There should really be a primer about how pass coverage works. Here's something I started a few years ago
Originally posted by TJ Spikes
Mar 18, 2013 17:52:35
this is just Q&A stuff that i'm trying to piece into something useful
Originally posted by Bort January 22, 2012
Question~~ What exactly goes into the interception routine? What makes a QB decide to throw a pass that could be intercepted (vision? Morale? Tactical Settings?)? What if anything does the receiver do to make an interception more or less likely (route tactics, vision, agility?)? What does a defender do to make an interception more or less likely (positioning at hike, if so where is best where is worst)? Thinking more here about the set up that brings about an interception check more than the interception check itself, assuming that there is such a set up and its not all one big routine done when a pass is called?
Answer~~ It is fairly complicated as there are lots of situations, but the general gist is (if I'm the cb): - I have to see the ball is coming in the first place (vision check) - I have to get into position near enough the the ball to interact with it (speed/agility etc) - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?) - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him. - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough. - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit
Originally posted by Bort July 29, 2011
Question~~ In this cb vs WR roll (step 4), does Jumping always come into play for the WR like it does for the cb (step 2/3)? or Is WR jumping only for "special" catches like high throws or diving catches? Has the above information been changed or updated since it was posted? Can you elaborate on the WR vs cb roll at all? At the very least, is it logical given real life pass interference rules, or do players actually fight for the ball?
Answer~~ The interaction is still the same. It's pretty much that whoever has the highest "get the ball" roll gets to act first. This includes your vision, jumping, catching, strength attributes, and catch/swat SA's/VAs/pcts. Jumping improves the WR catch roll for all catches, but much more so for jumping/diving catches.
Originally posted by Bort January 22, 2012
Question~~ When catching the ball in traffic as an offensive receiver, how are these three attributes weighted in relation to each other? Strength, Agility, jumping
Answer~~ jumping > Agility > Strength
Originally posted by Bort September 8, 2012
Question~~ Do QBs aim their passes vertically? (high or low) And if so, do they take into account the height, jumping ability, positioning and SAs like jump catch and diving catch on the receiver and defender when aiming the pass?
Answer~~ They will aim high if need be (defender in the way or the WR can't reach the ball otherwise or something). Low aim is never on purpose. In general they aim for the letters though.
Originally posted by Bort March 23, 2012
Question~~ Is there, for lack of a better phrasing, a "jumping threshold" with the deflect roll?
Answer~~ Yes, all players have a max jumping height, which is dependent on the player's height and jumping skill. If he can't reach the ball, he can't interact with it.