Granted, I don't know much about programming, but is it really that difficult to make it non-linear?
Looking at your above example, and I know it's simplified, it doesn't seem like it is very difficult. I mean, there HAS to be a penalty for a ball thrown too far away from the WR, correct? Some of the Possession Tree SAs certainly indicate that there is.
There's really no way to verify it, but I have to believe that there are levels, because that would be much closer to realistic.
Looking at your above example, and I know it's simplified, it doesn't seem like it is very difficult. I mean, there HAS to be a penalty for a ball thrown too far away from the WR, correct? Some of the Possession Tree SAs certainly indicate that there is.
There's really no way to verify it, but I have to believe that there are levels, because that would be much closer to realistic.





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