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Forum > Position Talk > CB Club > If I were to Slow-Build a CB
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Riggs_Inator
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Going to slow build a CB so of course will have soft cap speed asap, then agility, then vision. My plans for SA's after attributes are good is to get Swat Ball pretty high. Then maybe super vision, I wouldn't mind spending points on shutdown coverage... But I don't like the idea of having to waste points on smooth operator.
Not 100% if I'll put an emphasis on catching/sticky hands as he will most likely be a back up for my FS's team sometime next season. No clue if/when he will be a starter.

Also trying to get the roll to have at least a heigh of 6'2, hopefully I can get one thats 6'4 with good stats.

Started 1 CB last night with a roll of
Strength: 10 Blocking: 9
Speed: 17 Tackling: 10
Agility: 12 Throwing: 8
Jumping: 11 Catching: 12
Stamina: 11 Carrying: 10
Vision: 13 Kicking: 8
Confidence: 10 Punting: 8

Been trying to get a second CB to get a better roll that has similar speed with better agility and 1 less blocking. But so far I can't even get close, plus it loads so slow its painful.
Last edited Jul 11, 2008 10:14:50
 
PackMan97
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Originally posted by MrMike
There's no point in Training Speed for more than a day. Once I get it up to 48, it will cost 2 SPs. If I earn a point for Speed over 2 days, that saves me a point getting Speed to 48. I can then spend that point somewhere else.

But I can just train that point somewhere else initially, and I'll have a guy that can actually move in the D-Leagues. Get what I mean? I'll slow train all non-Speed abilities.


You ask for advice and don't listen to it.

You are doing "stupid building" not "slow building". Have fun!
 
JD Cuda
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Originally posted by PackMan97
Originally posted by MrMike

There's no point in Training Speed for more than a day. Once I get it up to 48, it will cost 2 SPs. If I earn a point for Speed over 2 days, that saves me a point getting Speed to 48. I can then spend that point somewhere else.

But I can just train that point somewhere else initially, and I'll have a guy that can actually move in the D-Leagues. Get what I mean? I'll slow train all non-Speed abilities.


You ask for advice and don't listen to it.

You are doing "stupid building" not "slow building". Have fun!


I LOL'd and then I nodded my head in agreement.
 
MrMike
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Originally posted by jdupuy3
Originally posted by PackMan97

Originally posted by MrMike


There's no point in Training Speed for more than a day. Once I get it up to 48, it will cost 2 SPs. If I earn a point for Speed over 2 days, that saves me a point getting Speed to 48. I can then spend that point somewhere else.

But I can just train that point somewhere else initially, and I'll have a guy that can actually move in the D-Leagues. Get what I mean? I'll slow train all non-Speed abilities.


You ask for advice and don't listen to it.

You are doing "stupid building" not "slow building". Have fun!


I LOL'd and then I nodded my head in agreement.


Let's say you plan on Soft-Capping Speed immediately when you get the points to do so. There is absolutely no reason to wait and train speed, slow building or regular building.

Let's say you train Speed at a rate of .5 for 2 days (the training number is higher because you don't put any points in it, obviously). That gives you a single point.

Because your roll was to get as high a Speed as possible, you've got a slightly lower Agility--and thus, your training for Agility is .52.

If you train Speed for two days, you get a single point of it. Because you're planning on Soft-Capping speed, that will save you a single point down the line. With that point, you will increase your Agility.

However, by simply training Agility in the first place, you've got a guy who has an extra few hundreths of a point and a guy who can actually move on the field during the timespan.

If you look to immediately soft-cap your speed and train other places, its a better type of Slow-Build that allows your player to do something while in the process, and doesn't hurt his overall development. I asked to make sure the abilities I was covering were proficient, I don't need lessons on math.
 
TehKyou
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My only thing about slow building is, I'd rather train stamina while I'm trying to get my major statistics to the soft cap.
 
Nico Chico
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why is everyone so obsessed with speed?.. You should try different builds, maybe a slow corner would be better in certain situations. You can snag or swat any ball that is in your area if you train and put points into some different skills. once you pick the ball you might not run far but you can still shut it down without building speed as your primary attribute. Be a little more original when creating your player instead of making him a sheep. Besides you want a hall of famer? make his seasons good from season 1. he is going to suck with all his points into speed.
 
bobby3p
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well said
 
Gabrosin
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Originally posted by Nico Chico
why is everyone so obsessed with speed?.. You should try different builds, maybe a slow corner would be better in certain situations. You can snag or swat any ball that is in your area if you train and put points into some different skills. once you pick the ball you might not run far but you can still shut it down without building speed as your primary attribute. Be a little more original when creating your player instead of making him a sheep. Besides you want a hall of famer? make his seasons good from season 1. he is going to suck with all his points into speed.


