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Forum > Position Talk > WR Club > SA's question, in particular route run
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knudlen
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i like this packman guy. just putting that out there. we need more people talking about stuff in like, universal terms.

well really we need input from devs before talking about stuff makes a difference. but its always good to practice!
 
knudlen
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Originally posted by Iversen5771
Yeah that's my problem , I tried when I posted that but I just couldn't seem to find it anywhere .

But I don't lie , I'm certain he said that

Edit: Da da da daaaah ! http://goallineblitz.com/game/forum_thread.pl?thread_id=125&page=2
About halfway down Bort says it , it's not Route Running in specific , but yet it proves my point I guess (old post , but don't think he has ever changed it)

Happy now knudlen ?


While i do appreciate you tracking it down, and it is an interesting post, sadly no i'm not happy In that post bort is specifically referring to SA that 'trigger', like field general or first step. Basically, if first step triggers, you get an acceleration boost. SA that trigger *have* to be a big boost; they dont happen all the time or even that often, so when they do they have to be a significant difference. Route run is a constant, all the time regardless of situation buff to your speed and agility. Totally different beast because even if it was +1 to spe/agi per point in RR, its a noticable difference because it applies to all situations.
 
Iversen
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I feel this making you happy will take a long time .

let's go spam all the admins and mods until they answer

But you're right that was with the trigger SAs , didn't think about that .
 
knudlen
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theres a post in newbie help about WR SAs that ive been bumping to no avail.
 
DennisValet
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I believe you are going to have to assume that getting route run to 10 points will give you more AGI and SPD (when it activates) than you would have if you had just split those points between AGI and SPD.

The key to route run is that it makes you a better receiver before the catch, but not after- so I would assume that it would HAVE to give you more agi and spd during that route than simply putting points in agi and spd would
 
knudlen
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youre focusing way too much on the name of the skill and not enough on what it says it does. it doesnt 'activate' its just a buff.
 
DennisValet
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Originally posted by knudlen
youre focusing way too much on the name of the skill and not enough on what it says it does. it doesnt 'activate' its just a buff.


well then it activates every time- it doesn't matter. You're just arguing semantics. Stop being a retard
 
carumba10
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It's not semantics. Needing a SA to fire or activate compared to a buff thats always up IS a big deal. Just because someone points out a mistake that YOU made doesn't make him a retard. Maybe take a look in the mirror.
 
DennisValet
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Originally posted by carumba10
It's not semantics. Needing a SA to fire or activate compared to a buff thats always up IS a big deal. Just because someone points out a mistake that YOU made doesn't make him a retard. Maybe take a look in the mirror.


The discussion is about the effect of the Skill- not when the manner in which it is applied to the player.

I guess you are a retard also?
Last edited Aug 6, 2008 12:43:16
 
j10er
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Originally posted by DennisValet
Originally posted by carumba10

It's not semantics. Needing a SA to fire or activate compared to a buff thats always up IS a big deal. Just because someone points out a mistake that YOU made doesn't make him a retard. Maybe take a look in the mirror.


The discussion is about the effect of the Skill- not when the manner in which it is applied to the player.

I guess you are a retard also?


Nope, Dennis, they're right.

There is a huge difference between an SA that is activated and one that is a buff. It's not semantics at all. It's the difference between "sometimes" and "all of the time".

Back to the topic... here's an interesting thought...

If Speed and Agility are both at the soft cap, or higher, wouldn't it be more beneficial to increase Route Run?

I could increase Speed by +1 for 2 skill points, or I could raise Route Run, which boosts both Speed and Agility by a flat amount. More bang for the buck, or am I off here?
 
Iversen
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Originally posted by j10er
Originally posted by DennisValet

Originally posted by carumba10


It's not semantics. Needing a SA to fire or activate compared to a buff thats always up IS a big deal. Just because someone points out a mistake that YOU made doesn't make him a retard. Maybe take a look in the mirror.


The discussion is about the effect of the Skill- not when the manner in which it is applied to the player.

I guess you are a retard also?


Nope, Dennis, they're right.

There is a huge difference between an SA that is activated and one that is a buff. It's not semantics at all. It's the difference between "sometimes" and "all of the time".

Back to the topic... here's an interesting thought...

If Speed and Agility are both at the soft cap, or higher, wouldn't it be more beneficial to increase Route Run?

I could increase Speed by +1 for 2 skill points, or I could raise Route Run, which boosts both Speed and Agility by a flat amount. More bang for the buck, or am I off here?


Depends on how much of a bonus you would get from putting a point in route running ?
No one knows , but I have a feeling that it's probably the same .
 
adipose
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It would really make no sense if route running were just a +1 bonus. You have to put 40 sp to get it to +10. So you are spending 40 sp to get 10 extra points into speed and agility (40 for 20). This SA would only be useful if you were at the 3 cap on both.
 
knudlen
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Originally posted by DennisValet

If Speed and Agility are both at the soft cap, or higher, wouldn't it be more beneficial to increase Route Run?

I could increase Speed by +1 for 2 skill points, or I could raise Route Run, which boosts both Speed and Agility by a flat amount. More bang for the buck, or am I off here?


No you're not off, we did touch on that earlier in the thread too. Depending on what the bonus is, its more beneficial in terms of increase per skill point. It's just less helpful in terms of 'how much better am i % wise'. It will cost less to raise RR than speed + agility (assuming an increase a little more or less than 1 per point and a linear progression) both before and after the soft cap, at least until 5 RR or so, but after those skills are capped its only gonna be around a 10% increase of your base ability, compared to a 50% increase if you did it at early levels. So you wont see as big of a return, performance wise, at level 20 than you would at level 5, but it would still probably be worth it as far as compared to what else you can spend your skill points on at that level.

My plan will probably be to raise it to 4 as soon as my speed and agility are soft capped. For the long term performance of your guy, nothing is more helpful than hitting that soft cap early and doubling the skill point equivilancy value of your level increases. I was planning on spending some points on stamina then anyhow, so two levels for RR and some stamina right around level 10 or 11 seems to make sense.
Last edited Aug 6, 2008 16:47:38
 
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