More speed and first step is the only way to get faster off the line. Having 100 agility isn't going to do you any good when your max speed is only 130.
Forum > FAQ's, Player Guides and Newbie Help > WR / TEs who get off the line of scrimmage SUPER FAST: is that AGILITY OR SPEED???
Originally posted by ProfessionalKop
this a shot at baby sizzle? fuck you
No. It was a shout out....to sizzles awesomeness, of course...so fuck you
this a shot at baby sizzle? fuck you
No. It was a shout out....to sizzles awesomeness, of course...so fuck you
Originally posted by bhall43
More speed and first step is the only way to get faster off the line. Having 100 agility isn't going to do you any good when your max speed is only 130.
I seem to remember one of the Q&A's where Bort said that Agility only effects speed when it involves stopping and turning... not sprinting. Speed is the key to quickness off the line. First Step would enhance that but not change the speed. Agility is highly important for routes where stops, sharp breaks, and/or turns are part of the route because it helps the tightness of the turn, the lack of lost speed when turning, and how quickly a dot can stop and start again.
More speed and first step is the only way to get faster off the line. Having 100 agility isn't going to do you any good when your max speed is only 130.
I seem to remember one of the Q&A's where Bort said that Agility only effects speed when it involves stopping and turning... not sprinting. Speed is the key to quickness off the line. First Step would enhance that but not change the speed. Agility is highly important for routes where stops, sharp breaks, and/or turns are part of the route because it helps the tightness of the turn, the lack of lost speed when turning, and how quickly a dot can stop and start again.
Edited by Theo Wizzago on Mar 9, 2015 21:27:07
bhall43
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The problem with agility is it doesn't really effect the speed unless your route actually stops at any point. Which most routes really don't do. Plus even if your agility is really great it doesn't help you get back up to speed that quickly if you don't have lots of speed to begin with. First Step is essentially everything Agility is supposed to do for you. So it makes up for lack of agility and helps you produce higher speeds. Then you factor in conditioning and it really makes agility that much less a factor as conditioning essentially helps you maintain that speed.
Sonic
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Originally posted by bhall43
The problem with agility is it doesn't really effect the speed unless your route actually stops at any point. Which most routes really don't do. Plus even if your agility is really great it doesn't help you get back up to speed that quickly if you don't have lots of speed to begin with. First Step is essentially everything Agility is supposed to do for you. So it makes up for lack of agility and helps you produce higher speeds. Then you factor in conditioning and it really makes agility that much less a factor as conditioning essentially helps you maintain that speed.
So agility is only for faking?
The problem with agility is it doesn't really effect the speed unless your route actually stops at any point. Which most routes really don't do. Plus even if your agility is really great it doesn't help you get back up to speed that quickly if you don't have lots of speed to begin with. First Step is essentially everything Agility is supposed to do for you. So it makes up for lack of agility and helps you produce higher speeds. Then you factor in conditioning and it really makes agility that much less a factor as conditioning essentially helps you maintain that speed.
So agility is only for faking?
bhall43
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Agility has its place. It is just that a lot of people over the seasons have been incredibly confused to how agility plays into speed or even the catch roll. I spent seasons arguing with people on my teams about their 50/50 agility/speed builds.
Speed 10-20% less more than agi. Simple base number with no catch in effect is a good start. There Are tons of mathematical variables to add. That list nobady has period. No guru either. Do what you think works for your plan or rot with Bort
Originally posted by bhall43
The problem with agility is it doesn't really effect the speed unless your route actually stops at any point. Which most routes really don't do. Plus even if your agility is really great it doesn't help you get back up to speed that quickly if you don't have lots of speed to begin with. First Step is essentially everything Agility is supposed to do for you. So it makes up for lack of agility and helps you produce higher speeds. Then you factor in conditioning and it really makes agility that much less a factor as conditioning essentially helps you maintain that speed.
Where I've seen it do it's magic is on outs, ins, and curls mostly... where the route runner makes a sudden and sharp turn (or, for curls, comes to a very sudden stop). If the dot in coverage's agility is not as good as the route runner's then, when the route runner makes his cut, the coverage dot loses close contact and there's separation... many times, enough so that the pass can be completed, or at least thrown because... for that instant... the route runner is open. It's why I've always thought DB's should have a pretty damn high agility so they don't lose that contact on those kind of routes. Other than that, I do agree that agility doesn't help with catching and acceleration... just being able to make sharp turns without losing speed and sharp stops.
The problem with agility is it doesn't really effect the speed unless your route actually stops at any point. Which most routes really don't do. Plus even if your agility is really great it doesn't help you get back up to speed that quickly if you don't have lots of speed to begin with. First Step is essentially everything Agility is supposed to do for you. So it makes up for lack of agility and helps you produce higher speeds. Then you factor in conditioning and it really makes agility that much less a factor as conditioning essentially helps you maintain that speed.
Where I've seen it do it's magic is on outs, ins, and curls mostly... where the route runner makes a sudden and sharp turn (or, for curls, comes to a very sudden stop). If the dot in coverage's agility is not as good as the route runner's then, when the route runner makes his cut, the coverage dot loses close contact and there's separation... many times, enough so that the pass can be completed, or at least thrown because... for that instant... the route runner is open. It's why I've always thought DB's should have a pretty damn high agility so they don't lose that contact on those kind of routes. Other than that, I do agree that agility doesn't help with catching and acceleration... just being able to make sharp turns without losing speed and sharp stops.
Sonic
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Originally posted by Theo Wizzago
Other than that, I do agree that agility doesn't help with catching and acceleration... just being able to make sharp turns without losing speed and sharp stops.
So, if you then took First Step and Quick Cut to 10, that would compensate for a lower agility?
Other than that, I do agree that agility doesn't help with catching and acceleration... just being able to make sharp turns without losing speed and sharp stops.
So, if you then took First Step and Quick Cut to 10, that would compensate for a lower agility?
bhall43
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Originally posted by Sonic
So, if you then took First Step and Quick Cut to 10, that would compensate for a lower agility?
yup, which is what most people do in order to create a high speed dot who can still cut on a dime.
So, if you then took First Step and Quick Cut to 10, that would compensate for a lower agility?
yup, which is what most people do in order to create a high speed dot who can still cut on a dime.
Sonic
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Originally posted by bhall43
yup, which is what most people do in order to create a high speed dot who can still cut on a dime.
Hmm, it was what I suspected. I wonder what the equivalent agility is of 10 First Step and 10 Quick Cut? 90? And whether First Step and Quick Cut are SA's that always fire/constantly on?
yup, which is what most people do in order to create a high speed dot who can still cut on a dime.
Hmm, it was what I suspected. I wonder what the equivalent agility is of 10 First Step and 10 Quick Cut? 90? And whether First Step and Quick Cut are SA's that always fire/constantly on?
bhall43
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Quick Cut is always on. First Step is a chance fire but it fires pretty often. There really isn't an equivalent agility for first step. First Step provides an instant speed bonus that no (possible) amount of agility to speed is going to provide you.
Kboum
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bahll43, I'll be honest with you so far my best CB I went agi first
150 speed
100 agility
and it worked a lot better than 155/95. he was able to close the gap quickly after a fake or cut. his target/reception allwed ratio was better than any of my other speed CBs. Nothing to do with TEs or offensive players (they arent really getting faked) but on defense I like high agility
150 speed
100 agility
and it worked a lot better than 155/95. he was able to close the gap quickly after a fake or cut. his target/reception allwed ratio was better than any of my other speed CBs. Nothing to do with TEs or offensive players (they arent really getting faked) but on defense I like high agility
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