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Forum > Position Talk > WR Club > soft cap at speed and agility so.......
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Iversen
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If I was to build a new WR I would start out by capping the speed (while training agility) and agility (while training catch/vision or whatever) and not at all focusing on the stats for the first season or two .

After that it's a choice .

Option 1: Capping out skills one after one , first off capping catching, then vision and so on .

Option 2: Start evening out the guy and start to look at what can help improve his stats .

Thoughts ?

 
shaun123987
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Ya I'm trying to reach the cap on speed right away so I can get the .5 added to it every level up. With my DT, I'll have 58 strength at level 3, my HB will have 58 strength at level 4.
 
Alex44
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Originally posted by Iversen5771
If I was to build a new WR I would start out by capping the speed (while training agility) and agility (while training catch/vision or whatever) and not at all focusing on the stats for the first season or two .

After that it's a choice .

Option 1: Capping out skills one after one , first off capping catching, then vision and so on .

Option 2: Start evening out the guy and start to look at what can help improve his stats .

Thoughts ?




I actually built two new receivers just for the sake of seeing how effective certain builds are.

For one I'm going speedster + speed and agility heavy, while on the other one I'm going to try and do a thing with overall high stats but low SA.

In four games my SA heavy guy (6 in first step and 2 in route running) has 16 catches. His speed is only 29 so far and his agility still low. Obviously since he is level 3.

Other guy in one game has two receptions. He is the one I'll be trying to cap out speed, agility and work on getting his other stats high too.


Let me know how your guys come out. Test builds are almost as much fun as my one main player (my lvl 17 wide out)
 
Iversen
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Patience is the key here .

If you have patience enough to suck in a couple of seasons while capping your skills I think you will come out with a real stud after that .

Could be a interesting thing to try out ?

Edit: Commenting on the above , I'm not actually doing this right now , but just putting it out there for others to get inspired and hopefully do it for me

If I'm to make a new guy it's not gonna be another WR , actually thinking about making a CB now that I have some knowledge about the guys they're gonna be covering
Last edited Jul 6, 2008 17:03:15
 
Alex44
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Definitely. I don't mind my builds stinking it up a bit for a while as long as I know whats wrong with it.

Another thing I want to try out is the effect of confidence. What would a really high confidence stat do? I know Bort has said it's the most underappreciated stat (or something like that)

So if anyone wants to make a confidence based Wr and get back to me that would be great (lol)
 
JD Cuda
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While we're on the topic of capping, after you soft cap your two main attributes as a WR, do you cap your primary at 60 or do you soft cap your third attribute?
 
Iversen
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We are getting a little off topic now , I know , but I've actually thought a lot about that confidence thing .

Can't really figure out how much effect it has for a WR if he don't really drop any passes ? will a 3-and-out have any effect on your ingame morale because then this would make it kinda important I think .
 
Alex44
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I'd say you work on getting your primary to 60 while dumping some points in other directions.

Just my opinion though. One you hit the soft cap your attributes don't go up as much in use. Or better phrased 'Someone with 100 speed doesn't run at twice the speed of someone with 50'. As you go up that one attribute point does less and less. (From everything I have read) which is why I'd work on it while not forgetting other stats.

On the off topic of confidence: I created a QB today just to see what would happen. His confidence is 33, throwing 12, and strength 11. Level one obviously. In his first game he went 8/13 with like 78 yards. My other QB's cant do nearly that well even with going after throwing, strength, and vision. (All low level of course) which is why I want to continue the experiment and maybe try it at other positions.

There is a thread about confidence here that I posted in if you want to continue this there: http://goallineblitz.com/game/forum_thread.pl?thread_id=542671
Last edited Jul 6, 2008 17:10:29
 
Iversen
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I would softcap a third attribute I think . the other thing would take waaay too long I think , but never tried it so how would I know ?
 
Alex44
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Thats the problem, we all want to sound like experts but none of us have ever gone on long enough to really know for sure. =P
 
Iversen
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It's all a guessing-game so far , but so far I'm just trying to use common sense and hopefully that will pay off later on .

I like to think about NFL as well as Madden when thinking about what would make most sense .
 
shaun123987
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Originally posted by Alex44
I'd say you work on getting your primary to 60 while dumping some points in other directions.

Just my opinion though. One you hit the soft cap your attributes don't go up as much in use. Or better phrased 'Someone with 100 speed doesn't run at twice the speed of someone with 50'. As you go up that one attribute point does less and less. (From everything I have read) which is why I'd work on it while not forgetting other stats.

On the off topic of confidence: I created a QB today just to see what would happen. His confidence is 33, throwing 12, and strength 11. Level one obviously. In his first game he went 8/13 with like 78 yards. My other QB's cant do nearly that well even with going after throwing, strength, and vision. (All low level of course) which is why I want to continue the experiment and maybe try it at other positions.

There is a thread about confidence here that I posted in if you want to continue this there: http://goallineblitz.com/game/forum_thread.pl?thread_id=542671


Ya my level 23 QB has 41 confidence.

For my WR, I'm getting agility, catching, and stamina to 30, which will be by level 13 or 14, then I'm gonna get pure speed until level 20, or until I see a lot of drops, that speed isn't helping, or if I end with low stamina.
 
JD Cuda
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Capping my primary at 60 is what I did too. Just checking.

I was under the impression that a player who had 100 speed would be 2x faster than someone at 50. Was it said otherwise somewhere by Bort?

My theory on speed right now is that people are rationalizing reasons to STOP increasing it. If I keep rationalizing ways to KEEP ON increasing it, I should be able to kill...
Last edited Jul 6, 2008 18:59:47
 
Alex44
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Originally posted by jdupuy3
Capping my primary at 60 is what I did too. Just checking.

I was under the impression that a player who had 100 speed would be faster than someone at 50. Was it said otherwise somewhere by Bort?

My theory on speed right now is that people are rationalizing reasons to STOP increasing it. If I keep rationalizing ways to KEEP ON increasing it, I should be able to kill...



Oh they are faster. It's just that they aren't twice as fast as the player with 50 like the attribute would say. It's the same reason route running has a higher effect on guys with low speed and agility then the ones with high numbers.

Speed is a great thing to have as long as you can do other things. Like most people think catching just makes you drop less balls, but it seems like it also increases the zone of balls you can catch. Things aren't all exactly how they seem.

I wish my speed was 100 though. It's just not my main goal to get there.
 
JD Cuda
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Oops. I meant to say twice as fast. My bad. I'll go edit that post now, lol.

Thanks!
 
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