Originally posted by Montoya829
It seems like confidence is circular in that it helps the player all around. So even for QBs 68 is the max you should take it?
Perhaps even more. With QB's Confidence effects pass quality and decision making (when to throw... who to throw to) so Confidence has MORE effect with those dots than it does for other dots With Kickers it effects kick accuracy and quality (perhaps even distance as well). Once a QB misses a pass, then a low confidence begins to erode at future pass quality. Low confidence also will cause a QB to throw the ball away sooner (if he 'feels' that he's going to get sacked... low confidence speeds up that 'feeling', therefore causes him to throw away sooner than necessary). With a kicker, a missed FG (or XP) will have a much bigger effect on future attempts if his confidence is low. When I built my QB's, I wouldn't settle for less than 80 confidence. Now, if it's a Running QB that runs more than passes, you can get by with a lowed number.
Lastly, each dot is different in just how much confidence is really necessary. Things to keep in mind is WHAT the dot is built for and WHERE the dot plays on the field. A MLB who wants to have 'Line General' as an ability should consider having MORE confidence than a OLB that will not have that ability. A DT that plays Nose tackle and also has Line General would need more confidence than a DE that doesn't. Any position that is likely to have MORE attacks on it's morale and confidence should consider having more defenses against it and more Confidence to make those defenses work better. HOWEVER, you can lose the quality of a dot by chasing Confidence TOO MUCH when it's not needed to be so high. Every single point (SP) you spend on Confidence takes away from other more important skills that makes the dot do it's job best. Several here have posted the number 40 as a target... it's actually 41 because that makes Overtime Killer an available option and it's a good one to have.
It seems like confidence is circular in that it helps the player all around. So even for QBs 68 is the max you should take it?
Perhaps even more. With QB's Confidence effects pass quality and decision making (when to throw... who to throw to) so Confidence has MORE effect with those dots than it does for other dots With Kickers it effects kick accuracy and quality (perhaps even distance as well). Once a QB misses a pass, then a low confidence begins to erode at future pass quality. Low confidence also will cause a QB to throw the ball away sooner (if he 'feels' that he's going to get sacked... low confidence speeds up that 'feeling', therefore causes him to throw away sooner than necessary). With a kicker, a missed FG (or XP) will have a much bigger effect on future attempts if his confidence is low. When I built my QB's, I wouldn't settle for less than 80 confidence. Now, if it's a Running QB that runs more than passes, you can get by with a lowed number.
Lastly, each dot is different in just how much confidence is really necessary. Things to keep in mind is WHAT the dot is built for and WHERE the dot plays on the field. A MLB who wants to have 'Line General' as an ability should consider having MORE confidence than a OLB that will not have that ability. A DT that plays Nose tackle and also has Line General would need more confidence than a DE that doesn't. Any position that is likely to have MORE attacks on it's morale and confidence should consider having more defenses against it and more Confidence to make those defenses work better. HOWEVER, you can lose the quality of a dot by chasing Confidence TOO MUCH when it's not needed to be so high. Every single point (SP) you spend on Confidence takes away from other more important skills that makes the dot do it's job best. Several here have posted the number 40 as a target... it's actually 41 because that makes Overtime Killer an available option and it's a good one to have.




My bad. Don't know why the 41 was so stuck in my head. 


) for confidence on any WR. As for your second question, Speed can get by with almost nothing (I've seen plenty of them with less than 10 strength) as long as you have enough speed to burn. Personally, I'd prefer a LITTLE strength for a Speed Arch WR... like 20 minimum? But it's not overly important to that arch. As for a Possession/Power arch WR, you need strength and carrying as well. Since you'll never have the speed to dust off all defenders, you're going to be catching in traffic and getting hit in many catch attempts so you need both strength and carrying to avoid KL's. I like 50+ strength and 65+ carrying and try to hit 70 for both... even higher for carrying. It's really important to avoid the KL's as well as post-catch fumbles. Also, if you're building a Possession/Power arch WR, go with max height and don't forget jumping too. I found you'll make a lot more catches doing that. Just don't expect a lot of YAC from those types of arches... they are just good solid receivers and also decent blockers on outside running plays. 




















