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Forum > FAQ's, Player Guides and Newbie Help > Whats the ideal pass blocking OT build
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Theo Wizzago
Coyote
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Originally posted by drewd21
He said OT not OG....



I know but the idea is pretty similar. I mean most guards tend to look pretty close to most tackles unless a team has a very specific style of offense they wanna run.
 
Kenshinzen
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Yep but don't need a G because can't use Protect SA.
 
reddogrw
HOOD
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Originally posted by ProfessionalKop
Pro is like 70% cpu. Those stats don’t matter.


 
reddogrw
HOOD
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Originally posted by RyanCane26
The ideal pass blocking build is a run blocking build


every WL team is doing that except Bandits and us lol
 
WiSeIVIaN
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Just to be clear, spd on olinemen (especially OTs) is not bad. First step however is bad, and causes the kickback effect that is indeed horrible.

Best pass block LT i ever coached had 87 speed. I think speed is generally extremely underrated on olinemen, especially OT's and especially for passblocking. Staying in front of defenders (speed) is extremely important when repositioning betweem break/hold block battle rolls.
 
Dr. E
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This was mine, he was effective

Retired Player (Lv. 79 OT)

Ht/Wt: 6'6", 320lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3375
Skill Points: 0
Training Points: 0
Bonus Tokens: 10
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 99
Speed: 51
Agility: 148.1 (+52)
Jumping: 10
Stamina: 59
Vision: 81.1
Confidence: 60.1

Football Skills
Blocking: 92.1
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 11
Shock Block: 9
Foundation: 9
Absorb Pain: 4
Protector: 15

Run Blocking Abilities
Run Block: 0
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Additional Abilities
Spot Blitz: 10
Veteran Abilities
Max Protect: 15
Overtime Killer: 1
Pass Blocker: 15
Pocket Defender: 15
Outside Blocker: 12
Stonewall: 14

Current Bonuses/Penalties
Hold block chance: +18%
 
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Does heighth play a part?
Edited by Steelernutt68 on Jul 30, 2022 05:26:11
 
Theo Wizzago
Coyote
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Originally posted by Steelernutt68
Does heighth play a part?


Yes. Did an experiment with 2 totally identical Guards, only making the height different. I had some old notes about Tall players having better leverage but less 'balance' while short players had good balance but less leverage. Wanted to know what it really meant besides what was posted and made one 6' 7" and the other 6' 2". That's only a 5 inch height difference but what I got was the tall fella got a LOT more Pancakes... but also got rev-caked more as well. The shorter guy was more consistent with less pancakes and less getting rev-caked. He also allowed less 'hurries'. So my take is go with tall if you want road graders and don't pass a lot... or go with short if you want a bit more pass protection and can work with less in the running game.
 
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Originally posted by Theo Wizzago
Yes. Did an experiment with 2 totally identical Guards, only making the height different. I had some old notes about Tall players having better leverage but less 'balance' while short players had good balance but less leverage. Wanted to know what it really meant besides what was posted and made one 6' 7" and the other 6' 2". That's only a 5 inch height difference but what I got was the tall fella got a LOT more Pancakes... but also got rev-caked more as well. The shorter guy was more consistent with less pancakes and less getting rev-caked. He also allowed less 'hurries'. So my take is go with tall if you want road graders and don't pass a lot... or go with short if you want a bit more pass protection and can work with less in the running game.


Thanks,
 
WiSeIVIaN
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Imo its likely height helps pass blocking and pancakes but hurts run blocking and rev cakes.
 
Bash E. Bull
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I like to think of it like: length is harder to get around, but lower center of gravity is harder to get through
 
Bash E. Bull
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Originally posted by ProfessionalKop
Pro is like 70% cpu. Those stats don’t matter.


I said NAPL. NAPL is 100% human and the best competition outside of WL, or at least it always has been unless it changed in the east two seasons.


Originally posted by RyanCane26
The ideal pass blocking build is a run blocking build


That was my thought as well, but figured that a LOT should just be adjusted ever so slightly with a bit of a pass blocking flavor. Maybe my idea is further adjusted than necessary but he still was a pretty darn good run blocker, especially on those pulling tackle plays.

What wouldn't make much sense to me would be a 'pure pass blocking' build. The LOT I linked to, he gave up one sack and six hurries playing just about every single snap at LOT in World League for us in a season derailed by my tactical mistakes. Unless a team is going to pass every play it just doesn't make sense to me to sacrifice all run blocking ability just so you can give up zero sacks in a season instead of one. It just doesn't make sense to me. Maybe that's just me...
 
Kenshinzen
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NAPL have 3 teams full of CPU players and one half with CPU. Nope. EPL was the most competitive league this season.
 
Rocdog21
Sancho
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Originally posted by Kenshinzen
NAPL have 3 teams full of CPU players and one half with CPU. Nope. EPL was the most competitive league this season.


Shhh. Let him have his moment
 
Dr. E
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I’ve run all passing teams twice. Biggest issue with pass blocker archetype is they suck bad at run blocking. Going to lose a lot of 3rd/4th and shot battles. Second time I ran all passing I built run blocking archetype as STOPs and did my short yard stuff with the GL formation because it has its own depth chart allowing me to use the run blocking STOPs.


Originally posted by Bash E. Bull
That was my thought as well, but figured that a LOT should just be adjusted ever so slightly with a bit of a pass blocking flavor. Maybe my idea is further adjusted than necessary but he still was a pretty darn good run blocker, especially on those pulling tackle plays.

What wouldn't make much sense to me would be a 'pure pass blocking' build. The LOT I linked to, he gave up one sack and six hurries playing just about every single snap at LOT in World League for us in a season derailed by my tactical mistakes. Unless a team is going to pass every play it just doesn't make sense to me to sacrifice all run blocking ability just so you can give up zero sacks in a season instead of one. It just doesn't make sense to me. Maybe that's just me...


 
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