Originally posted by CTap
Originally posted by markm6770
It's hard to spend the points there, cause it's not sexy or easily quantified. But it makes the players around you better, which is important when opposing defenses are loaded with demoralizing/intimidating SAs. I like that it pays off late in close games, cause that's where truly gifted QBs shine.
How do you know it makes the players around you better? Isn't the stated effect that it "gives the entire offense a morale and stamina boost right before the play"? If your team has high Morale and Stamina, what is the real gain for them here?
In-game morale and stamina are more fluid (supposedly) than your overall morale and stamina. Since both of those attributes affect how effective all of your skills are, in theory it boosts the players on your team up to the level they are supposed to play at.
What gets me is that the levels put into FG increase the *chance* that the skill will work, along with its intensity. That means there's no telling when or if the skill will work, and in what situation. It's a crapshoot. I can see it being effective if enough points are dumped into it, but I'm not convinced it's worth all the points.
Originally posted by markm6770
It's hard to spend the points there, cause it's not sexy or easily quantified. But it makes the players around you better, which is important when opposing defenses are loaded with demoralizing/intimidating SAs. I like that it pays off late in close games, cause that's where truly gifted QBs shine.
How do you know it makes the players around you better? Isn't the stated effect that it "gives the entire offense a morale and stamina boost right before the play"? If your team has high Morale and Stamina, what is the real gain for them here?
In-game morale and stamina are more fluid (supposedly) than your overall morale and stamina. Since both of those attributes affect how effective all of your skills are, in theory it boosts the players on your team up to the level they are supposed to play at.
What gets me is that the levels put into FG increase the *chance* that the skill will work, along with its intensity. That means there's no telling when or if the skill will work, and in what situation. It's a crapshoot. I can see it being effective if enough points are dumped into it, but I'm not convinced it's worth all the points.





. Problem is we don't have any way to figure out how much stam and conf you get back.























