Originally posted by TJ Spikes
Originally posted by Joe Buck
Please provide some clarification on the Dump Pass SA?
Originally posted by Bort
+Pass Quality for short passes, less likely to throw an errant pass.
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3010926&page=1#25899300
FANTASTIC find. Looks like that's for the Dump Pass SA, though, rather than for the tactics setting. Still useful info though.
Here's the text for the Dump Pass SA: "The Dump Pass ability gives the QB a bonus to competing passes that are less than 5 yards."
On the QB's tactics page, the option is specifically called "HB/FB Dump Pass" and it comes with 3 options:
- Often: Dump off to HB/FB often when checking down
- Sometimes: Pass to the HB/FB when checking down as normal
- Never: Only pass to HB/FB on plays that specifically call on them to be primary receivers
So, Bort seems to be using 2 different definitions in 2 different places.
For the purposes of the Dump Pass SA, a dump pass is ANY pass to ANY receiver that is less than 5 yards, and that seems to be regardless of pressure on the QB or progression. A 3-yard pass to a WR would trigger this SA, for example.
For the purposes of the "HB/FB Dump Pass" tactic setting, a dump pass appears to be a pass to an HB or FB outside of the passing progression, triggered by pressure on the QB from the defense.
Looking deeper at the OP's question, Sunder is wondering why a QB who has the HB/FB Dump Pass tactic set to Never would still throw 8 passes to HBs. Possible explanations:
- The custom progression for that play included the HB.
- The natural progression for that play included the HB.
- The HB might have yelled "I'M OPEN" and got the QB's attention, triggering a pass attempt outside of the progression order. That's technically not an HB/FB dump pass... it's a QB passing a Vision check and throwing to an open man.
- HB screen plays.
Not all passes to HBs and FBs are "dump passes," though the OP seems to understand that already. But it bears repeating.

However, ALL passes are thrown to dots who are running routes. Period. Dots who are held back to block never get thrown to, period. It's just how the in-game mechanic works for holding a dot back to block.