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Forum > Position Talk > QB Club > Rank QB's Major Skills.
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jeffgarcia
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Vision
Confidence
Throwing
Strength
Stamina
Agility
Speed
 
kenja
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Vision Throwing
Confidence Strength
Stamina SA's
 
atom871
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Originally posted by CTap
Originally posted by atom871

i think speed is entirely neglected. balance is important here, your QB needs to MOVE, he isn't glued to a spot. i would bet that speed (combined with agility) plays an important part of his release and his ability to avoid sacks/pressure.

up until i had one bad game against a totally superior team, i had a decent QB rating. i made sure to work speed and agility up with some other stats as he leveled. i think that had a lot to do with his success based on seeing other QB's fail with the high vision/high throwing strategy.


Define Fail, please.

Again, if you are evaluating QBs based on stats, you need the following information before you can say "build mistake" - team tactics, level/quality of talent around him, level/quality of opposition. Without knowing this, using stats to say a QB fails is just not correct.

I can say that two of the very best QBs (and most productive also) that I know of have only recently gotten either Speed or Agility above 20. Both spent most of their careers with these two Attributes below 17. The rate of return on training has led them to train the Attributes this year, but until now, they had no Speed or Agility to speak of and were still among the top pocket passers in GLB.



maybe they had a good line. if you dont then you'd best be able to move. there's your terms defined.
 
demonicangel
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Originally posted by CTap
Originally posted by atom871

i think speed is entirely neglected. balance is important here, your QB needs to MOVE, he isn't glued to a spot. i would bet that speed (combined with agility) plays an important part of his release and his ability to avoid sacks/pressure.

up until i had one bad game against a totally superior team, i had a decent QB rating. i made sure to work speed and agility up with some other stats as he leveled. i think that had a lot to do with his success based on seeing other QB's fail with the high vision/high throwing strategy.


Define Fail, please.

Again, if you are evaluating QBs based on stats, you need the following information before you can say "build mistake" - team tactics, level/quality of talent around him, level/quality of opposition. Without knowing this, using stats to say a QB fails is just not correct.

I can say that two of the very best QBs (and most productive also) that I know of have only recently gotten either Speed or Agility above 20. Both spent most of their careers with these two Attributes below 17. The rate of return on training has led them to train the Attributes this year, but until now, they had no Speed or Agility to speak of and were still among the top pocket passers in GLB.



That was my qb, just recently got him to 20+
 
dshearn
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1 Throwing
2 Vision
3 Confidence
4 Stamina
5 Agility
6 Speed
7 Carry
8 Strength
 
Dravz
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Originally posted by dshearn

8 Strength


Get out
 
dshearn
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Originally posted by Dravz
Originally posted by dshearn


8 Strength


Get out


why?
 
jeffgarcia
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You put throwing first = auto-fail
 
Defeugo
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Originally posted by jeffgarcia
You put throwing first = auto-fail


Yet he has proved that it works . . .
 
dshearn
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Originally posted by jeffgarcia
You put throwing first = auto-fail


You wanna start on my team with the weapons we have and prove me wrong?


I don't claim to have the best build.

But my build functions with a lvl 19 qb that has to face mid 20th lvl defense to damn often.
 
codine22
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Originally posted by jeffgarcia
You put throwing first = auto-fail


Utter crap.
 
Viscount
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Vision
Strength
Throwing
Confidence
Agility
Stamina
 
trendon
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Originally posted by Dravz
Originally posted by dshearn


8 Strength


Get out


LOL!
 
aliuking
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1 Throwing
2 Vision
3 Strength
4 Confidence
5 Stamina
6 Agility
7 Speed
 
Viscount
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Originally posted by aliuking
1 Throwing
2 Vision
3 Strength
4 Confidence
5 Stamina
6 Agility
7 Speed


Originally posted by jeffgarcia
You put throwing first = auto-fail


 
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