Originally posted by Stoned Beaver
It depends on the players on the opposing kickoff team, basically you wan't to create a hold-block mismatch without having the defender be so much faster (I'm pretty sure at higher levels agility is more important than just speed, but the concept remains) that they just run by the blocker.
Knowing this, the ideal 'STOP' set up would involve building around this concept, you would want to have dots built to create these match-ups (I would not expect the builds to be the same on each dot) and then utilize them via scouting.
If someone comes in here talking about some perfect build they are just wrong, plain and simple. Take their dot, and its just as easy to then create a dot that would blow right past/steam roll that dot and make the tackle anyway.
Its important on Kickoff to create at LEAST 3 of these match-ups, and have them be close together, and at least one of them be on the Back Wall.
Another thing worth noting is that you should monitor the speed/agility of players in the BW1/BW2/BW3 spots, you want them to achieve reaching their blocking assignment JUST AS the KR gets to that dot (basically providing you with a free block REGARDLESS of break block/hold block roll - this is where I sneak in players who have no blocking stats, or whatever blocking stats, and just have the correct speed/agility needed).
Bottom line, as is the case with everything in this game, you can't really do it 'perfectly' its all about scouting and enabling yourself with a strategy to take advantage of that scouting with your builds.

It depends on the players on the opposing kickoff team, basically you wan't to create a hold-block mismatch without having the defender be so much faster (I'm pretty sure at higher levels agility is more important than just speed, but the concept remains) that they just run by the blocker.
Knowing this, the ideal 'STOP' set up would involve building around this concept, you would want to have dots built to create these match-ups (I would not expect the builds to be the same on each dot) and then utilize them via scouting.
If someone comes in here talking about some perfect build they are just wrong, plain and simple. Take their dot, and its just as easy to then create a dot that would blow right past/steam roll that dot and make the tackle anyway.
Its important on Kickoff to create at LEAST 3 of these match-ups, and have them be close together, and at least one of them be on the Back Wall.
Another thing worth noting is that you should monitor the speed/agility of players in the BW1/BW2/BW3 spots, you want them to achieve reaching their blocking assignment JUST AS the KR gets to that dot (basically providing you with a free block REGARDLESS of break block/hold block roll - this is where I sneak in players who have no blocking stats, or whatever blocking stats, and just have the correct speed/agility needed).
Bottom line, as is the case with everything in this game, you can't really do it 'perfectly' its all about scouting and enabling yourself with a strategy to take advantage of that scouting with your builds.






























