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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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InRomoWeTrust
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Originally posted by Mr Sinister
Originally posted by drake262 DTD

Originally posted by Mr Sinister


I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?

So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....

This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.


The reason is players can't just change in real football. I know this isn't the NFL, but when Peyton Manning came out of college, he was a passing QB. Later on down his career, he can't just be like "I feel like rushing more, so I'm going to get faster."


I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.

A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.

The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.

This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.


100% not what this change is about. All the testers can verify that for you.
 
sunshineduck
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agility instead of vision for combo backs, imo
 
Meatdawg
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Originally posted by Warlock
Yeah, capped when you're 40+... people will not cap it earlier just because it's a major, so it's just as much of a waste as vision... too many other attributes to work on before putting SP into confidence TBBH.


But you see why speed cant be a major? Why roll a combo back when you can just make a power back with better natural gains...
 
sfniner08
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Originally posted by Mr Sinister
I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.

A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.

The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.

This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.


Well, you can't change from DE to LB anyway on GLB. So...? You are over thinking this. Doesn't mean a RG can't play LG. QB to wr? Can't do that either now. So it is no different in that regard than current system....
 
drake262
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Originally posted by Mr Sinister
I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.

A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.

The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.

This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.


I think you don't understand this at all. Just because he is a rushing QB doesn't mean he can't pass, it just means he is a better rusher than a passing QB.
 
GrogMan
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One Issue...

I created a slow build DE before the ability to configure Height/Weight by my intended build track.

I wanted to build a run containment DE (STRENGTH archetype), and random roles gave my highest strength/tackling returns with just a 6'2"/250 DE size. I choose that size as the attribute spread worked well, especially to add speed/agility later on.

Now with these new archetype hieght/weight restrictions, my only choice is a SPEED DE, and this does not suit my build at all.

Is there any possibility of instituting a "grandfather" easing of height/weight archetype restrictions?

I totally understand that 250 lb is probably a bit lite for a STRENGTH DE, but I'd at least like a chance to choose combo...





Edited by GrogMan on Feb 8, 2010 21:43:55
 
JovialEvil
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Will the game be able to handle the FLOOD of new players?
 
Deathblade
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Originally posted by sunshineduck
agility instead of vision for combo backs, imo


If you want them to be the far superior choice, then yeah.
 
Dpride59
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Originally posted by sunshineduck
agility instead of vision for combo backs, imo


looool. Yeah so we have str/carry/speed/agility???
Pretty sure that's why he did it dude
 
neoliminal
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For my "bonus" SA, may I choose a penalty SA to remove the penalty?
 
Mr Sinister
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Originally posted by Mat McBriar
Originally posted by Mr Sinister

Originally posted by drake262 DTD


Originally posted by Mr Sinister



I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?

So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....

This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.


The reason is players can't just change in real football. I know this isn't the NFL, but when Peyton Manning came out of college, he was a passing QB. Later on down his career, he can't just be like "I feel like rushing more, so I'm going to get faster."


I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.

A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.

The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.

This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.


100% not what this change is about. All the testers can verify that for you.


Prove it.
 
THEGIFT
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I think we should build the players we want to and not you guys!
 
InRomoWeTrust
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Originally posted by David Stern
Originally posted by Kayoh


How about just Str, Carry, and Agi? .67 per level?


haha, I wish, that would be awesome. Building players is my favorite thing to do. I mean I would love to have a 95 natural str/85 natural carry back, and then dump all my equip into speed take to 80 natural, get 3 pieces of break tackle chance, and take the oop hit on spin and go 10 pt 10 spin 65% break tackle with like 125 speed 95 str 85 carry, and 77 agility.

Too bad it would be freaking Op'ed and we would have hb's crushing nt's. lol.


Exactly, the majors/minors weren't set to create uber players. We'd all love super majors/minors to rape everyone else on the dotball field, but it won't happen.
 
Catch22
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Originally posted by Bambam3376
But why would you if your going to get penalties


Because the archetype might fit your vision for your player and help it? There are bonuses to you know, not just penalties. And you also get two additional SA's for choosing an archetype.
 
StinkCheese
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Originally posted by JovialEvil
Will the game be able to handle the FLOOD of new players?


the flood of retired players will offset it
 
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