Originally posted by Dr. E
you misunderstand. I'm talking about in each play. In stamina there are two energy hits. One the energy the other if I recall correctly is called wind. You will have to look back at Borts stuff to be sure, but that's just the name so it's really immaterial. What is important is it drops faster than energy and as it drops, there is less potential to the top speed. Remember, that's a 3.3% hit to all attributes for every 10 points.I know about 'wind' from doing ST's and returners. You wanna watch the effects of 'wind exhaustion' you'll see it there best. The catch, however, is that while the returner is blowing chunks of 'wind' as he sprints down the field... the guys trying to catch him are blowing just as much. I would think, all things mostly relative, that any defender trying to match up with a WR, step for step, is going to also burn as much energy as the WR does. The catch is to not severely have much less 'Stamina' than those you're matching up against do. If your WR has only 48 stamina (1st cap) and the defender has 60 stamina... yeah... your WR might have some issues. Defender with only 55 stamina? Not so much. IMHO.
If I remember correctly it works like this;
Stamina covers 3 'energy' things. #1 is the amount of energy (wind) you use on any particular play which is effected by the type of play you're doing and your personal tactic settings (example; Your dot is set to Play Hard and he's blocking a 350 pound Defensive lineman... or your dot might be running at full speed... both would use max 'wind' energy). #2 is how fast/slow that energy is depleted (the more stamina you have the more your energy usage (wind damage) is slightly reduced). #3 is how fast you recover that energy (stamina) when not on the field (you're considered to be 'catching your breath'). That's how I got it written down in my notes.
