Originally posted by Mr Sinister
Originally posted by drake262 DTD
Originally posted by Mr Sinister
I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?
So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....
This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.
The reason is players can't just change in real football. I know this isn't the NFL, but when Peyton Manning came out of college, he was a passing QB. Later on down his career, he can't just be like "I feel like rushing more, so I'm going to get faster."
I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.
A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.
The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.
This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.
100% not what this change is about. All the testers can verify that for you.
Originally posted by drake262 DTD
Originally posted by Mr Sinister
I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?
So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....
This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.
The reason is players can't just change in real football. I know this isn't the NFL, but when Peyton Manning came out of college, he was a passing QB. Later on down his career, he can't just be like "I feel like rushing more, so I'm going to get faster."
I've seen players in the NFL move from DE to LB, I've seen LGs move to RG. It happens all the time. No the reason is you want the cash.
A skills player doesn't change his position as often, but it does happen, look at Kordell Stewert, or any other QB who moved to a TE, or WR when getting out of college.
The idea is to take people and make it so they have no choice in what their players do. You build it, and you are stuck with it, unless you decide to retire him and start over. Or in other words, buy more flex.
This is just a shallow attempt to get people to look at something fancy, and say wow, I need that, and they will buy more flex in the long run.... Nothing more.
100% not what this change is about. All the testers can verify that for you.






























