Fwiw, I only really find it interesting to build players that test GLB's boundries. 1 example is below with what I learned from him. If/when I have time I plan to make a post with all my weird/interesting builds and results. Fwiw after projecting the initial build (Using the virtual player builder is MANDETORY especially for unorthodox builds) I was basically told how worthless he would be on all build advice forums because he wouldnt cut, or accelerate, or break tackles according to them...
HB Shawne Retrovirus: Superspeed HB
Hypothesis: While too much speed has diminishing returns, there is a point where if you have enough of a speed gap over your opponent, you can create enough separation to make those returns valuable. Also the thought that speed is much more important to acceleration than agility. He sacrificed agility to lean on quick cut to change direction effectively, sacrificed str/carry but still leaned on +% AE and SAs to make people miss and allow more opportunities to utilize his huge speed differential.
Plateau:
S35 = Effective in Natty Pro
S36 = Extremely underutilized in WL, literally didn't have a custom HB slot since there were lies in recruiting and too many HB's on the team.
S37 = Ok season in Natty Pro but nothing special. I OC'd him this season and didn't do much to go out of my way to make sure he was effective.
S38 = Great season. Natty Pro offensive MVP leading WELP in rushing yards and rushing TDs
S39 = Lost season. Started off in WL extremely strong (13 rushes for 170 yards and 3 TDs) however the owner ragequit afk'd GLB after game 1. He was granted a release after game 2 then went to another team that turned out to have no willingness to use him for 2 games so was requested release again, and went to a final team in Natty Pro where he was somewhat effective though not heavily utilized due to being a late roster add-on.
3 runs from his final WL season game 1:
http://glb.warriorgeneral.com/game/replay.pl?game_id=2456143&pbp_id=1613613http://glb.warriorgeneral.com/game/replay.pl?game_id=2456143&pbp_id=1614048http://glb.warriorgeneral.com/game/replay.pl?game_id=2456143&pbp_id=1614161Results: I am pretty happy with his plateau performance. He proved he can be a top-notch impact player in Natty Pro and showed spurts of effectiveness in WL. My biggest mistake was team selection as if I could have found a permanent team with a quality willing OC earlier and stuck with him, things would have gone better. His final season was basically a throw-away which makes me sad.
As far as build hypothesis goes, There is indeed a threshhold where having enough speed can make the added diminishing returns worth it. 11 quick cut did a ok job of supplementing the lack of agility, as he ran reasonably fluid for a guy with a 99 spd-agi gap. He also often did a move on the edge where he'd hard cut-in and leave a defender stuck in the flat (no fake move firing) which was likely due to the 11 quick cut possibly with his big speed (other backs do this, but he did it more than most by far).
I'm not sure he was able to break enough tackles to warrant the spin break tackle attempts as he broke 1 in 6 tackles and spent a good bit of SP getting strength up, along with 3 AE (2 +5% break tackle, 1 spin).
Honestly I think the build was close enough to optimal for what it was, such that remaking him without the breaktackle probably isn't something I will do. Soft-capping catching for screens would probably have been worth it as well to increase utilization.