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Forum > Goal Line Blitz > Hypothetically: If you had the power to "fix the sim" what exactly would you change/fix?
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POOPERDOG7
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Originally posted by RyanCane26
Originally posted by Dr. E

What is it you think is wrong with the Sim?





need a new offensive play book, like reverses and, trick plays like in pop warner games
 
WiSeIVIaN
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Originally posted by RyanCane26
Originally posted by Dr. E

What is it you think is wrong with the Sim?



I didn't make this thread to post my own agenda. But since you asked, it's probably a problem that if you pull together the stats from 11/12 WL teams, you have...

-All 11 had more INTs than TDs.
-Total INT% was 6.1% of passes, while TD% was 3.5% of passes.
-Totals were 314 INTs vs 178 TDs.
-192 passing yards/game.

 
nexill
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Interceptions are indeed out of control. I understand I built my defense around them but that's because it's silly to fight the sim rather than go with its strengths.

Top of my head, not yet well thought out, I like:

Pro-offense:
make interceptions significantly harder to get in single coverage. I'd like to see a roughly 20-30% drop in interceptions with the builds that currently exist.

Pro-defense:

improve run defense and screen reads for players in zone defense, including defensive linemen in the flats. the fact that 70+ vision players are constantly oblivious to runs or screens coming right at them is insane.

improve defense ability to recover forced fumbles

If we could have more complex changes, I would ask for QB decision making to scale way better with vision, so that you could choose to build a lower throw/str but higher vision QB that would make better decisions but just didn't have an amazing arm. But that requires the *game* to correctly calculate the "right" decision every time and I think that's probably ridiculously difficult. I'd also love to see smarter pursuit angles on outside screens and runs from defenders, maybe even a slider defining if they tend to do aggressive pursuit or safe pursuit. But again, that requires the AI to be able to forecast what path is actually best and then determine if the player passes his vision check to indeed take the best path, and I think refining the "best path" logic is probably insanely difficult.

I'd also selfishly want defenders in zone coverage to have a backup zone...probably automatic, but i guess it could be user-chosen...where they would go if no one was in or immediately headed to their zone.


I actually feel that the balance between O and D is about right, and would want for the nerf in interceptions to be large enough to counter any benefits given to the defense. The fact that I think the balance is good could lead to the "is it broken?" question, but at its core this game is meant to emulate football - a large part of the userbase enjoys the actual physical sport and would prefer a game that mirrors that better. Can you simply learn to play within the current parameters? Of course (well, at least Ryan can ). But I think the suggestions I have made would preserve the balance but make the game "make sense" to more people where they would feel more like it represented an actual football game, and less like a computer game with its own set of rules.



 
POOPERDOG7
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I thought your D was nasty
 
Ahoda
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Originally posted by POOPERDOG7
I thought your D was nasty




That's what she said
 
POOPERDOG7
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Originally posted by Ahoda
XD

That's what she said


 
POOPERDOG7
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TheBear
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Originally posted by TJ Spikes
#1 Change Ballhawk from Speed/Agility/Vision to Catching/Jumping/Vision

#2 Drastically adjust thrown ball speed upwards, and dial up the Strength factor so there's a visible difference between and 80 Strength QB and a 100 Strength QB.

Oh yeah, #3 Get rid of the loft/bullet slider and make the receiver position trigger the correct type of throw.

Well shit, since we're taking about pure fantasy anyway, #4 also QBs should target the leading edge of the catch radius instead of the middle of the dot.


This 100%. Especially #4
 
Theo Wizzago
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Well, as long as this is pure fantasy I would want the entire NAVY playbook available to me. O and D. You think Novus likes to run... ya ain't seen nothin yet.
 
PLAYMAKERS
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fix your builds
 
Dr. E
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The stats you cite don't necessarily prove something is wrong with the SIM. In WL builds and plays used tend to be the same so it seems to me more likely it's a build thing.


Originally posted by WiSeIVIaN
I didn't make this thread to post my own agenda. But since you asked, it's probably a problem that if you pull together the stats from 11/12 WL teams, you have...

-All 11 had more INTs than TDs.
-Total INT% was 6.1% of passes, while TD% was 3.5% of passes.
-Totals were 314 INTs vs 178 TDs.
-192 passing yards/game.



 
Kenshinzen
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When many good QB builds has more picks than scores something is surely wrong with the sim. You must be able to pass downfield and not rely only on screens.
 
WiSeIVIaN
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Originally posted by Dr. E
The stats you cite don't necessarily prove something is wrong with the SIM. In WL builds and plays used tend to be the same so it seems to me more likely it's a build thing.


All WL CB builders are good, and all WL QB/WR builders are bad. Case closed...
 
Kenshinzen
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Dr. E
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LOL.


Originally posted by WiSeIVIaN
All WL CB builders are good, and all WL QB/WR builders are bad. Case closed...


 
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