Most teams would take a corner who'll give up some underneath passes due to low agility than a corner who'll give up long TD bombs because he couldn't run with his receiver.
Last edited Jul 14, 2008 04:09:02
 
PackMan97
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Originally posted by MrMike

Let's say you plan on Soft-Capping Speed immediately when you get the points to do so. There is absolutely no reason to wait and train speed, slow building or regular building.


If you do that, you aren't slow building. Your are wasting skill points

Originally posted by MrMike

If you train Speed for two days, you get a single point of it. Because you're planning on Soft-Capping speed, that will save you a single point down the line. With that point, you will increase your Agility.


If you spend that point in your base agility, you aren't slow building. You are wasting points.

Originally posted by MrMike

However, by simply training Agility in the first place, you've got a guy who has an extra few hundreths of a point and a guy who can actually move on the field during the timespan.

If you look to immediately soft-cap your speed and train other places, its a better type of Slow-Build that allows your player to do something while in the process, and doesn't hurt his overall development. I asked to make sure the abilities I was covering were proficient, I don't need lessons on math.


Who cares? It's D-LEAGUE! You get the playing time regardless of how much your guy sucks. Who cares if you get beat or your shut down everything that comes your way? IT'S D-LEAGUE. What does it matter if your guy can move or not or your team wins! The CPU Owner isn't going to give you a bonus if your team makes the playoffs!

*shrug*

Personally, all of my guys their first two seasons are for building a competent player, the third season is for getting nasty and the last seven are for starring.

You want your guy to be a star on day one, it ain't gonna happen. You'll wake up in 2 months with a player close to level 20 wondering why he sucks.
 
brock86
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Mike, the point of soft-capping attributes is to gain more value from the points that're automatically assigned when you level. If you get 1 attribute point every 2-3 days, they'll add up pretty quick, and you'll have a level's worth of attribute points (ie 5) before long. If you can get to that soft cap a level earlier by saving your points up and taking advantage of the daily training bonus, then you'll get that extra level's bonus to that attribute effectively forever. You'd probably see this on the second & third attributes you go to max but not the first, as you get that pile of 15 points to assign from level 1.

Moreover, it's just a waste to be assigning skill points to an attribute that's low. Once you raise an attribute, the higher rate of daily training is gone forever, while the rate of improving by skill points stays the same for a long time (until you hit 48).

That said, I still maintain that this idea of slow building is a crappy one - CBs need to balance a lot of attributes, some being high and some being mid-level. IMO, the best build strategy would be to reroll until you get high base speed/vision/agility, and raise those all with skill points, while training your strength/tackling/catching/jumping/confidence up with daily training. The slow-build will give better attribute returns for your investment and time, but the min/maxed stats will leave your performance less than it should be.
 
Pong
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Originally posted by brock86
Mike, the point of soft-capping attributes is to gain more value from the points that're automatically assigned when you level. If you get 1 attribute point every 2-3 days, they'll add up pretty quick, and you'll have a level's worth of attribute points (ie 5) before long. If you can get to that soft cap a level earlier by saving your points up and taking advantage of the daily training bonus, then you'll get that extra level's bonus to that attribute effectively forever. You'd probably see this on the second & third attributes you go to max but not the first, as you get that pile of 15 points to assign from level 1.

Moreover, it's just a waste to be assigning skill points to an attribute that's low. Once you raise an attribute, the higher rate of daily training is gone forever, while the rate of improving by skill points stays the same for a long time (until you hit 48).



IMO that's the best explination I've read in the 3 seasons I've been here for racing to the soft cap of a skill. Thank you VERY much.
 
aggiebones
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Man, I'm really slow building 2 CBs, I guess.

Both were the best rolls with 8888 on that useless skills. One had 14 speed and 18 agility. I trained agility all the way to 23.7, then added 25 points. He has 50 agility almost at lvl 8. And he still has 25 skill points to spend. Now I'm raising speed which is at about 19. Also have my equipment here, so he's really 27. Early next season, he'll be about 23.7 and I'll add 25 more skill points. So he'll be 60 speed W/equip and 50 agility. Then I'll raise stamina and vision up next season. His speed, agility, vision by midseason should be 60/50/50 and only have used 75 skill points. From there I'll work the rest up more slowly until be end of next season, I'll be an absolute beast.

The other CBs stats are more spread out. I've almost got him to where I'll raise his speed to 50 (58w/equip), then really slow down and raise each skill evenly and likely not have him ready far useful action til much later. But he could eventually surpass the other CB when I start laying skill points.

Anyway, I have it figured that it take about 1.5 seasons total to get him up to where he can play well but his ceiling will be MUCH higher since training was maxed out, his skill points were maxed out and generally patience ruled. It is tough though. 23.7 is a long wait for skills. Not until lvl 8 did I get to max out my first skill. I think a good reason to do speed first is when you get to max out point and switch to another skill (lvl8 for me), then each lvl after you get a free .3 towards speed that costs nothing, but moves you through the 2 skill point per base point area of 50-60. 3 lvls is almost = to 2 skill points.
Last edited Jul 17, 2008 14:44:34
 
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