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Forum > FAQ's, Player Guides and Newbie Help > interception LB - jumping or catching?
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Also, for my ideal AEQ setup, it would be:

+15% Make Tackle
+15% Avoid Fake
+15% Deflect Ball
+21% Intercept

That is 4 AEQ, and many only go for 3. In that case I would probably just drop % Deflect Ball.
 
Theo Wizzago
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Originally posted by Dave Mr Majors
Also, for my ideal AEQ setup, it would be:

+15% Make Tackle
+15% Avoid Fake
+15% Deflect Ball
+21% Intercept

That is 4 AEQ, and many only go for 3. In that case I would probably just drop % Deflect Ball.


Cool. My %'s are different but I nailed the AEQ. And I agree with your previous post as well. I tried pretty hard to not be a liability in the tackling department. He doesn't make every single tackle all season but he's solid in the tackle department.
 
blackrock
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Some people say INT builds should avoid AF% AEQ because lots of interceptions happen after a fake leaves the defender underneath the receiver.
 
TJC
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I am a big believer in high jumping atts.
 
Donk3yMan
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Won Casual Pro MVP last season

http://glb.warriorgeneral.com/game/player.pl?player_id=4569784

Jumping and catching are only around 70. I could have gotten more interceptions by taking those higher but I didn't want him to be a liability in the run game. As others have said, vision is the most important skill behind speed.
 
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Originally posted by blackrock
Some people say INT builds should avoid AF% AEQ because lots of interceptions happen after a fake leaves the defender underneath the receiver.


I have never heard that, but I see where that argument makes sense.
 
Eeyore
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Thanks a ton guys! The advice is invaluable and the build examples are incredible. And what is most impressive is that for the most part, everyone is basically in agreement. DubJ is rolling over in his basement! You all are the GLB oracles!
 
Theo Wizzago
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Originally posted by blackrock
Some people say INT builds should avoid AF% AEQ because lots of interceptions happen after a fake leaves the defender underneath the receiver.


I might agree with this but I'd want plenty of Vision and agility so to be able to make up the distance (caused by the fake) in time. Where I really scored was pinching off a bit of speed. Not a lot... too slow is too slow. But if the WR you're covering is 170 speed and your CB is 165 then he's usually in perfect position to undercut the throw and pick off the pass. (you still need a tall dot with good jumping and catching and all that jazz too). Reason is, almost every single QB is tilted towards 'bullet throws' because defenders can get to a slow ball... so if you're between the QB and the receiver, then you stand the best chance for the INT. Being just a touch slower helps that happen. Most QB's don't get all day to allow for the WR to get enough daylight between you and him so the pass is generally thrown just as soon as there is any little gap.

What puzzles me is why, of you really wanted a successful passing attack, wouldn't you build nothing but hyper tall Possession-style receivers with lots of jumping and set your QB to max lofty. Then you could just throw lobs all day and no defender could outjump you for the catch. Now you'd sacrifice all those 99 yard speed bombs but INT's would drop a lot and completion % would go up... I would think.

(P.S. The above question is based on what I've seen from my receiver builds of that style. They were always very good at catching the pass, even in heavy traffic, but YAC was pretty much nonexistent. And I can't ever remember seeing either a PD or a INT when they were thrown to... dropped passes... KL's... yes. You can combat that with strength, catching, and VA's and SA's though.)
Edited by Theo Wizzago on May 26, 2016 20:53:16
 
TJ Spikes
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Originally posted by Theo Wizzago


What puzzles me is why, of you really wanted a successful passing attack, wouldn't you build nothing but hyper tall Possession-style receivers with lots of jumping and set your QB to max lofty.


Because of the QB targeting algorithm
Distance from the defender is the primary factor. Having every WR be slower with a ton of jumping and Catching would lead to a great completion percentage, but also a huge number of "coverage sacks".

Imo...
 
Theo Wizzago
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Originally posted by TJ Spikes
Because of the QB targeting algorithm
Distance from the defender is the primary factor. Having every WR be slower with a ton of jumping and Catching would lead to a great completion percentage, but also a huge number of "coverage sacks".

Imo...


Hmmm... could be right.
 
Stoned Beaver
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Originally posted by TJ Spikes
Because of the QB targeting algorithm
Distance from the defender is the primary factor. Having every WR be slower with a ton of jumping and Catching would lead to a great completion percentage, but also a huge number of "coverage sacks".

Imo...


Isn't that logic easily refuted by the "open man" - "route distance" slider?

Essentially just pick plays that the QB on 100% Route Distance throws the ball before the pressure gets there, and is as far down field as possible.
 
Stoned Beaver
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Originally posted by Stoned Beaver
Isn't that logic easily refuted by the "open man" - "route distance" slider?

Essentially just pick plays that the QB on 100% Route Distance throws the ball before the pressure gets there, and is as far down field as possible.


Also I think worth noting is that this would require almost no vision or strength out of your QB, thus freeing up a drastic amount of points to get abilities/attributes that would help to eliminate the effectiveness of blitzing.
 
Stoned Beaver
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Furthermore I would certainly suspect an intense demand for vision out of your WRs, since the DB will likely be more capable of reacting to the pass physically, thus it would be bad for them to notice the ball in the air first, am I right?
 
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Originally posted by Stoned Beaver
Furthermore I would certainly suspect an intense demand for vision out of your WRs, since the DB will likely be more capable of reacting to the pass physically, thus it would be bad for them to notice the ball in the air first, am I right?


One thing about PW vs long term dots is that PW requires higher vision on offensive dots in proportion to other skills. Triple cap is the highest I would take vision on a lvl 79 WR.
 
Theo Wizzago
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Originally posted by Dave Mr Majors
One thing about PW vs long term dots is that PW requires higher vision on offensive dots in proportion to other skills. Triple cap is the highest I would take vision on a lvl 79 WR.


Wouldn't vision for any receiver kinda be tied to the build style? I mean a Speed WR probably doesn't need it nearly as much as a Possession style would... I would think. Anyways, I kinda agree with you on your number for vision for receivers anyway since 'creative route running' is something that GLB didn't do very well (IMO). In all the many years I did scouting I can recall maybe 5 times I ever saw a receiver break off his route and run to an open area to become a viable receiver. Most simply run their routes then kinda look confused when the route comes to an end... which is also seldom as most QB's don't get that kind of time in the pocket to throw. Most plays I ever watch the QB really needs an open target within 3 ticks or it's 'hurried' or sacked.
 
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