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Theo Wizzago
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Originally posted by ClutchDreams

Normally what positions are changed or switched as level increaes? I know the front wedge blockers iE won't be changed. Just linemen.


Not different in that way... different in how you build dots. Where you'll stay on a single skill, pounding it until you can hit 85-90 in the first season, with PeeWee's you need a more rounded build so you stop putting SP's into the primary skill (only) sooner, you don't save SP's to hit next cap as much as you do with a normal build, you actually put SP's into stamina (something you shouldn't do with a long term dot until much later)... stuff like that.

But, to kinda answer your unasked question, my personal take on skills in relation to where place a dot on ST's is as follows.
Speed, agility, strength, and block/tackle.

For Back wedges, you need enough speed to get to the blocks before your returner does... enough strength and blocking to HOLD their blocks until the returner gets by. If they cake their opponent, awesome. But they have to hold their block.
For front wedges strength and agility and blocking so they can engage their opponents and hold their blocks (speed not so much an issue, but if you got it, great.)
For the outside gunner positions you need agility, speed, and blocking. (Strength is nice, but not a must have).

If it helps at all, know this. Speed effects a dots ability to accelerate AND run fast. Agility helps a dot turn without losing speed AND to help shed/avoid blocks/tackles. Strength helps with blocking and tackling and the block and tackle skills do what they say. In my mind, you need decent agility OUTSIDE because those dots have a LOT of field to cover and need their speed to do so. While dots near the middle can get by with less agility and speed but will be asked to block more and break blocks more... so strength is more important than it is on the outside. Ideally you want to funnel the returner to the middle and corral him there. Watch enough returns and I'd say more than 50% of returns for TD's happen once the returner gets to the outside of the field. Reverse is true when you're wanting good returns for yourself.
 
ClutchDreams
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Originally posted by Theo Wizzago

Wow, that's certainly a lot to consider. Thanks for the advice.
And by "Reverse is true when you're wanting good returns for yourself." do you mena inside KR's are more consistent? Or were you talking about D?
Also, does that mean i should have the strongest and fastest BW blockers in BW1/3?
Edited by ClutchDreams on May 4, 2014 22:07:23
 
Theo Wizzago
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By "reverse is true" I mean what works for you in stopping returns is also what you seek when returning kicks and punts yourself. Many ST coaches know which slots (positions) get a free release from the LOS (get past without getting blocked, usually) and put their heavy hitters there (force fumble guys) in the hopes those dots get a clean shot at the returner. (Which is why high carrying is much wanted/needed at higher levels.)
The best advice I can give you above all of this is to "scout" your own teams' games. LOOK for issues. Is a dot getting burnt every time at the SE positions? (does your dot "shrink" while the other dot runs past?) Is you blocker on the back wedge not getting to block before the returner passes him? (dot is too slow then.) Is your punter's kicks landing too close to the LOS (line of scrimmage)? (set too much towards hangtime and not enough towards distance.) You will SEE where some spots on kickoffs dash right past their blockers and head for the returner. Knowing those spots lets you place your own dots in those positions where they can be most useful. It takes a little time and effort, but you'll see this when you watch replays.

And this doesn't just go for ST's. It's useful for ALL plays... offensive and defensive. Watch to see if some teams are beating you with certain plays so you can shore up those holes in your defense. See which plays you can beat your opponents with that work well for you... use those more than other less effective plays. And switch it up. Doing the same thing over and over is a sure fire way to get beat in the playoffs when teams probably do their deepest scouting.
Hope this helps.

(Edit for answer to second question; Speed has to be enough to engage in block before returner gets to them. But, when considering strength and/or blocking ability then it's more of the combination of both. If you have 3 dots, all with 80 speed, but one has 60 strength and 20 blocking, the next has 40 strength and 30 blocking, the last has 70 strength and 10 blocking, then I'd put the 80 strength in the middle (because he has lowest blocking) and the other two on the edges (bw1 & bw3) because they are more equal. Remember... strength and blocking are kinda tied together. A high strength can block... and even pancake a defender... but it's unlikely to hold the block if it's opponent has a high agility (allowing it to 'slip' the block)... OR also has a high strength. Blocking allows you to HOLD the block better and longer and can also help pancake a defender. But great blocking without any strength can get you revcaked (reverse pancaked). So I "prefer" strength over blocking but I "desire" both as best as possible. Help ya? )
Edited by Theo Wizzago on May 5, 2014 20:09:19
 
ClutchDreams
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Originally posted by Theo Wizzago
By "reverse is true" I mean what works for you in stopping returns is also what you seek when returning kicks and punts yourself. Many ST coaches know which slots (positions) get a free release from the LOS (get past without getting blocked, usually) and put their heavy hitters there (force fumble guys) in the hopes those dots get a clean shot at the returner. (Which is why high carrying is much wanted/needed at higher levels.)
The best advice I can give you above all of this is to "scout" your own teams' games. LOOK for issues. Is a dot getting burnt every time at the SE positions? (does your dot "shrink" while the other dot runs past?) Is you blocker on the back wedge not getting to block before the returner passes him? (dot is too slow then.) Is your punter's kicks landing too close to the LOS (line of scrimmage)? (set too much towards hangtime and not enough towards distance.) You will SEE where some spots on kickoffs dash right past their blockers and head for the returner. Knowing those spots lets you place your own dots in those positions where they can be most useful. It takes a little time and effort, but you'll see this when you watch replays.

And this doesn't just go for ST's. It's useful for ALL plays... offensive and defensive. Watch to see if some teams are beating you with certain plays so you can shore up those holes in your defense. See which plays you can beat your opponents with that work well for you... use those more than other less effective plays. And switch it up. Doing the same thing over and over is a sure fire way to get beat in the playoffs when teams probably do their deepest scouting.
Hope this helps.

(Edit for answer to second question; Speed has to be enough to engage in block before returner gets to them. But, when considering strength and/or blocking ability then it's more of the combination of both. If you have 3 dots, all with 80 speed, but one has 60 strength and 20 blocking, the next has 40 strength and 30 blocking, the last has 70 strength and 10 blocking, then I'd put the 80 strength in the middle (because he has lowest blocking) and the other two on the edges (bw1 & bw3) because they are more equal. Remember... strength and blocking are kinda tied together. A high strength can block... and even pancake a defender... but it's unlikely to hold the block if it's opponent has a high agility (allowing it to 'slip' the block)... OR also has a high strength. Blocking allows you to HOLD the block better and longer and can also help pancake a defender. But great blocking without any strength can get you revcaked (reverse pancaked). So I "prefer" strength over blocking but I "desire" both as best as possible. Help ya? )


Certainly does help. I will take this mindblowing info and test it a few more times with some switches in scrims.
 
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