User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > How would you finish/change this super-speed scat HB?
Page:
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by SeattleNiner
Build him for TSW please! More agility...could sacrifice Juke & QC not going past 10. This dot would be a nightmare pick-you-poison on how to cover him. Too much speed to cover across the middle, too much speed to chase to the flats.



Niner's a good OC. You'd do great with him.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Dr. E
Whatever route you take, without the stamina his speed potential will fade as he runs routes allowing much slower defenders to catch up. Couple va that can be used to account for low agility. Route running a better option than quick cut and I hate first step. Tends to change where the receiver is in a route on any given play making check downs less knowable.


Stamina shouldn't be a problem, really. In a 5 WR team he'll either have an OC that picks carefully when and where to use him... or he'll have plenty of rotation availability.
 
killertoad
offline
Link
 
When do you guys start training stam? 5th? 6th?
Edited by killertoad on Apr 16, 2020 16:48:37
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by killertoad
When do you guys start training stam? 5th? 6th?


Depends on the dot, really. Kicker, Punter, non-rushing QB's... dots who share field time with several others of same position (WR's come to mind)... they can wait longer to address Stamina and spend more time (and SP's) on other skills. Dots' that play in heavy use/abuse positions... O-line, D-line... or don't have adequate backups at their position (if you're one of 3 guards only, you'll need more than being one of 4)... they probably should start sooner... and maybe push it higher also. Generally speaking, Stamina is the very last thing I put SP's into. Usually start training it when I switch over to light training for BT's for AEQ.
 
ProfessionalKop
Gangstalicious
offline
Link
 
Originally posted by WiSeIVIaN
Do you put less stamina on your 140 spd powerbacks than your 160 spd wr's?

Good thought on first step. I think I was usually against it on receivers, especially hbs who have scripted handoffs or have a big gap to get close to a defender.


that isnt a good comparison. stamina for pHBs isnt for the speed. it's for the 20+ carries a game against HHLBs/DTs/DEs that chew through energy.
 
Norse
offline
Link
 
The speedster who is knackered after 20 meters and gets tackled hard by a gust of wind. Then he gets depressed about it afterwards.
 
Dr. E
offline
Link
 
Originally posted by Theo Wizzago
Stamina shouldn't be a problem, really. In a 5 WR team he'll either have an OC that picks carefully when and where to use him... or he'll have plenty of rotation availability.


you misunderstand. I'm talking about in each play. In stamina there are two energy hits. One the energy the other if I recall correctly is called wind. You will have to look back at Borts stuff to be sure, but that's just the name so it's really immaterial. What is important is it drops faster than energy and as it drops, there is less potential to the top speed. Remember, that's a 3.3% hit to all attributes for every 10 points.
Edited by Dr. E on Apr 17, 2020 14:25:02
 
TJ Spikes
offline
Link
 
Originally posted by Dr. E
I'm talking about in each play. In stamina there are two energy hits. One the energy the other if I recall correctly is called wind. You will have to look back at Borts stuff to be sure,


There's actually a decent page in the wiki about it. It's way more complicated than I remembered

http://wiki.goallineblitz.com/index.php/Energy
 
zz man
offline
Link
 
Originally posted by Dr. E
you misunderstand. I'm talking about in each play. In stamina there are two energy hits. One the energy the other if I recall correctly is called wind. You will have to look back at Borts stuff to be sure, but that's just the name so it's really immaterial. What is important is it drops faster than energy and as it drops, there is less potential to the top speed. Remember, that's a 3.3% hit to all attributes for every 10 points.


Agree with this. Stamina doesnt appear to be just "tiredness" but linked to performance throughout
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Dr. E
you misunderstand. I'm talking about in each play. In stamina there are two energy hits. One the energy the other if I recall correctly is called wind. You will have to look back at Borts stuff to be sure, but that's just the name so it's really immaterial. What is important is it drops faster than energy and as it drops, there is less potential to the top speed. Remember, that's a 3.3% hit to all attributes for every 10 points.


I know about 'wind' from doing ST's and returners. You wanna watch the effects of 'wind exhaustion' you'll see it there best. The catch, however, is that while the returner is blowing chunks of 'wind' as he sprints down the field... the guys trying to catch him are blowing just as much. I would think, all things mostly relative, that any defender trying to match up with a WR, step for step, is going to also burn as much energy as the WR does. The catch is to not severely have much less 'Stamina' than those you're matching up against do. If your WR has only 48 stamina (1st cap) and the defender has 60 stamina... yeah... your WR might have some issues. Defender with only 55 stamina? Not so much. IMHO.

If I remember correctly it works like this;
Stamina covers 3 'energy' things. #1 is the amount of energy (wind) you use on any particular play which is effected by the type of play you're doing and your personal tactic settings (example; Your dot is set to Play Hard and he's blocking a 350 pound Defensive lineman... or your dot might be running at full speed... both would use max 'wind' energy). #2 is how fast/slow that energy is depleted (the more stamina you have the more your energy usage (wind damage) is slightly reduced). #3 is how fast you recover that energy (stamina) when not on the field (you're considered to be 'catching your breath'). That's how I got it written down in my notes.
 
Norse
offline
Link
 
Originally posted by Theo Wizzago
. If your WR has only 48 stamina (1st cap) and the defender has 60 stamina... yeah... your WR might have some issues. Defender with only 55 stamina? Not so much. IMHO.

This.

And your opinion is never humble btw
Edited by Norse on Apr 17, 2020 17:23:06
Edited by Norse on Apr 17, 2020 17:22:32
Edited by Norse on Apr 17, 2020 17:21:56
 
Page:
 


You are not logged in. Please log in if you want to post a reply.