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Forum > Position Talk > WR Club > First Step experiment
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shaun123987
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Ya I'm gonna get my catching and agility up along with speed and the speed SAs and I'll get stamina up to 30 over time. I don't mind being a #3 or #4 receiver.
 
DrJ1981
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Anyone have any thoughts as to whether first step helps with YAC? Maybe it's my receiver, maybe it's the QB but frequently the WR ends up stopped after catching the ball and I've wondered if first step will help with upfield acceleration afterwards.
 
j10er
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Originally posted by DrJ1981
Anyone have any thoughts as to whether first step helps with YAC? Maybe it's my receiver, maybe it's the QB but frequently the WR ends up stopped after catching the ball and I've wondered if first step will help with upfield acceleration afterwards.


I would think so in certain situations. Basically, any situation where your WR stops to catch the ball, or is forced to stop. Jump ball, curl route, adjustment to a deflection/poorly thrown ball.

I've definitely noticed my WR accelerating quickly after such situations. Whether it's just speed or First Step, I'm not sure.
 
JD Cuda
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Originally posted by DrJ1981
Anyone have any thoughts as to whether first step helps with YAC? Maybe it's my receiver, maybe it's the QB but frequently the WR ends up stopped after catching the ball and I've wondered if first step will help with upfield acceleration afterwards.


j10er is correct.

Also, other things help with YAC. I'd say agility is important, and I'm fairly certain that catching and/or vision makes a difference too.
 
peteyskugog
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Originally posted by shaun123987
Wow, here's his highlight:

http://goallineblitz.com/game/replay.pl?pbp_id=10212766

Maybe I won't retire him after all...


Yah he's fast. But that was as much a coverage mistake as anything. The inside corner drops out to the side guy, the outside corner is has to come back across. In my opinio, any decent speed would have made this play. Now you did beat the FS, but that's what a soft zone and poor vision will do.
Keep us updated.

 
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Ya know every SA has diminishing returns, so the more points you have in an SA the less of a chance they have of working.

6 Points in an SA:

Its like having 6 dice, say we pick the #4

you only get to roll the next die if the one before it hits your #

1st die - 4
2nd die- 4
3rd die- 3 =only get the first 2 points activated

So the chances of the SA working get less and less until its almost impossible to reach the full potential, normally I would keep ym mouth shut about ti but I am being nice in trying to help you not waste your player.
 
Kayoh
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How do you know? That doesn't make sense.
 
Batman540
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Originally posted by Kayoh
How do you know? That doesn't make sense.


He has no idea what he is talking about.
 
JD Cuda
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Originally posted by MattMan Firespot
Ya know every SA has diminishing returns, so the more points you have in an SA the less of a chance they have of working.

So the chances of the SA working get less and less until its almost impossible to reach the full potential, normally I would keep ym mouth shut about ti but I am being nice in trying to help you not waste your player.


Wrong.

Why do you think the skill description reads: "Additional Levels- Increases the chance of the skill working, and the boost to acceleration"?

The more points you put into a Special Ability, the more it will affect your player.

 
j10er
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Originally posted by MattMan Firespot
Ya know every SA has diminishing returns, so the more points you have in an SA the less of a chance they have of working.

6 Points in an SA:

Its like having 6 dice, say we pick the #4

you only get to roll the next die if the one before it hits your #

1st die - 4
2nd die- 4
3rd die- 3 =only get the first 2 points activated

So the chances of the SA working get less and less until its almost impossible to reach the full potential, normally I would keep ym mouth shut about ti but I am being nice in trying to help you not waste your player.


Wha???

So, going by this, the more you invest in an SA, the worse it is??

That makes absolutely no sense.
 
RHIT Legend
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What he is saying won't not make it worse, but allow for a bigger potential. Either way, I still think hes wrong.
 
Critias
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What he's saying directly contradicts the write-ups of the special abilities themselves. I think it's safe to ignore him.
 
ShakeNBake
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Actually I've heard that same statement quite a few places

Here's one I came across just a few minutes ago, I don't know if it's true or not, just throwing it out there
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Special Abilities (“SAs”) act as multipliers for certain skills, but they are not always active.

Some skills are very likely to be active, Run Block and Pass Block for the O-Line is a good example.

The ones that are more likely to be active are very low multipliers...0.075 times blocking in a Running play for example.

Additional levels of SAs will either make them more likely to be active, or add to the multiplier:
+1 Run Block = boost of 0.075 (Active 75% of plays)
+2 Run block adds an additional 0.025 (Active 75% of plays)
+3 Run Block adds an additional 0.015 (Active 75% of Plays)

So say we run 100 Running plays...
You have a 75% chance of a 0.075 bonus - 75 Plays.
You have a 75% chance of an additional 0.025 bonus - 56.25 plays.
You have a 75% chance of an additional 0.015 bonus - 42.1875 Plays.

So out of 100 Running plays you will get the full effects of a 3 SAs bonus on 42.1875 plays.
But you have a 3 out of 4 chance of some kind of bonus, think of it as rolling 3 Dice.

You get one roll to see if the level one boost takes effect, if yes then the second and third roll is to see if you get the additional boost.

If not then the second roll is to see if you get the initial boost
 
j10er
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Well this makes much more sense than the way the original poster explained it.

However, I have never heard of it before, nor is it verified by anyone. In essence, it's theory, based on how other MMOs work (but not all of them). So whether or not it's true is anyone's guess.

I doubt this theory is true, though, based on SA descriptions and from what I've seen of SA-heavy builds. But I certainly could be wrong, as I don't know the coding - but neither does the person who originated this theory.
 
ShakeNBake
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Originally posted by DrJ1981
Anyone have any thoughts as to whether first step helps with YAC? Maybe it's my receiver, maybe it's the QB but frequently the WR ends up stopped after catching the ball and I've wondered if first step will help with upfield acceleration afterwards.


I had this same issue with my WR, speed was way too high for my agility
I've finally got rid of that stupid pause after catching the ball. I'd recommend getting agility around 10 points less then your speed

I didn't put any points in first step to fix it, but I already had 5 first step points that I had spent early. So I think my agility probably helped me to use first step as well. That is the main reason I disagree with the Dice Roll explanation, if it is correct then agility must give you a little better % of hitting your SA die.
 
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