Might want to crank some points into Speed now that its at 22. Could be turning a lot of hurries into sacks with some speed.
irishpimp815
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Originally posted by Barnsie
The only problem that I see with your player is that he's named Casey Hampton. If he were named, say, Richard Seymour, I think he would be as good as it gets for level 13
.
uhhh... no
casey hampton is a beast (irl)
The only problem that I see with your player is that he's named Casey Hampton. If he were named, say, Richard Seymour, I think he would be as good as it gets for level 13
.uhhh... no
casey hampton is a beast (irl)
JBrown5390
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Originally posted by Barnsie
The only problem that I see with your player is that he's named Casey Hampton. If he were named, say, Richard Seymour, I think he would be as good as it gets for level 13
.
I will not be associated with the cheatriots*.
The only problem that I see with your player is that he's named Casey Hampton. If he were named, say, Richard Seymour, I think he would be as good as it gets for level 13
.I will not be associated with the cheatriots*.
supbro
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Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Kayoh
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His player more resembles a Tommie Harris or Albert Haynesworth than Casey Hampton. Casey Hampton is a big fat nose tackle that you can't run on. This guy is a pass rusher, a play maker.
shaun123987
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Here's my level 2 DE's attributes:
Strength: 29.5 Blocking: 10.2
Speed: 17.5 Tackling: 13.5
Agility: 24.5 Throwing: 8
Jumping: 10.2 Catching: 10
Stamina: 13.71 Carrying: 8
Vision: 10.2 Kicking: 10
Confidence: 10.2 Punting: 8
No SAs.
Strength: 29.5 Blocking: 10.2
Speed: 17.5 Tackling: 13.5
Agility: 24.5 Throwing: 8
Jumping: 10.2 Catching: 10
Stamina: 13.71 Carrying: 8
Vision: 10.2 Kicking: 10
Confidence: 10.2 Punting: 8
No SAs.
Last edited Jul 2, 2008 19:45:02
JBrown5390
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Originally posted by supbro
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
t-money
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Originally posted by JBrown5390
Originally posted by supbro
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
cap STR and AGI at 60 first -- worry about the rest later.
Originally posted by supbro
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
cap STR and AGI at 60 first -- worry about the rest later.
JBrown5390
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Originally posted by t-money
Originally posted by JBrown5390
Originally posted by supbro
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
cap STR and AGI at 60 first -- worry about the rest later.
Exactly.
Originally posted by JBrown5390
Originally posted by supbro
Awesome build. The only problem I see is that he has trouble closing the deal. 18 hurries, 2 sacks. get some speed and he'll be off the charts.
Yeah , I dont really wanna drop SP's into it since I can train at a pretty good rate.
cap STR and AGI at 60 first -- worry about the rest later.
Exactly.
Edonidd
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I know you are just focusing on his attributes for now, but I think a few levels of strong base would double your effectiveness. The only problem with Strong Base is that is so late in the tree, and you have to waste points into swat ball to be able to really raise it. Otherwise it would be the be-all-end-all ability for DT's. It was really a miracle worker for my str based DT. Literally like turning a light switch on.
JBrown5390
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Originally posted by Edonidd
I know you are just focusing on his attributes for now, but I think a few levels of strong base would double your effectiveness. The only problem with Strong Base is that is so late in the tree, and you have to waste points into swat ball to be able to really raise it. Otherwise it would be the be-all-end-all ability for DT's. It was really a miracle worker for my str based DT. Literally like turning a light switch on.
Thanks! It seems like the only ability ppl talk about with Dlineman is shed block. What about break-thru? Does that halp with pass rushing?
I know you are just focusing on his attributes for now, but I think a few levels of strong base would double your effectiveness. The only problem with Strong Base is that is so late in the tree, and you have to waste points into swat ball to be able to really raise it. Otherwise it would be the be-all-end-all ability for DT's. It was really a miracle worker for my str based DT. Literally like turning a light switch on.
Thanks! It seems like the only ability ppl talk about with Dlineman is shed block. What about break-thru? Does that halp with pass rushing?
TheKingOfVa
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Yeah speed is probably all he needs but that's the best low level DT build I ever seen.
JBrown5390
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Originally posted by TheKingOfVa
Yeah speed is probably all he needs but that's the best low level DT build I ever seen.
Thanks alot VA. I know you know what your talking about when it comes to builds too, you have some great ones.
Yeah speed is probably all he needs but that's the best low level DT build I ever seen.
Thanks alot VA. I know you know what your talking about when it comes to builds too, you have some great ones.
Staz
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Curious about what a DT with high levels of shed block, break through and strong base could do...
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