question. Yes, I've seen the numerous threads. We're still not changing it. Sorry.


You haven't said why though. Theres ALOT of people getting screwed because you Stand on Level 69 as being the be-all-end-all for additional boosting at plateau except approx half the population does not get to take advantage of this because of big XP tweaks along the way in a build that took 1.5 years to get too!

How can you ignore that. This isn't someone asking for a handout or a slow build "gaming the system" nor any build exploit Catch22...this is a fact that setting a hard number of 69 is THE ONLY way you get to boost 3 more times is not an equal opportunity!

Allowing a minor XP only boost to get to your level 69 is a comprimise in my best opinion. it will 1000% NOT hurt a single thing in GLB. It 1000% does not favor former slow builds and above everything i've stated, it 1000% adds to GLB's bottom line, and thats boosting with paid Flex Points instead of retiring for refunded Xp or worse case scenario......leaving GLB altogether because no one wants to start over for another 1.5 years to correct what wasn't their fault in the first place!

Please respond with more then 10 words Bort or Catch.
 
bhall43
offline
Link
 
Originally posted by bhall43
so why wouldnt the avoid fumble chance of Mr. Reliable work as an anti knocked loose on first and second down?


 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Catch22
Training system change was big?

It's probably bigger tbh.


Please be level 40 starts.
 
Bort
Admin
offline
Link
 
Originally posted by mcnastasty
can you please give us a SS1/SS2 FS1/FS2 slot, and if not, please explain in depth instead of a NGTH and immediate lock.


Bort: I'm going to add SS1/SS2 FS1/FS2
Coordinators: TOO COMPLICATED I AM GETTING BURNED OUT
Bort: NGTH
 
sunshineduck
offline
Link
 
just a quick question

http://goallineblitz.com/game/replay.pl?game_id=1373431&pbp_id=11119317

I was wondering if it was possible to maybe have a setting where the CB plays between the WR and the QB during the duration of the route, rather than giving him that much room and basically giving them a free catch? I realize that it is a build issue that my CB didn't make a play on the ball at the last second, but I feel like there should be an option for the CB to play underneath the WR rather than outside all the time so he's always in position to make a play on the ball (and also get burned deep) rather than only having a couple ticks window to make something happen. It would also make being a shutdown corner more meaningful, as the QB potentially wouldn't throw that way if the CB was right on top of the WR.

I've never seen a CB play underneath WR's on a go route when he wasn't getting burned by the WR, which kind of defeats the purpose of my CB's high speed build, since I feel he can run stride-for-stride with most WR's. I know you now have them play the underneath on slants, but wouldn't it make more sense to have an underneath/above option so DB's can select based on their builds?
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Bort
No. Just reaction times.


So worse or better playing on aggressive?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.